Matavatar

8.3K posts

Matavatar banner
Matavatar

Matavatar

@Matavatar

PR Officer at @DeepWorlds_SA working on @BeautifulLight | You may also find me over at @BF_Portal_Hub | First Eidolon

Geneva / Switzerland Katılım Mart 2017
644 Takip Edilen3.8K Takipçiler
Sabitlenmiş Tweet
Matavatar
Matavatar@Matavatar·
Today, I am officially entering the gaming industry! 🎉 It's a pleasure to join the team of Deep Worlds, a brand new studio based in Geneva, as a junior PR. Our first game is @beautifullight a horror and immersive extraction shooter. // Enter. Secure. Extract.
Matavatar tweet media
English
38
16
185
0
Sarah ''Moonie'' Kieffert
Looking for recommendations for illustrators to create a profile picture and emotes/emojis. The work would be based on my character designs. No GenAI garbage. No specific style in mind for now.
English
84
2
104
4.6K
WARDOGS
WARDOGS@WARDOGS·
Now it’s our turn to show off 😎 In WARDOGS, unique inspect animations aren't just for weapons. We’ve brought that same level of detail to our Equipment Items as well.
English
145
164
2.6K
237.8K
Matavatar retweetledi
Onepeg
Onepeg@Onepeg·
We've spent the last few days making a literal movie. This is by far the most cinematic and highly edited thing me and Saint have ever done. Here's the Lore of Marathon 👇
Onepeg tweet media
English
17
60
1.1K
37.8K
Matavatar
Matavatar@Matavatar·
I updated the @beautifullight Press Kit and included a bunch of dev clips / images that we shared the last few months. It lacks a bit on raw gameplay clips but I'll record more once we finish the current build! deepworlds.studio/PressKit
Matavatar tweet media
English
2
6
38
2.8K
Onepeg
Onepeg@Onepeg·
We Will Make Arachne Proud
English
10
0
69
6.5K
Matavatar
Matavatar@Matavatar·
@BigfryTV @JakeSucky I can do one for ya 😎 If there's anything in particular you wanna see / you're curious about, I'll try to add it as well !
English
0
0
0
51
Jake Lucky
Jake Lucky@JakeSucky·
The team over at Beautiful Light has sent me 12 GB of footage for their game set to release hopefully in December I will be sharing it with all of you in the coming days. And to any other Dev team who wants to share this stuff, reach out!
Jake Lucky tweet media
English
13
27
708
32K
Matavatar retweetledi
Jake Lucky
Jake Lucky@JakeSucky·
Here's a sneak peek at some of the environment for Beautiful Light, the extraction shooter aiming to release late this year
English
28
37
596
106.3K
Matavatar retweetledi
Beautiful Light
Beautiful Light@beautifullight·
Work In Progress - Audio And Visual.
English
20
66
915
35.9K
Sam Farrow
Sam Farrow@S_amFarrow·
@Matavatar That’s great for you. But you’re such a small minority. Majority don’t want to sweat on games. They wanna chill and have fun
English
1
0
4
467
Matavatar
Matavatar@Matavatar·
@AceTheRed And that's fine as long as the game keeps an healthy player base + convert other players mid/long term. We'll see
English
0
0
2
258
AceTheRed 🌹
AceTheRed 🌹@AceTheRed·
@Matavatar And it might be what makes many, *many* more folks either not play or drop it shortly after trying it.
English
1
0
2
352
Matavatar
Matavatar@Matavatar·
@KinG__Go0se Whenever I buy a game, I always compare it to cinema price. So I can buy the game with a free mind 😂
English
0
0
6
517
just a g00se
just a g00se@KinG__Go0se·
@Matavatar 4 hours for a $40 game is reasonable Where else can you easily get entertainment for $10/hr? And most play more.
Hidden Hills, CA 🇺🇸 English
2
0
2
1.1K
Matavatar
Matavatar@Matavatar·
I'm not trying to take a shot at Arc Raiders. It's a very good game. But: - Shroud was comparing it to another extraction game (so I did) - Arc is the closest / most popular right now (rightfully) - Arc now vastly (if not mainly?) played cooperatively These 3 points make it the best comparison subject as being an opposite to the difficulty cursor shroud is talking about.
English
0
0
15
709
Tuggernut
Tuggernut@Tuggernut4·
@Matavatar The fact yall always have to try and take a shot at arc is proof this game isn't as great as yall pretend. Yall are performing too much and its obvious.
English
9
0
23
1.4K
Matavatar
Matavatar@Matavatar·
@BaneLikesToFart If I loose, I wanna win. So I play. If I win instantly, there's nothing left to do.
English
0
0
3
432
DriftingAstronaut
DriftingAstronaut@BaneLikesToFart·
@Matavatar Because it is challenging it makes the completion of contracts or exfiling with good loot a really great feeling. I hope they never turn down the difficulty even if I had some annoying times some matches
English
1
0
6
582
Matavatar
Matavatar@Matavatar·
@St3ve_R Yes exactly! I think Marathon is more that what The Cycle Frontier was (at least at launch). I'm quite nostalgic of TCF. I think they compare well because they share the same niche : Easy on the surface but hard in its core.
English
1
0
1
199
Steve Robinson
Steve Robinson@St3ve_R·
I jumped on Frontier literally moments away from it winding down. I would say, if we were to make comparisons, you could draw one between Marathon and Frontier. I was having a lot of fun whilst the servers were still running. However, past that, Marathon has the depth and complexity that I find appealing.
English
1
0
0
243
Matavatar
Matavatar@Matavatar·
My thoughts on Marathon : (Before that, bit of context on my extraction shooter player profile) I really miss The Cycle Frontier. It was my most favorite Extraction Shooter as it had some of the most innovative mechanics for the genre at the time. The game had lots of "QoL features", yet it was quite hard in terms of survivability. And the pace was really good. I liked Arc Raiders, but had enough of the game after 1 alpha + 2 beta (prob around 60h total). Third person view + lack of interesting progression (except gear wise) + friendly oriented gameplay didn't hook me mid/long term. After playing Marathon the whole weekend, I can definitely say it's much more than I thought. First open beta was a shit show, I definitely didn't believe the hype before the server slam considering how bad some meta game decisions were. But this time I'm hooked. Knowing Arc Raiders opened the genre to SO many players and SO many "casual / chill / coop" players, I'm not shocked lots of people are refunding Marathon. It's a very different game, much more difficult both in terms of survivability but also in terms of how un-intuitive things can be. So here are my lists of cons and pros... 🔻 Cons : - UI not intuitive (tho you get used to it after ~2h tbh). Some icons are hard to understand at first - Weapon mods management is horrible (let me drag out mods + inspect weapons mods without having to equip them) - We need a damage on runners counter in the raid summary - I'd like to be able to batch sell (can we?) - I genuinely think we get too much free stuff (especially agents chests) - First map can feel boring at first. Especially compared to the other two. - Let me zoom-in on the mini map! - Vegetation / rocks props definitely aren't as good as interiors - I'd like to see more UESC non-biped bots types - Too much turrets on map 3 :') 💚 Pros: - For the vast majority, PvP feels fair - PvE is challenging which is good! (C'mon guys, it's really not that hard) - The game feels very much like a Sandbox. There's a lot of mechanics combo to do - Raids pacing is on point - Weapons feel varied in types / gunplay - I love how attachements make weapons rarer - At around lvl 30, I've almost exclusively played triage. It's still fun and I still have a lot of fun time ahead discovering other shells gameplay. - Factions skill trees are well designed and progression is quite deep. - Meta progression is quite different from other extraction shooters. Which makes the whole thing more interesting to me. Arc Raiders cache progression and loot felt like a chore compared to this one, somehow. - The more you progress, the more theory crafting you can do with ur shell. - Rook (scav) cross progression with regular progression is super smart! I really like how the game makes us find quests objectives! It's not too hard, but also don't put a marker across the map. - Cool to have a little bit (1/3) of friend's quests xp - Maps have events! (Most people might not know) - Map 3 is insane in terms of level design, puzzles and dynamism - Factions designs are all really cool. Loved their trailers - Lore is quite deep and I'm enjoying listening to agents between quests - Codex missions add extra progression and there's free cosmetics to unlock - Art Direction is insane to me - In-game atmosphere is really good - Gameplay sound feels on point for me. Easy to hear enemies and pint point their position. Can't wait to see what's next!
Matavatar tweet media
English
15
23
432
63.9K
Mr. Nejha
Mr. Nejha@Monejhatv·
@Matavatar The Cycle mentioned ❤️ I've had an exactly The Cycle: Frontier sized hole in my heart since it's death. gif below is exactly how I felt once I got a few runs in.
GIF
English
2
0
10
604
Matavatar
Matavatar@Matavatar·
@windofshiva_ In stash yes, but not in raids. The Inspect menu is great. I wouldn't touch it. But on its own, it quite ineffective for stash/weapon management.
English
0
0
8
291
WINDofSHIVA
WINDofSHIVA@windofshiva_·
@Matavatar You literally just press v, then v. Theres your mod menu
English
1
0
2
398
Matavatar
Matavatar@Matavatar·
Quick and dirty UI/UX concept to show some kind of weapon sub menu for mods. Allowing easy access to weapon mods & enabling players to drag them in/out quickly. I don't think having to constantly swap weapons in raids really serves any purpose other than being f*ing annoying...
Matavatar@Matavatar

My thoughts on Marathon : (Before that, bit of context on my extraction shooter player profile) I really miss The Cycle Frontier. It was my most favorite Extraction Shooter as it had some of the most innovative mechanics for the genre at the time. The game had lots of "QoL features", yet it was quite hard in terms of survivability. And the pace was really good. I liked Arc Raiders, but had enough of the game after 1 alpha + 2 beta (prob around 60h total). Third person view + lack of interesting progression (except gear wise) + friendly oriented gameplay didn't hook me mid/long term. After playing Marathon the whole weekend, I can definitely say it's much more than I thought. First open beta was a shit show, I definitely didn't believe the hype before the server slam considering how bad some meta game decisions were. But this time I'm hooked. Knowing Arc Raiders opened the genre to SO many players and SO many "casual / chill / coop" players, I'm not shocked lots of people are refunding Marathon. It's a very different game, much more difficult both in terms of survivability but also in terms of how un-intuitive things can be. So here are my lists of cons and pros... 🔻 Cons : - UI not intuitive (tho you get used to it after ~2h tbh). Some icons are hard to understand at first - Weapon mods management is horrible (let me drag out mods + inspect weapons mods without having to equip them) - We need a damage on runners counter in the raid summary - I'd like to be able to batch sell (can we?) - I genuinely think we get too much free stuff (especially agents chests) - First map can feel boring at first. Especially compared to the other two. - Let me zoom-in on the mini map! - Vegetation / rocks props definitely aren't as good as interiors - I'd like to see more UESC non-biped bots types - Too much turrets on map 3 :') 💚 Pros: - For the vast majority, PvP feels fair - PvE is challenging which is good! (C'mon guys, it's really not that hard) - The game feels very much like a Sandbox. There's a lot of mechanics combo to do - Raids pacing is on point - Weapons feel varied in types / gunplay - I love how attachements make weapons rarer - At around lvl 30, I've almost exclusively played triage. It's still fun and I still have a lot of fun time ahead discovering other shells gameplay. - Factions skill trees are well designed and progression is quite deep. - Meta progression is quite different from other extraction shooters. Which makes the whole thing more interesting to me. Arc Raiders cache progression and loot felt like a chore compared to this one, somehow. - The more you progress, the more theory crafting you can do with ur shell. - Rook (scav) cross progression with regular progression is super smart! I really like how the game makes us find quests objectives! It's not too hard, but also don't put a marker across the map. - Cool to have a little bit (1/3) of friend's quests xp - Maps have events! (Most people might not know) - Map 3 is insane in terms of level design, puzzles and dynamism - Factions designs are all really cool. Loved their trailers - Lore is quite deep and I'm enjoying listening to agents between quests - Codex missions add extra progression and there's free cosmetics to unlock - Art Direction is insane to me - In-game atmosphere is really good - Gameplay sound feels on point for me. Easy to hear enemies and pint point their position. Can't wait to see what's next!

English
6
5
98
20.4K