John Redcorn

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John Redcorn

John Redcorn

@Mind0faMan_

Fuckin Gribbles wife #HeatNation #HeatCulture #TimetoHunt #Finsup #Hurricanes #Destiny2 OryxSlayer☠️ $CRO #CRO 🪙

Arlen, Texas Katılım Nisan 2022
408 Takip Edilen552 Takipçiler
John Redcorn
John Redcorn@Mind0faMan_·
@IFrostBolt What keeps you playing when you have everything? I don't get it. Unless you challenge yourself by risking your best stuff each run for the hell of it.
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IFrostBolt
IFrostBolt@IFrostBolt·
Incredible Cryo Archive reset day. Went flawless with the squad. Vault is way too gold. No vault space. Makes me want to sleep and wake up when they buff vaults again 🛌 Marathon is good. Would love to see this game grow.
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Camus
Camus@newstart_2024·
A 40-year-old working mom of two just said what a lot of women are quietly thinking after years in the corporate grind: “I fell for it. Go to college, get the degree, you can have it all — career, kids, the whole thing. I don’t want to do it all anymore. I want to take my kids to school, pick them up, be there when they get home, chaperone field trips, volunteer, go to the gym, clean the house, do laundry, cook dinner… just be home.” She’s blunt: “It’s not worth it. Don’t fall for that sh... Find a way to be with your family.” It’s raw, honest, and hits different when you hear it from someone who’s lived both sides. Moms (and dads) — have you ever reached that point where the “have it all” dream started feeling like a trap? What would your ideal balance actually look like if money or societal pressure wasn’t part of the equation? Your thoughts 👇
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Iran News 24
Iran News 24@IRanMediaco·
Dear Americans, Your President is a Pedophile
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bumbadum
bumbadum@bumbadum14·
Bungie sold the Destiny rights to Netease and now the chinese are adding content Bungie originally deleted from Destiny 2. Absolutely fucking mogged by the ching chongs.
Crimsn@Crimsn_

AFTER 6 YEARS WE'RE BACK

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aka
aka@akafaceUS·
Spring break 40 years ago vs today.
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Wall Street Apes
Wall Street Apes@WallStreetApes·
American shows how small the subs at Jimmy John’s have gotten since being purchased by a private equity firm “Hey, Jimmy Johns. What is this?.. Yes, it's a little John but What is this??” This is essentially a stuffed breadstick…. Private equity literally destroys everything
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Gallus11B
Gallus11B@Gallus11B·
@Mind0faMan_ @seanmcdubs Why are the marathon haters always the most mathematically incompetent morons on this social media platform? Kid... the game has 380,000 unique daily users. Many people play only 1 - 3 hours a day. Many people don't even play every day. Ffs learn what these numbers mean.
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Sean Dubs
Sean Dubs@seanmcdubs·
of COURSE i finally find a game i LOVE but the hate brigade from a lot of people who havent even played it seems too strong😆 i want marathon to do well but the negative sentiment is a real issue it sucks but whatever, not my problem and nothing i can do about it!
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John Redcorn
John Redcorn@Mind0faMan_·
@Bigqadi You do realize there are more wyt kids than there are black kids in public schools or in any school overall, dummy 🤣 lmao
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ᴬᵀᴹ@dillonatm·
if my niche extraction shooter made around $55 million on launch, not factoring all extra revenue, and the player base is stabilizing and clearly very happy, I would consider that a success. The longer this game exists i'm sure the more people will buy and play it, bc Good Game
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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Vara Dark
Vara Dark@Vara_Dark·
Marathon FLOPPED At ONLY 1.2 Million Copies Sold 🤣 Bungie's A 3.6 BILLION Dollar DISASTER For Sony youtu.be/cd_cvbzBAIA
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Cool Runner Craig
Cool Runner Craig@CoolRunnersClub·
@AceTheRed why do you follow me around getting mad when I post facts and charts lmfao
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COMPETITION
COMPETITION@competitionreal·
AUDI RS5 🤍
COMPETITION tweet mediaCOMPETITION tweet mediaCOMPETITION tweet mediaCOMPETITION tweet media
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