play.fun

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play.fun

play.fun

@playdotfun

Play free. Earn more. Trade instantly.

Katılım Mart 2026
29 Takip Edilen175 Takipçiler
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play.fun
play.fun@playdotfun·
welcome to the new home of play.fun! the launchpad for games on Solana. play.fun is where games get their own economy. launch a playcoin, players earn by playing, devs earn from every trade.
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Ethan Mollick
Ethan Mollick@emollick·
I had Fable build another thing I always wanted, a full procedural fantasy kingdom generator with economics, trade routes, population growth, wars, lineages, and occasional dragons. First, I worked with it on a plan, then it made it. You can play it here: annals-kingdom.netlify.app
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Nix0n
Nix0n@UnTalNixon_exe·
YA NO ES VERDAD QUE "LA IA NO PUEDE HACER JUEGOS 3D Acaban de sacar GAME BLOCKS, una librería open-source (Three.js) que le da a los agentes de IA un set de componentes 3D verificados. En vez de pedirle a Codex/Claude que genere lógica 3D desde cero (y que falle), le das componentes probados de: - Movimiento - Colisiones - Física - Cámara - etc. Resultado: la IA ensambla juegos 3D que realmente funcionan. El video de arriba muestra decenas de prototipos generados con esta aproximación. Esto cambia el juego para prototipado rápido con IA. Repo y más info en comentarios
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play.fun
play.fun@playdotfun·
and if you haven't built the game yet: npx skills add PlayableIntelligence/game-creator build it and launch it in one shot.
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play.fun
play.fun@playdotfun·
every game on play.fun launches with its own coin. that coin is the game's economy: the community plays, trades, and grows it. % trading fees go to the dev.
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play.fun
play.fun@playdotfun·
game dev keeps $15,000. roblox keeps $47,000. imagine the $47k funding the game's own economy.
Ridark@ridark_eth

THIS GUY SHOWED HOW HIS BROTHER MAKES $15,000 A MONTH MAKING ROBLOX GAMES WITH CLAUDE, WITHOUT WRITING A SINGLE LINE OF CODE HIMSELF No dev team. No publisher. No computer science degree. Just a $20 Claude subscription and the Roblox Studio game engine. He doesn't write code by hand or build game logic manually. Instead, Claude acts as his personal programmer. Here is how the system works: he types what he wants in plain text: "create a script for a leaderboard" or "write a coin saving system" → Claude generates a ready-to-use piece of Lua code → he copies and pastes it directly into Roblox Studio → the game gets packed with mechanics. And if something breaks, he just drops the error into the chat, and Claude provides detailed instructions, a list of fixes, and the corrected code. What would take a beginner weeks of studying documentation gets done in mere hours. The money here doesn't come from subscriptions but from inside the game: players buy in-game items, passes, and cosmetics with Robux -> Roblox's currency. The creator then officially exchanges the accumulated Robux for real money through the Roblox Developer Exchange program. He simply describes the kind of game he wants. Everything else -> from the very first line of Lua to a working game mechanic -> is handled by AI. What do you think Claude Fable is capable of and how much money can he make you?

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Reid Hannaford
Reid Hannaford@reidhannaford·
Seedance 2.0 is insane. Blender previs is having a moment in AI filmmaking for a reason. I wanted to see how far I could push the workflow beyond a simple camera move in an ambush scene. The workflow: 1. Make a start image in Midjourney 2. Block it out in Blender, animate the camera 3. Feed both to Seedance The more I test this pipeline, the more convinced I am that hybrid pipelines are the future. The conversation is moving fast but previs is one of the clearest unlocks so far. Seedance still isn't perfect at matching the reference but it's close. You can experiment with staging, timing, and camera movement before you ever touch the video model. Solve the scene before you generate the shot.
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play.fun
play.fun@playdotfun·
$19m in apps. now do games.
vibhu@vibhu

Apps on @solana are printing. $19m in revenue in the last week, more than all other chains. Almost $100m in the last month.

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Scott
Scott@scottstts·
v0.2.0 for @threejs Awesome Graphics Agent Skills is out npx threejs-awesome-graphics-agent-skills@latest install --agent codex I added 5 more examples based on 5 open source projects i saw on X with awesome graphics: - @sabosugi lava planet surface - @andreeliasdev stylized grass - @chirovisuals clear water ocean - @DallaPozzaG stylized ocean above/below - @jeantimex interactive water volume Thank you for your awesome creations!
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Magpie
Magpie@ALASKANmagpie·
Have overhauled and just pushed an updated tutorial sequence in Waypoint. Current & future Captains will be greeted by the upgraded Ship AI & Tutorial on next logins! Another TY to @InOneProjects for testing feedback. Waypoint.shinythings.space I'd love to hear yours too! 🤝⤵️
Magpie tweet media
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
Adding some mobility to my threejs playground, almost got everything off the main thread. It's deployed now 🔗👇
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Chong-U
Chong-U@chongdashu·
I vibe coded a Streets of Rage beat em' up game with AI It goes further than most other videos as it includes → Destructibles → Weapons → VFX → Boss Fights EVERYTHING was made with AI tools: → code → sprites → animations → sfx → bgm Here's my complete tutorial 👇 00:00 Intro 01:22 Key Features 02:39 Project Setup 03:40 Step 1: Set the context 10:30 Step 2: Generating character sprites 15:34 Step 3: Start & End Frames 16:26 Step 4: Character Gym 16:57 Step 5: Creating the level and editor 18:14 Step 6: Waves of enemies 20:15 Step 7: Boss Fights 21:56 Step 8: Weapon Ppickups 23:19 Step 9: Visual Effects 24:18 Step 10: UI and HUD 25:17 Step 11: Destructible Props 26:21 Step 12: Sound & Music 27:15 Step 13: Enemy AI 28:08 Wrap Up
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Magpie
Magpie@ALASKANmagpie·
GM. 5 Transforming Robots. Each with 3 forms. 1 Battlebot style betting game on the way. Who would you play?
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25TH | Building KessenPvP ⚔️
DAY 15 OF VIBECODING WHATEVER TF with @jxkedevs yep, it’s been more than 15 days, maybe even more since this game development started. i was just posting from the backlog good progress here. we’re refining colliders for obstacles.
25TH | Building KessenPvP ⚔️@25THPRMR

DAY 7 OF VIBECODING WHATEVER TF with @jxkedevs ok maybe not whatever tf anymore. keep an eye on this. you have no idea what is coming to @solanagaming

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play.fun
play.fun@playdotfun·
browser games just got cheaper to polish. solo devs were writing this from scratch, now less code means more games shipped. polish is what turns a vibejam prototype into a community playable economy.
Julian Garnier@JulianGarnier

Anime.js 4.5 is out and it's a fun one: Introducing the @threejs adapter 🎉 - Up to 50% less code for 3D animations - CSS transform-like API for 3D objects (rotate, skew…) - Simpler material color animations - Easy instanced mesh animations - Stagger 3D And so much more! ⬇︎

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