
Merlin
1.3K posts



"The art is cool, but wth is this game??" Unchained is a 2-bit late 70s/early 80s-style dungeon crawler battle royale. 8-15 min games. We're building something far bigger, but for now - about this mode:



$3.5M run rate. +$2M in a week. One founder + AI. Zero employees. I wanted to create a platform with the vibes of the 1990s, the vibes of the 2000s, of the 2010s, and then have a feature of the future, and I said, "Wait a second, I know the Agent SDK, why don't I use the Agent SDK which is the feature of the future?" And I didn't have any idea what to do, but I knew I needed agents, so I put agents in loops and connected MCPs which then were synced to real products running in production. I knew that could be a feature of the future, but I didn't realize how much the impact would be.




AI made creation effortless. But that also made creation worthless. Here’s what actually matters now 👇 Every decade, a new technology resets the playing field. AI just did that. Now anyone can code, design, or produce in seconds. What used to take teams, agencies, and budgets, now takes a prompt. But the truth no one wants to say out loud is… Creation has become a commodity. The real moat, the thing that separates the few who break out is attention. Distribution is the new king. That’s why we built Cracked.ai, the Agentic Distribution Platform. 10,000+ AI agents have already posted 100,000+ videos, driving millions of views. Our customer base is growing faster than ever. Welcome to the age of Distribution Intelligence. Welcome to Cracked.ai.







Coming to an iPhone near you Anything. Anywhere📱 Invites start rolling today, reply for early access








