Stefan Trifunović

328 posts

Stefan Trifunović banner
Stefan Trifunović

Stefan Trifunović

@MercuryBD

GameDeveloper at @playrix, also working on NES homebrew game HYPERION. Checkout RAVEN'S GATE at : https://t.co/DJrZkjttMg #nesdev #retrodev

Serbia and Montenegro Katılım Kasım 2012
195 Takip Edilen1.1K Takipçiler
Stefan Trifunović
Stefan Trifunović@MercuryBD·
Here's some work in progress world level selection screen for Hyperion game. Also created some intro animation of spaceship flying to the target planet after selection. #nesdev #pixelart #hyperion #retrodev
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elseniorx1989
elseniorx1989@elseniorx1989·
@MercuryBD Is this game cancelled? I like it a lot and I hope one day you can finish it
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Stefan Trifunović
Stefan Trifunović@MercuryBD·
Updated main menu a little for my #nes game Snakey, added shine logo animation, as well as adding glowing selected text (attribute table change) and menu transitions... Think it looks a little bit better. #nesdev #retrodev #indiedev
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Stefan Trifunović
Stefan Trifunović@MercuryBD·
@puceplanet It will be combined health. I tried to separate them at first, but effects don't work well then. For example, when you use frost/ice weapon, it will freeze just that part of enemy, which caused other elements of the body to detach from each other.
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PucePlanet
PucePlanet@puceplanet·
@MercuryBD Looks amazing. Will the caterpillar enemy's body have separate health from the head or will it all be one lump sum of health?
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Stefan Trifunović
Stefan Trifunović@MercuryBD·
Created caterpillar like enemy, which consists of head and body parts. Still not satisfied with its look, but it works. Created meteor shower obstacle also. Added player lives UI to the top left. #hyperion #shmup #nesdev #retrodev
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Matt Hughson (NES & Game Boy Developer)
VERY early look at a boss I'm working on. The idea is that it will be a giant snake. It moves slowly back and forth, spitting out enemies at you, which you need to use to bounce up to bop him on the head. This is #nesdev, so it uses tricks to create a "full screen" boss.
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Pixel Art
Pixel Art@Flaviopixelart·
@MercuryBD I liked this, could you add a choice of difficulty level by adding an easier mode?
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Stefan Trifunović
Stefan Trifunović@MercuryBD·
Made big changes to code to accommodate mmc3 mapper better. Added attack animation to enemies so enemies will now look like they are casting shoots. Boss also updated, has HP bar now and spawning placeholder enemies. More to come... 🚀 #nesdev #retrodev #pixelart #hyperion
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GothChild
GothChild@gothchild69·
@MercuryBD You could try adding a way to determine HP without the bar such as making the boss into another color as the HP goes down. A good example is Doki Doki Amusement Park on NES
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Gareth working on Bounty Realms
@MercuryBD If we have the MMC3 chip, is it feasible to think someone could come up with the MMC4? I would imagine it would do great things for future NES gaming. This is a stupid question, but it just hit me
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GothChild
GothChild@gothchild69·
@MercuryBD Having played hundreds of NES games, that HP bar is really breaking the immersion
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MichelGuedesVieira
MichelGuedesVieira@bisposnake·
@MercuryBD That looks impressive, congratulations. Does it run on the real hardware like that as well?
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Stefan Trifunović
Stefan Trifunović@MercuryBD·
Game has been successfully switched to MMC3 mapper. Now I have more space for code and graphics to create a much more polished product. There will be more use of this mapper capabilities in the future, for now animated some tiles (stars, grass, plants). #nesdev #hyperion #shmups
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Stefan Trifunović
Stefan Trifunović@MercuryBD·
@Developer_n0 Yes. On the other hand, I have now great appreciation for people who fit everything in such a small space and what devs do to achieve that. They really need to think on another level, they were/are basically wizards !
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Developer negative 0
Developer negative 0@Developer_n0·
@MercuryBD Makes sense as developing a NROM game requires building it like fitting a art canvas into your pocket
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Stefan Trifunović
Stefan Trifunović@MercuryBD·
Updated basic enemy to have turning animation facing the direction they are going to move. Always wanted to do add that, and it's finally here. They look so much alive now... 🚀 #nesdev #hyperion #shmups #retrodev
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Stefan Trifunović
Stefan Trifunović@MercuryBD·
@Duey0x0 Now I can do much more than before for sure, but I want first to implement main stuff and make use of mmc3 capabilities , then I’ll think about additional things.
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Stefan Trifunović
Stefan Trifunović@MercuryBD·
I was unable to continue to work on NROM game, as I came to a point where I had to sacrifice gameplay over storage space. So I made a decision to go all in and create the most visual appealing shmup I can 🙃. More to come.
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Stefan Trifunović
Stefan Trifunović@MercuryBD·
I already started working on updating enemies, so they will face the direction they are moving. Can't wait to put it in a game... ☄️
GIF
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