MechWarrior99

601 posts

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MechWarrior99

MechWarrior99

@MechWarrior99

Tools dev and UI/UX freelancer, Unity, Unreal, other. Also indie dev.

Katılım Ekim 2014
227 Takip Edilen261 Takipçiler
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MechWarrior99
MechWarrior99@MechWarrior99·
On and off the past couple of years been working on some new vegetation modeling software. Meant to be easy and fun to both learn and use. I think it is starting to turn out alright! #indiedev #speedtree
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MechWarrior99
MechWarrior99@MechWarrior99·
@DMeville I haven't used Substance in a bit, but you should be able to use some spot scattering or Clouds or what not as a grayscale/heightmap, and then turn it in to a normal. Should get you the detail you need. (Might need to do other processing first, like levels, blur, beval, etc.)
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Dylan Meville
Dylan Meville@DMeville·
How can I add small surface normal details (like on the right example) on my rocks in Substance Painter? I guess I COULD sculpt them into the highpoly, but surely there is an easier way? I'm a substance noob pls help
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MechWarrior99
MechWarrior99@MechWarrior99·
Been showing a lot of flowers and 'plants' (TM), but Sprig can do other things too! Here is a little timelaps of making a simple cactus.🌵 (Workflow subject to further improvements!) #environmentart #gameart #gamedev
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MechWarrior99
MechWarrior99@MechWarrior99·
You can learn a bit more, and put in an email to get notified when Sprig releases! 😁 I promise not to send you marketing junk! bewildered.io/sprig (pls break it gently, web dev is really not my thing 😅)
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MechWarrior99
MechWarrior99@MechWarrior99·
I wanted to avoid bloating Elements in Sprig, so 'extra' features can be added with modifiers It means you can do stuff like have big noise for shape and smal noise to break it up. Also, new website + signup for release update (link in reply)! #gamedev #gameart #environmentart
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MechWarrior99
MechWarrior99@MechWarrior99·
Made a little flower cluster in Sprig while bug hunting. Not great for actual games due to uneven terrain. But was fun to see how the workflow would feel. Beyond the bugs, also found all sorts of UX improvements which I can't wait to add! #environmentart #gamedev #indiedev
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MechWarrior99
MechWarrior99@MechWarrior99·
Most properties in Sprig allow for changing the Unit type. Specifically between meters and percent. In this example, changing the offset where branches can be placed from meters to a % lets it adjust for different lengths of trunks! #gamedev #environmentart
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MechWarrior99
MechWarrior99@MechWarrior99·
Something not touched on yet is that Sprig supports cards! You can explicitly define edges, just have lose vertices, or both, along with holes (not shown). And position the pivot. Will have it automated later on, for now it works though! #gameart #gamedev #environmentart
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MechWarrior99
MechWarrior99@MechWarrior99·
On the other hand, if the plant is too basic and generic it doesn't provide much benefit over just starting from scratch. Making the templates kind of useless. So trying to find the balance between the two is the challange I find.
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MechWarrior99
MechWarrior99@MechWarrior99·
To expand, if a template is too specific it can end up requiring as much work to tweak as starting from scratch. And require more 'hunting' for what is changed where. Also so many specific templates would need to be added it would kind of defeat the whole point of Sprig haha.
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MechWarrior99
MechWarrior99@MechWarrior99·
Worked on adding a template system this week to give some starting points for creating your foliage in Sprig. Turns out it is not easy to figure out what a good base to work from is😅 Will for sure be adding more templates as time goes! 🔥 #environmentart #gamedev #gameart
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MechWarrior99
MechWarrior99@MechWarrior99·
@SebAaltonen See, I'm getting ready to release some software soon and this is something I have been struggling with. I don't like requiring an internet connection. But I also want to prevent the "Here is the exe, share with the team" piracy... Any suggestions for a better solution?
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Don't use software like this. And definitely don't pay for software with broken licensing terms or tech. Customer data is important. If they don't care, you are not their customer.
Karsten Hahn@struppigel

IDA, why are you doing this? I lost my work because IDA refused to save. I needed to reboot the system to get network connection again. Without network there is no licensing server available. Surely there must be a better way to not loose work?

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MechWarrior99
MechWarrior99@MechWarrior99·
Making plants feel plant-y means✨randomness ✨ Almost every property in Sprig has a variance field. And holding the Alt key on a gizmo lets you edit the variance of that property! It feels so much easier to iterate than using a text box! #gamedev #gameart #environmentart
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MechWarrior99
MechWarrior99@MechWarrior99·
In Sprig elements dynamically change their name to give a better idea of what they are as they are edited and arranged! Its a small UX feature, but can help make it easier to just create!🔥 (Only for elements without a specified name) #gamedev #ux #environmentart
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MechWarrior99
MechWarrior99@MechWarrior99·
@AntonHand Seems like it is used in the tool specifically not the inspector. Makes things easier actually. You can get the `Tool.activeTool`, check if it is a `LightProbeTool`, and if so, you can then get the editor field from it. Of course, this is all having to be done via reflection...
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MechWarrior99
MechWarrior99@MechWarrior99·
@AntonHand Looking at the source code it seems like it is just stored in the custom Editor of the LightProbeGroup. So should be able to search for it and get it via reflection. Never touched light probes my self, so could be wrong. But lots of tooling experiance #L24" target="_blank" rel="nofollow noopener">github.com/Unity-Technolo…
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Anton Hand
Anton Hand@AntonHand·
Does anyone on here know anyone who works at Unity? If any Unity Employee adds in the ability to get the currently selected light probes in a light probe group in editor, so I can manipulate them with an editor script, I will send a fresh jar of my Chili Crisp to you.
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MechWarrior99
MechWarrior99@MechWarrior99·
Not super flashy, but I rewrote the project file format for Sprig and managed to get a 20x reduction in size!🤯 ... As normal when you get a 10+x improvement, it wasn't because I did something smart, just stopped doing something dumb haha (Uncompressed images are big!? /s)
MechWarrior99 tweet media
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MechWarrior99
MechWarrior99@MechWarrior99·
I'm making sure Sprig has features for advanced users too! You can influence properties using values from parent (or ancestor) elements. For example, you can shrink the stems further from the center, and the leaves closer. Much real plants! #gamedev #environmentart #gameart
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MechWarrior99
MechWarrior99@MechWarrior99·
@KenneyNL I remember that. It looked cool. Why did you end up not continuing it? Time?
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Kenney
Kenney@KenneyNL·
I'd love to create a game engine aimed at quick experiences, like Pico-8 and Bitsy. But also aimed at teaching, like Scratch! One day...
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MechWarrior99
MechWarrior99@MechWarrior99·
On and off the past couple of years been working on some new vegetation modeling software. Meant to be easy and fun to both learn and use. I think it is starting to turn out alright! #indiedev #speedtree
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MechWarrior99
MechWarrior99@MechWarrior99·
Been working on the circle scattering gizmos. Made the sweep and rotation controls similar to vector programs, which should make it feel familar to folks! This is a pretty simple 'fern-ish' plant just to demo, but it felt so fast to make! #gamedev #indiedev #environmentart
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