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@Matavatar

PR Officer at @DeepWorlds_SA working on @BeautifulLight | You may also find me over at @BF_Portal_Hub | First Eidolon

Geneva / Switzerland Katılım Mart 2017
661 Takip Edilen3.8K Takipçiler
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Matavatar
Matavatar@Matavatar·
Today, I am officially entering the gaming industry! 🎉 It's a pleasure to join the team of Deep Worlds, a brand new studio based in Geneva, as a junior PR. Our first game is @beautifullight a horror and immersive extraction shooter. // Enter. Secure. Extract.
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Matavatar
Matavatar@Matavatar·
@GautSlayer Les vaisseaux capitaux / de guerre devraient avoir un traitement différent de toutes façon.
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GautSlayer
GautSlayer@GautSlayer·
Le claim payant donc avec le stuff custom semble être instantané... A la fois c'est bien pour l'alpha et contre les bugs, mais dans l'éco flinguée que l'on a bonjour les abus de mec qui peuvent ressortir h24 leurs vaisseaux en combat... Idris à l'infini, youpi...
Draco_o7@Draco_o7

Instant pay-to-claim looks incredible in 4.8. No more waiting 30+ minutes for a free claim. Pay and your ship spawns instantly. From what the video shows, the claim timer is now always running (no button needed to start it). Huge QoL upgrade for ship ownership. Will this be coming to live? #StarCitizen

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Matavatar
Matavatar@Matavatar·
@SixOneZil Ça vol les tweet engagement farm de cele maintenant 😂
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ZiL
ZiL@SixOneZil·
Toute l'humanité reçoit un vote secret sur son téléphone. Bleu ou rouge. Si on finit à plus de 50% de bleu, tout le monde survit. Si on finit à moins de 50% de bleu, les bleus meurent et les rouges survivent. Tout le monde est obligé de voter. Tu vote quoi ?
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Aherys
Aherys@aherys·
I will be at Madeira Game Summit in may, if people want to meet ☺️
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Jordan Kutzer
Jordan Kutzer@JordanKutzer·
The only way to capture the magic of VR is to capture the full scene, not just a video. I've built a file type that captures all game session data from multiplayer servers in our game, the file is captured on the headset and then re-rendered using Unity. What you're watching in the video is data being re-rendered, not video. Gives me total control over camera positioning, muting players and has deeper data around game events that get labeled by players as they play. The play session data can then be used to take a "best guess" at what the best video from each play session is. LMK what you think
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Beautiful Light
Beautiful Light@beautifullight·
Content Creator & Community friends: who's going to @TwitchCon Rotterdam? We might have something interesting for you there 👀
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Road to Vostok
Road to Vostok@roadtovostok·
Just a quick reminder that Road to Vostok -25% launch discount ends today. With this discount, you can get Early Access for 14,99€ (regional pricing included) and all upcoming updates for free. ps. The first Early Access patch [0.1.1.0] comes out tomorrow night, patch notes will be on Steam by then.
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Rive
Rive@rive_app·
Welcome to the Experience Engine
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Monarch
Monarch@MechanicalFur·
@beautifullight Unfortunately not lol, nice looking picture though hopefully the operator was able to get in one piece!
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Matavatar@Matavatar·
@HackDotSlash Did you make forecast previously? Does it match what you expected / added insightful data you would have missed?
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Matavatar
Matavatar@Matavatar·
Here is a little tool I made in my free time to help indie / AA studios forecasting their game revenue: gameforecast . app The tool uses a familiar node system where each one is customizable. It's completely free, no login required, no data stored, JSON import / export.
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Matavatar
Matavatar@Matavatar·
If this is a tool you'd use or have knowledge in the field, please swarm me with feedback! If you've shipped a game, let me know if the tool seems accurate for you (make sure to update each nodes).
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Tore Lervik
Tore Lervik@toreler·
Most of the MeshBlend showcases I make are to highlight the blending. But in real-world use it's often used more as a "seam remover". Here are some amazing in-game screenshots of @beautifullight using MeshBlend to make the world feel more cohesive! 🤩 #gamedev @UnrealEngine
Tore Lervik tweet mediaTore Lervik tweet mediaTore Lervik tweet mediaTore Lervik tweet media
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Beautiful Light
Beautiful Light@beautifullight·
We describe Beautiful Light as an >Objective-Based< extraction shooter. Not loot-based like most in the genre. You’re not a scavenger looking through every drawer. You’re a Quick Reaction Force operator on a mission. That said, you’ll still find useful items during a raid that support this objective-focused gameplay: • Objective items • Map traversal tools • Mini-game items • Sustain & healing • Dead players loot • Anomaly-related items Beautiful Light still have that particular sense of gear fear, game tension and wealth progression that is typical to the genre!
Ukly0@Ukly02

@beautifullight Does this tweet mean there won't much of looting system economy?

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スチまと / STEAMおすすめゲーム新作など紹介🎮 Steam
世界観エグい。 「対人要素」いらなくね? 名作『STALKER』ばりの重厚な恐怖と空気感。「これPvE(協力)専用で出せよ!」と海外ゲーマーが懇願するほど作り込みがバケモノ級の新作FPS。 実はこれ「人間 vs 人間 vs プレイヤー操作の化け物」が入り乱れる極限のPvPvPvE。物資回収に向かう人間部隊を、自分が化け物になって狩り尽くせる理不尽なシステムが最高にアツそう。 『Beautiful Light』
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Jake Lucky 🔜 SGF
Jake Lucky 🔜 SGF@JakeSucky·
Here's an exclusive look at how you view the map in Beautiful Light via your players' PDA device
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