Mila Pavlin #Accessibility #WonderWoman

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Mila Pavlin #Accessibility #WonderWoman

Mila Pavlin #Accessibility #WonderWoman

@MissFire4

Former : Design Director UX on Wonder Woman @MonolithDev , Lead UX Designer @SonySantaMonica #GodOfWarRagnarök #Accessibility #UX

Los Angeles, CA Katılım Aralık 2011
521 Takip Edilen5.5K Takipçiler
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Mila Pavlin #Accessibility #WonderWoman
As many of you know, we have been working on a novel for a long time. So today we are proud to announce we have launched a new website for an ongoing writing project today. Including a FREE short story. threadsofdarkness.com
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blind master prestige
blind master prestige@Tjtheblindgamer·
@Tyleniphe already getting a full guide on how the navigation assist sounds work, Diablo 4 is getting better and better if you're visually impaired or blind, now let's see if other arpg titles follow in their footsteps youtu.be/uEsyl8bxuUc?si…
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Ian Hamilton
Ian Hamilton@ianhamilton_·
Aside from the content itself, I love the effort put into copy and design here. Accessibility having an equal seat at the table, players equally valued. ea.com/en-gb/games/dr… #accessibility #gamedev
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The Sento Showdown
The Sento Showdown@SentoShowdown·
Inspired by the awesome descriptive audio written by @Jennissary for Mortal Kombat 1, we present Injustice 2’s Super Moves with Audio Description! Video with all 39 audio described Supers linked in reply. #SentoShowdown #MoreThanABlade
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Can I Play That?
Can I Play That?@CanIPlayThat·
BioWare shared a bunch of accessibility features for the highly anticipated Dragon Age: The Veilguard, which releases at the end of the month. The features allow players to adjust many aspects of the combat, controls, and UI to their needs or preference. caniplaythat.com/2024/10/08/bio…
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Søren Jensen
Søren Jensen@soerenjensen·
@sightlessKombat @MissFire4 If us who already ons the ps5 version could get the pc version for free, then I would gladly help by testing regarding to the guide. I fully understand peoples frustration. We have spend so much time on figuring out solutions in the ps versions.
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SightlessKombat #Accessibility
SightlessKombat #Accessibility@sightlessKombat·
(1/) A Ragnarok Guide Update: Unfortunately, the PC port of God Of War Ragnarok is confirmed to behave differently with nav assist for certain puzzles compared to consoles. Documenting 3 different versions of the same puzzle is complicated, but we understand the frustration.
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Ross Minor 👨‍🦯: GDC!
This is a panel that needed to happen and I'm honored the four of us will be participating :).
The Game Accessibility Conference@GA_Conf

📢 Speaker announcement! In memory of the inimitable @superblindman, our player panel is on gaming without sight. Starring @mfeir, @rossminor, @shaysters & @KHRattlehead. 28th-29th Oct, hybrid online & Redmond. Tickets on sale now, registration & info at GAconf.com

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Steve Saylor
Steve Saylor@stevesaylor·
The little pop-up podcast I did for @KeywordsStudios is now complete! I got to sit down with some fantastic accessibility folks to learn about what's next for accessibility in video games. Guests include: @TheSlasherChick @Super_Crip1994 @Jennissary @ross_minor & @jessicaroache Check it out!
Keywords Studios@KeywordsStudios

Dive into the world of video game accessibility with this limited podcast series 🎧 @stevesaylor spoke with 5 accessibility advocates sharing their perspectives as accessibility specialists, players with disabilities and game developers. Episode guide 👇 loom.ly/wA1mCyU

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Mihir Sheth
Mihir Sheth@youtheremehere·
PSA: you can play #GodofWarRagnarok on Steam Deck! We heard players loved playing the game on the PlayStation Portal, so optimizing the game for the Steam Deck was important for us. If you do end up experiencing Ragnarök in a handheld fashion let us know what you think!
Santa Monica Studio – God of War Sons of Sparta@SonySantaMonica

We are happy to confirm that God of War Ragnarök is VERIFIED on Steam Deck! Play the epic conclusion of the Norse Saga on your handheld device today!

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The Game Accessibility Conference
📢Speaker announcement! @theastralj of @Respawn will be presenting the ten core challenges that led to the award-winning cognitive accessibility of Jedi: Survivor's UI. 28th-29th Oct, hybrid online & Redmond. Tickets on sale now, registration & info at GAconf.com
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