MegaPhilX

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MegaPhilX

MegaPhilX

@MegaPhilX

Game designer, illustrator, animator, Youtuber, Snupster. I designed and developed Mega Man Unlimited. Shampoo (from Ranma 1/2) is my favorite character.

Canada Katılım Ekim 2009
306 Takip Edilen5.6K Takipçiler
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MegaPhilX
MegaPhilX@MegaPhilX·
"Wo De Airen" (我的愛人) HD Remake is done! らんま1/2のシャンプー(CV.佐久間レイさん)が歌うキャラソン【我的愛人】のMVをリメイクしてみました。 I can't fit the whole video into a Tweet, so please go watch the full version on Youtube! ^_^
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thomasmahler
thomasmahler@thomasmahler·
There’s a pattern we should talk about that has quietly killed a lot of great games over the years. It usually pans out like so: 1) Developers listen to players and think they do them a favor by giving them exactly what they asked for. 2) Players love it - at first. 3) After that, for some 'mysterious' reason, players lose interest and the game slowly dies and nobody is quite sure why that happened. The truth is that players will always push for fewer restrictions. They'll always argue for endless farming, easy power creep, never getting locked out of any content, making things more convenient, removing any sort of gates, etc. etc. And usually, even if you give in to things that will hurt a game in the long run, you get applause, at first. But you also just removed some of the very things that made the game special. Magic in games often comes from limitations. Scarcity, anticipation, effort, friction... all of these things have meaning. And if you remove those out of the equation, you logically remove meaning. Christmas is magical exactly because it happens once a year. If you had Christmas every day, you wouldn’t make it better - you’d destroy what made it special. As a parent, I know how excited my boys are when December hits and they start dreaming about how amazing Christmas will be. They start talking about which awesome presents they'll receive and every day they come up with new things. The parents challenge is then to intently listen and to understand what your kid really wishes for - and after thoughtful deliberation, you turn THAT into their present. You don't give them everything they wanted, you give them what they deep down truly wished for. And that's what makes it magical for them, because you actually spent the time and were thoughtful enough to truly understand who they are. And the same is true for games. When everything is always available, then: - Nothing feels special - Nothing is worth planning for - Nothing creates stories anymore You’ve optimized the fun out of the system. We’ve seen this over and over: You remove keys, costs, or gates and players gleefully cheer you on. But suddenly: - The gameplay loop breaks - The economy collapses - The sense of progression disappears Another example: social friction. The magic of early World of Warcraft was that it was basically the first social network. You had to actively talk to people, organize raids, build relationships and in the process a lot of people created life-long friends. Then players kept asking for features like LFG and developers caved in with the argument that removing friction is good. But suddenly, your friends didn't need you anymore. You weren't seen as an important part of their group anymore, you became an annoying obstacle that could be side-tracked. And losing your friends is a horrible feeling, as it should be. Here’s the uncomfortable truth: Players are very good at optimizing for short-term satisfaction. But they are incredibly bad at protecting long-term fun. THAT is the developer’s job. Sometimes you have to stand your ground and say no. Not to frustrate players, but to protect their experience. Because if you give players everything they want… You might be taking away the reason they loved your game in the first place.
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MegaPhilX
MegaPhilX@MegaPhilX·
@MainEventTV_AKA I've said it for years that AAA is supposed to mean high quality. But the industry keeps insisting that it just means high budgets.
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イーン
イーン@mshamusha_62·
髪結い #ムシャ
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イーン
イーン@mshamusha_62·
ヘアアレンジ並べてみた
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dimps sonic mol
dimps sonic mol@omomol_·
i beat Mega Man X2 This was actually fantastic🥹 i plan on continuing the X series. how good is X3 and X4 may i ask. . .
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Mr. JRPG | Shadow
Mr. JRPG | Shadow@ShadowEliteHD·
How is it that people can master Souls games and Elden Ring or can do intricate combos in Fighting games... But can't master Tank Controls?
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イーン
イーン@mshamusha_62·
シャンプーをヘアアレンジして遊んでみた
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MegaPhilX
MegaPhilX@MegaPhilX·
Any Fatal Frame fans here? Which difficulty are you picking for your first playthrough? I'm going with Battle but I'm curious what other fans do...
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F兄さん
F兄さん@95_sametaHIKARI·
らんまミュージックカレンダー1993 前年の92年版と比べると身体の線がシュッとして全体的にシャープになってる気がしますが、92年版同様に描いてる方が誰なのか詳細不明... 3月4月はアニメ終盤のアイキャッチを元にしていますね😀 オルゴールアレンジ付きのCD入り💿 #らんまアニメ #らんま2分の1
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MegaPhilX
MegaPhilX@MegaPhilX·
@FF8_Garden It's interesting how they actually deformed geometry in these PS1 Final Fantasy games. We don't really see this nowadays
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MegaPhilX
MegaPhilX@MegaPhilX·
@Sebbywebz No cool fight transition No battle theme No cool camera movement showing your cool attack/spell animations, giving personality to your character. No victory animation I understand building your own little AI to fight the enemies is supposed to be the appeal but to me it's not.
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Sebbywebz
Sebbywebz@Sebbywebz·
The drop-off in quality after Final Fantasy X needs to be studied #FFXII
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MegaPhilX
MegaPhilX@MegaPhilX·
Up until now in my life, when a light bulb died, you replaced it and it worked. Now for some reason I have a light that flickers, RE style. Even if I replace the lightbulb. And another light that sometimes works and sometimes doesn't, with the same lightbulb. WTF is going on!?
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🐕ジュゴン🐢
🐕ジュゴン🐢@dugonsousaku·
#私の桜を見てくれ #桜シャンプー 過去絵だけど気にいってるやつ見てください!!
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