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moonlite

@Moonlite_Sol

I am a @_portals_ Strider, also an Art Collector & Artist Enabler. Join me in the Search for the #MoonlitePrincess

The @_Portals_ Universe Katılım Haziran 2009
6.9K Takip Edilen5.7K Takipçiler
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moonlite
moonlite@Moonlite_Sol·
Coming this Christmas!!! My still in progress submission for the @_portals_ Christmas games. Moonlite Island: Santa's Last Outpost, an epic race to save Christmas!
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Hugh MFER (PORTALS Guy)
I’ve run out of way to explain it The market just doesn’t value $portals or $chrono fairly This is the today’s changelog
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moonlite
moonlite@Moonlite_Sol·
@hughmfer The AI 3D generator was making some crazy good images in the Builder's Call Monday
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Hugh MFER (PORTALS Guy)
Every single one of these things is a feat of strength type release $portals
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Solana Gaming
Solana Gaming@solanagaming·
What if you could build a fully playable game in minutes? 👀 The new @_portals_ MCP allows you to: - Prompt your vision - generate a working game in minues - Play, test and iterate instantly Welcome to the next generation of AI Powered Solana Gaming.
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Jeff Opdyke (jeffo)
Jeff Opdyke (jeffo)@DigitalRoamad·
This says everything there is to say about Trump administration policies. Fuck the repercussions - just play to the base’s mental midgetry and its inability to connect dots… until those repercussions and dot connections bite you in the ass. Get rid of all the migrant farm labor until it fucks up your job market and the economy… and then bring in a bunch of migrants to replace the migrants you got rid of. This was always going to be the end result, as I wrote many times a year ago. This is a brilliant businessman, right?
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Jeff Opdyke (jeffo)
Jeff Opdyke (jeffo)@DigitalRoamad·
There's this weird rumor going around that America is the freest country in the world because of the Constitution and things like the First Amendement. That's just silly talk...
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Bussy | Portals
Bussy | Portals@_bus_bus_bus·
Every build is now helping make the next builds better. If you want to tinker with the MCP you can find the install instructions here: npmjs.com/package/portal… Be on the lookout for the next version of the MCP with some game changing (literally) improvements!
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Bussy | Portals
Bussy | Portals@_bus_bus_bus·
About a month ago we released the first version of the @_portals_ MCP. The first version was pretty rudimentary allowing for essentially the ability to do very basic things like basic logic, animating cubes, and setting up rough layouts of rooms. What was interesting is we saw a massive uptick in new creations. People who had never built anything in Portals where now vibe coding and tinkering with Portals through the MCP. We quickly realized that improvements were needed to the MCP and shipped version 1.1.1 two weeks later. The big update in version 1.1.1 was the introduction of the Portals Intelligence suite. Since the launch of version 1.1.1 we have seen 700 new builds in ~2 weeks.
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Jeff Opdyke (jeffo)
Jeff Opdyke (jeffo)@DigitalRoamad·
The rest of the world - specifically China - races toward the future at breakneck pace. The United States of Antiscience desperately sprints toward the 18th century, thinking THAT is a winning strategy. 🫠
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Moof Studios
Moof Studios@moof_studios·
Testing new tools on @_portals_ Flashlights can create a real haunting atmosphere. Look out for future games with this feature!
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Moof Studios
Moof Studios@moof_studios·
Talking about new features available soon on @_portals_ Mini Moofs anyone? You still got your cheat codes, right? Mini Moofs are like little companions that follow you wherever you go - so cute!
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Martin Erlić
Martin Erlić@SeloSlav·
Web gaming is about to get very big. Within the next couple of years we will likely see a new “Newgrounds-style” ecosystem emerge. A web-native distribution layer for games that competes with platforms like Steam. There will be plenty of low-quality content at first, but the best projects will rise quickly, just like they did in the early internet era. Several trends are converging at the same time. WebGL and browser graphics are improving rapidly. Advanced shaders, GPU pipelines, and even server-side rendering make it possible to stream sophisticated visuals without requiring a powerful GPU on the player’s machine. At the same time, developers are increasingly frustrated with traditional distribution. Shipping to Steam means surrendering roughly 30 percent of revenue and operating within a closed ecosystem. The web offers a path to direct distribution and ownership. But there’s something more interesting going on. Games are becoming large-scale simulations. At their core they are agent-based models (ABMs), which are just systems where thousands or millions of actors interact according to rules and generate emergent outcomes. This is an area researchers have been exploring for decades, especially institutions like the Santa Fe Institute. Now these same ideas are colliding with modern AI and massive compute. The result will be a new kind of platform where games double as large-scale simulations of economics, warfare, industrial systems, and social behavior. Mass-scale agent orchestration inside persistent worlds creates enormous datasets for strategy, game theory, and machine learning. The intersection between gaming, AI, and simulation may end up being one of the most valuable technological frontiers of the next decade.
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Solana Gaming
Solana Gaming@solanagaming·
Solana gaming ecosystem keeps levelling up ⚡ Don't be shy, dive in. Explore new games, check out new platforms. That's why we're all here. Maximum Fun. @maxdotfun_ | @_portals_ | @playdotfun
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