Moth

758 posts

Moth

Moth

@Mothsune

Katılım Ekim 2020
73 Takip Edilen15 Takipçiler
Coachless
Coachless@CoachlessGG·
Hexoptics C44 1st Item - ADC 🔫 Our stats say it's slept on, do you agree? 🤔
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Moth
Moth@Mothsune·
@HoshizoraTTV no they js moved to rule34 cus both games suck.
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Moth
Moth@Mothsune·
@LoLSaskio u know this coaching service is ass if neace and bonevoid are on it HAHAHAHAHAHA
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Moth
Moth@Mothsune·
@SaskioLoL doesnt projectasheNA take ur program, noone wants to end him like that guy.
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Tony Chau
Tony Chau@SaskioLoL·
Loaded into a League of Legends game yesterday against the RANK 1 NORTH AMERICAN 3000 LP top laner General Sniper the FINAL BOSS of toplane i lock in Vayne top my team is cortisol spiking mid champ select. jungler already copegooning in chat. their top laner has never seen a vaynemaxxer PSL-9 who actually knows what they're doing game starts. this man walks up expecting a normal lane i start spacemaxxing. mid glidekicking. every step is calculated. every auto is spaced so clean it looks like i'm playing a different game than him. this man is getting mechanicsmogged in his own lane he engages. i'm three pixels to the right of his stun. the RANK 1 PLAYER IN NORTH AMERICA is getting kitemaxxed like a cannon minion he's malding. you can feel it. the movements get desperate. the flashes get predictable. full tiltpilled. cortisol levels astronomical this man went from 3000 LP confidence to all chat typing "talent player" like he just got brutally outmogged and needed to acknowledge it publicly that's not flame. that's a man who experienced psl-9 spacing and doesn't know how to process it "talent player" is the ranked equivalent of getting framemogged at ASU and saying "you got me" General Sniper if you're reading this just know you got vaynepilled by a coaching content creator running top and there's no amount of LPmaxxing that will undo what happened in that lane 3000 LP means nothing when someone moves like that. your rank is just a number. spacing is violence. and violence doesn't care about your leaderboard position this is what i coach. not wave management spreadsheets. not tier lists. MOVEMENT. you are not your rank. you are how you MOVE Study the Saskio way
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CRAZIEST clips ever.
CRAZIEST clips ever.@HitAndMiss14168·
@best_clips__ The store owner was capping when he said he could've ask & they'd give him some, that's a lie.
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Best Clips
Best Clips@best_clips__·
HE’S ACTUALLY GENIUS FOR THAT
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NEACE
NEACE@NEACETWEETS·
@NAAAYIL I can hop on accounts from 5 years ago and terrorize diamond/master games right away, even if I had no idea how to drive a rift herald or what a role quest is. Would it really be so bad to purge the ladder of all the boosted and idle accounts and refresh the system one time?
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Naayil
Naayil@NAAAYIL·
a hard reset is not the answer a soft reset is better but also not good 4,000 LP Rank 1 is also not the answer High Elo in 2026 looks like one big EOMM study (maybe it was all along?) doesn’t matter anyways I‘m just tired boss, I‘m gonna mind my own business
Matt Leung-Harrison@RiotPhroxzon

Apex Ranked Followup Thank you for all your feedback about the changes last week. I wanted to give some explanations on what we're seeing and why it is how it is right now; I’m not trying to change anyone’s mind, but I hope being transparent will lead to more constructive conversations with everyone Feedback we heard 1. The ladder has less meaningful breakpoints to strive for, now that the LP gaps between Master, Grandmaster, Challenger and Rank1 are really wide in a few regions (NA, EUW, EUN mainly). The gaps between tiers can feel exhaustingly large with low feedback and satisfaction on the journey from say low masters to high masters 2. It also makes comparison to previous season benchmarks lose meaning (1k LP, 2k LP, etc.) 3. Many are calling for an Apex Ranked reset; I'd love to know more about exactly what you mean by this (more below) 4. The ladder already felt grindy, like you had to play a lot of games to get to the next tier, and now it feels even more so 5. The top players getting +30/-10 even if their MMR is high feels unfair if a new or lower account can't do that; there are feelings of “how can I catch that” 6. Depending on which patch someone played, with the same winrates, their LP outcomes can be quite different, which is frustrating On who is getting +30/-10 and who is +/-20 - There have been a lot of discussions around who is getting good gains and who is not - We agree it feels unfair right now for the top of the ladder to be getting +30 while others are getting +20; I just wanted to explain why this is - This is because the weeks many players spent eating +10/-30 from the soft cap is being repaid; essentially for every game that a player played a +10/-30LP game, they will get paid back with +30/-10LP ones and this will grow the top of the ladder (similar to how the max LP on the ladder grows early in the season) - Once the ladder stabilizes, 95+% of the ladder (including the top of the ladder and including masters entrants at the bottom) is intended to get +/-20 - This means the only way to climb the ladder is to have a >50% winrate - If you have a 50% winrate over a long period, then you’re probably in the right skill level and are not in a climbing state - I also want to state this very clearly as a response to folks saying they should roll a fresh account to fight the Challenger LP gains. There is no advantage to running a fresh account up the ladder to try and hit an Apex rank, it will always be better to start with a pre-existing Apex account - I know it didn’t work like this in Seasons past, but it does now (and has for the past season or two) and this is to further disincentivize smurfing, something many players on the ladder had mentioned as a pain point - The only way to climb from this state is to improve skill level - I can guarantee that a Challenger player will be able to climb just fine with +/-20 given enough games, because they will have a very high winrate through Master and Grandmaster, but this leads me to my next point On ladder grindiness - We hear your concerns on needing to play too many games to climb up the ladder - It is true that older accounts that played their accounts up to challenger will be advantaged in Season reset races with the way we currently do soft rank resets - We do this because we want to make camping spots less effective of a strategy, dissuade smurfing, and encourage people to play on their main accounts - If the legacy accounts are not advantaged, there is no blocker to just running many fresh accounts through the Ranked ladder to hit Challenger; I think most players would agree that would be a worse experience - Secondly, as soon as Challenger players run into negative LP gains, many will stop playing on their Challenger accounts and move to smurfing, which is bad for match quality and queue times as well - We believe the high LP values are a better alternative to negative LP gains, but they are both not ideal - Additionally, we have daily game requirements and cap the max LP gains at 30 so that players don't camp on their spots without playing so that others have more opportunities to overtake them - In a world where a new Masters account has a 75% winrate through the Apex ladder (ie. is probably a top 10 player), that is 300 games to get to 3000LP from 0LP - If you are starting from a legacy account, it will be significantly less games than this - We don't believe it should be possible to be able to get to Rank 1 from a fresh account in less than 2-300 games. That makes smurfing, running up multiple accounts and maintaining them too attractive of an option - For one of the premier competitive games, we don't believe it is too much to ask for a player to play 1-2 games a day (between 3-700 games a year for the highest skill players in the game). Genre expectations to reach the top in many other games (including other MOBA’s) can be orders of magnitude higher than this and often require full time grinding - On the flip side, we acknowledge that there's a sweet spot on how much a player needs to play to not perceive it as too grindy, many people have to study, have jobs, etc and so it needs to be achievable for them too - We want to balance all these considerations; reducing incentives to smurf, how grindy it feels to achieve/maintain a rank and how legacy accounts are treated On why the LP is so high - I saw a comment asking whether the gap between Iron and Master (2800LP) is really equivalent to the gap between Master and Rank1 Challenger (2, 3, 4000LP) - In some regions, the answer to that is yes, in others, it's not quite as large, but still close - Players have gotten significantly better each year, especially with how often the top players are boot camping, taking a shot at Pro and learning from it, and pushing each other to get better - This is one of the reasons why the LP gaps between tiers are so high and the existence of the soft caps in previous years ended up suppressing the observed top LP's by some amount, so the gap looked lower than it actually was - Factually, there is a huge gap in skill between Master and Grandmaster and again from Grandmaster to Challenger so amount of points between them has to be reasonably large - This is a very common pattern in long running games, for example in Chess, Magnus Carlsen vs any random Grandmaster has close to a 90% chance to win - As League goes on, the gap between Rank1 (say Showmaker) and Master 0 LP is going to continue to widen; there are so many things you can do to influence the team in small but meaningful ways that aren’t super noticeable individually but have a huge impact over the course of a game, like pinging, shotcalling, soaking pressure, getting vision, etc. - But there's a fine balance here, we can agree that progression between tiers can feel daunting in the current tuning and there is a lacking sense of progression. This is why we’re considering adding additional tiers to break this up and create more “checkpoints” On Matchmaking Quality - There are some expectations of being able to have full challenger lobbies, all duos balanced, all role parity (on-role vs off-role), low queue times, all equal LP, remove autofill at all times of day - I want to set an expectation that this is not possible with only 300 Challengers and 700 Grandmasters in many regions - Players need to be autofilled, especially at the top of the ladder for us to make queue times reasonable, but we can at least try to make those autofills balanced in role - If a game is unbalanced in one of the axes above, we try to balance it out in another axis, but we are sometimes going to have to grab some Masters players to fill Challengers lobbies (hopefully not during peak time) - Especially with the new role parity algorithm, we believe we are making very fair games (close to 50% chance to win) in >90% of situations, with close LP between teams, duo balance, role parity - We believe the new algorithm is already significantly better than the old one, even though there may be some rose tinted glasses about how much better Matchmaking was before, which we don't agree with. We are still improving it Why do Challengers get +30LP, even when there are 200 LP masters in the game - LP gains are given based on how fair the match is and mentioned above, over 90% of matches have 50% chance to win - The reason why the Challengers are getting +30 for these games is because of the repayment of debt in the points above; this will resolve itself soon and the players will quickly go back to +-20 - If the match itself is 50% chance for either team to win, then the performance of the various people in the game is already baked into the LP gains (ie. the 200 LP master is expected to play worse, the Challenger is expected to play better) - There will usually be something offsetting this LP imbalance (whether it’s an extra duo on one team, someone playing secondary instead of autofill, etc.) - As I mentioned above, we believe >90% of our games are fair; it can be hard to guarantee fairness in off-peak and/or in small regions Other things we're thinking about (nothing confirmed) - [Agree] Many players are calling for better feelings of progression and progress in these tiers - [Agree] Reductions of grindiness (eg. more decay game banks, increasing max LP gain past +30LP, lowering distance between tiers, adding new tiers) - [Agree] Better reasons to maintain and play on Challenger accounts, rather than Smurf - [Uncertain] Adding more Grandmaster/Challenger slots to regions that have high numbers of players (which would bring the points between tiers down) - [Uncertain] Reducing how much advantage players get on their legacy accounts from start of Season (eg. capping at +25LP at max, instead of +30LP), but this will also further incentivize smurfing and increase feelings of grindiness - [Agree] Lower the amount of resetting at start of Seasons (eg. maybe start the Season at Master 0LP) More on Apex resets - To get a better understanding of what y'all mean by ladder reset, some possibilities are detailed below, - Not committing to any particular action or if we would even do any of these, but we want to better understand your intent when some of you ask for a reset. We definitely are far out from talking about a “when” at this point - If we went forward with any of these we would only reset a few regions as the vast majority of regions have had a normal season - We will be doing some research in the affected regions to help inform a call one way or the other - We would only consider a reset if we are confident it would result in an improved overall experience Option 1: Hard Reset - Early matchmaking will be a cluster****. There would be no memory of previous season ranks in Matchmaking - This means you could have 5 exChallenger vs 5 Master peakers, and that would be considered a fair game in the system - Even if a player is Challenger, they might have a team of Masters and be unable to carry hard enough vs a pretty stacked team on the other side, making the climbing process feel very RNG - This matchmaking quality would go on for months as the ladder sorts itself out, which would contribute to a negative experience for a good amount of players - Early season this year was a bit of a taste of this as we did a bit of a harder reset, and matchmaking quality would be significantly worse than that. This would be the most extreme option - We still don't believe this is a good idea, but if y'all are still wanting to push for it given this context, then the team can continue to discuss it Option 2: Softer Resets - Soft Reset would keep some semblance of normalcy in matchmaking, but the best players will be rewarded for being high on the ladder with better position on the starting blocks so to speak. Previous challengers would get increased gains (+30/-10) well into their climbs - The softest option would be everyone keeping their relative positions in the ladder but would need to maintain their current winrate to prove they belong there and reach their previous LP value

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Moth
Moth@Mothsune·
@xstalis72 @EndailDBC @animeposts demon slayer is objectively the worse thing here, the ONLY thing demon slayer has going for it at all is good animation, its story sucks the flow sucks, the acting sucks just everything but the animation sucks
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Stålis
Stålis@xstalis72·
@EndailDBC @animeposts Watched all 3, kpop demon hunters is easily the worst. It appeals to children and young teenagers, nothing of value for anyone over the age of 18
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leaguetwitacc
leaguetwitacc@leaguetwit61966·
@RiotPhroxzon Maybe one of the reasons master and high challenger gaps have gotten so large is because youve artificially pushed legit low diamond players into masters :)
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex Ranked Followup Thank you for all your feedback about the changes last week. I wanted to give some explanations on what we're seeing and why it is how it is right now; I’m not trying to change anyone’s mind, but I hope being transparent will lead to more constructive conversations with everyone Feedback we heard 1. The ladder has less meaningful breakpoints to strive for, now that the LP gaps between Master, Grandmaster, Challenger and Rank1 are really wide in a few regions (NA, EUW, EUN mainly). The gaps between tiers can feel exhaustingly large with low feedback and satisfaction on the journey from say low masters to high masters 2. It also makes comparison to previous season benchmarks lose meaning (1k LP, 2k LP, etc.) 3. Many are calling for an Apex Ranked reset; I'd love to know more about exactly what you mean by this (more below) 4. The ladder already felt grindy, like you had to play a lot of games to get to the next tier, and now it feels even more so 5. The top players getting +30/-10 even if their MMR is high feels unfair if a new or lower account can't do that; there are feelings of “how can I catch that” 6. Depending on which patch someone played, with the same winrates, their LP outcomes can be quite different, which is frustrating On who is getting +30/-10 and who is +/-20 - There have been a lot of discussions around who is getting good gains and who is not - We agree it feels unfair right now for the top of the ladder to be getting +30 while others are getting +20; I just wanted to explain why this is - This is because the weeks many players spent eating +10/-30 from the soft cap is being repaid; essentially for every game that a player played a +10/-30LP game, they will get paid back with +30/-10LP ones and this will grow the top of the ladder (similar to how the max LP on the ladder grows early in the season) - Once the ladder stabilizes, 95+% of the ladder (including the top of the ladder and including masters entrants at the bottom) is intended to get +/-20 - This means the only way to climb the ladder is to have a >50% winrate - If you have a 50% winrate over a long period, then you’re probably in the right skill level and are not in a climbing state - I also want to state this very clearly as a response to folks saying they should roll a fresh account to fight the Challenger LP gains. There is no advantage to running a fresh account up the ladder to try and hit an Apex rank, it will always be better to start with a pre-existing Apex account - I know it didn’t work like this in Seasons past, but it does now (and has for the past season or two) and this is to further disincentivize smurfing, something many players on the ladder had mentioned as a pain point - The only way to climb from this state is to improve skill level - I can guarantee that a Challenger player will be able to climb just fine with +/-20 given enough games, because they will have a very high winrate through Master and Grandmaster, but this leads me to my next point On ladder grindiness - We hear your concerns on needing to play too many games to climb up the ladder - It is true that older accounts that played their accounts up to challenger will be advantaged in Season reset races with the way we currently do soft rank resets - We do this because we want to make camping spots less effective of a strategy, dissuade smurfing, and encourage people to play on their main accounts - If the legacy accounts are not advantaged, there is no blocker to just running many fresh accounts through the Ranked ladder to hit Challenger; I think most players would agree that would be a worse experience - Secondly, as soon as Challenger players run into negative LP gains, many will stop playing on their Challenger accounts and move to smurfing, which is bad for match quality and queue times as well - We believe the high LP values are a better alternative to negative LP gains, but they are both not ideal - Additionally, we have daily game requirements and cap the max LP gains at 30 so that players don't camp on their spots without playing so that others have more opportunities to overtake them - In a world where a new Masters account has a 75% winrate through the Apex ladder (ie. is probably a top 10 player), that is 300 games to get to 3000LP from 0LP - If you are starting from a legacy account, it will be significantly less games than this - We don't believe it should be possible to be able to get to Rank 1 from a fresh account in less than 2-300 games. That makes smurfing, running up multiple accounts and maintaining them too attractive of an option - For one of the premier competitive games, we don't believe it is too much to ask for a player to play 1-2 games a day (between 3-700 games a year for the highest skill players in the game). Genre expectations to reach the top in many other games (including other MOBA’s) can be orders of magnitude higher than this and often require full time grinding - On the flip side, we acknowledge that there's a sweet spot on how much a player needs to play to not perceive it as too grindy, many people have to study, have jobs, etc and so it needs to be achievable for them too - We want to balance all these considerations; reducing incentives to smurf, how grindy it feels to achieve/maintain a rank and how legacy accounts are treated On why the LP is so high - I saw a comment asking whether the gap between Iron and Master (2800LP) is really equivalent to the gap between Master and Rank1 Challenger (2, 3, 4000LP) - In some regions, the answer to that is yes, in others, it's not quite as large, but still close - Players have gotten significantly better each year, especially with how often the top players are boot camping, taking a shot at Pro and learning from it, and pushing each other to get better - This is one of the reasons why the LP gaps between tiers are so high and the existence of the soft caps in previous years ended up suppressing the observed top LP's by some amount, so the gap looked lower than it actually was - Factually, there is a huge gap in skill between Master and Grandmaster and again from Grandmaster to Challenger so amount of points between them has to be reasonably large - This is a very common pattern in long running games, for example in Chess, Magnus Carlsen vs any random Grandmaster has close to a 90% chance to win - As League goes on, the gap between Rank1 (say Showmaker) and Master 0 LP is going to continue to widen; there are so many things you can do to influence the team in small but meaningful ways that aren’t super noticeable individually but have a huge impact over the course of a game, like pinging, shotcalling, soaking pressure, getting vision, etc. - But there's a fine balance here, we can agree that progression between tiers can feel daunting in the current tuning and there is a lacking sense of progression. This is why we’re considering adding additional tiers to break this up and create more “checkpoints” On Matchmaking Quality - There are some expectations of being able to have full challenger lobbies, all duos balanced, all role parity (on-role vs off-role), low queue times, all equal LP, remove autofill at all times of day - I want to set an expectation that this is not possible with only 300 Challengers and 700 Grandmasters in many regions - Players need to be autofilled, especially at the top of the ladder for us to make queue times reasonable, but we can at least try to make those autofills balanced in role - If a game is unbalanced in one of the axes above, we try to balance it out in another axis, but we are sometimes going to have to grab some Masters players to fill Challengers lobbies (hopefully not during peak time) - Especially with the new role parity algorithm, we believe we are making very fair games (close to 50% chance to win) in >90% of situations, with close LP between teams, duo balance, role parity - We believe the new algorithm is already significantly better than the old one, even though there may be some rose tinted glasses about how much better Matchmaking was before, which we don't agree with. We are still improving it Why do Challengers get +30LP, even when there are 200 LP masters in the game - LP gains are given based on how fair the match is and mentioned above, over 90% of matches have 50% chance to win - The reason why the Challengers are getting +30 for these games is because of the repayment of debt in the points above; this will resolve itself soon and the players will quickly go back to +-20 - If the match itself is 50% chance for either team to win, then the performance of the various people in the game is already baked into the LP gains (ie. the 200 LP master is expected to play worse, the Challenger is expected to play better) - There will usually be something offsetting this LP imbalance (whether it’s an extra duo on one team, someone playing secondary instead of autofill, etc.) - As I mentioned above, we believe >90% of our games are fair; it can be hard to guarantee fairness in off-peak and/or in small regions Other things we're thinking about (nothing confirmed) - [Agree] Many players are calling for better feelings of progression and progress in these tiers - [Agree] Reductions of grindiness (eg. more decay game banks, increasing max LP gain past +30LP, lowering distance between tiers, adding new tiers) - [Agree] Better reasons to maintain and play on Challenger accounts, rather than Smurf - [Uncertain] Adding more Grandmaster/Challenger slots to regions that have high numbers of players (which would bring the points between tiers down) - [Uncertain] Reducing how much advantage players get on their legacy accounts from start of Season (eg. capping at +25LP at max, instead of +30LP), but this will also further incentivize smurfing and increase feelings of grindiness - [Agree] Lower the amount of resetting at start of Seasons (eg. maybe start the Season at Master 0LP) More on Apex resets - To get a better understanding of what y'all mean by ladder reset, some possibilities are detailed below, - Not committing to any particular action or if we would even do any of these, but we want to better understand your intent when some of you ask for a reset. We definitely are far out from talking about a “when” at this point - If we went forward with any of these we would only reset a few regions as the vast majority of regions have had a normal season - We will be doing some research in the affected regions to help inform a call one way or the other - We would only consider a reset if we are confident it would result in an improved overall experience Option 1: Hard Reset - Early matchmaking will be a cluster****. There would be no memory of previous season ranks in Matchmaking - This means you could have 5 exChallenger vs 5 Master peakers, and that would be considered a fair game in the system - Even if a player is Challenger, they might have a team of Masters and be unable to carry hard enough vs a pretty stacked team on the other side, making the climbing process feel very RNG - This matchmaking quality would go on for months as the ladder sorts itself out, which would contribute to a negative experience for a good amount of players - Early season this year was a bit of a taste of this as we did a bit of a harder reset, and matchmaking quality would be significantly worse than that. This would be the most extreme option - We still don't believe this is a good idea, but if y'all are still wanting to push for it given this context, then the team can continue to discuss it Option 2: Softer Resets - Soft Reset would keep some semblance of normalcy in matchmaking, but the best players will be rewarded for being high on the ladder with better position on the starting blocks so to speak. Previous challengers would get increased gains (+30/-10) well into their climbs - The softest option would be everyone keeping their relative positions in the ladder but would need to maintain their current winrate to prove they belong there and reach their previous LP value
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Moth
Moth@Mothsune·
@SaskioLoL doesnt projectasheNA use ur coaching service, i dont wanna end up like that guy.
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Tony Chau
Tony Chau@SaskioLoL·
League of Legends is designed to make you miserable think about it you queue up. you lose. you feel like shit. you tell yourself "one more game" you lose again. you feel worse. you play another one. it's 3am. you don't care. you need one more this game doesn't reward you with happiness. it rewards you with RELIEF. the win doesn't feel good. it just makes the pain stop for 10 minutes until you queue again that's not fun. that's addiction you don't enjoy 80% of your games. the teammates tilt you. your junglers ignore you. and STILL you press play again no other hobby works like this. nobody goes to the gym and has a bad workout and thinks "i need to go again RIGHT NOW at 2am to fix this feeling." nobody cooks a bad meal and then cooks 6 more meals until 4 in the morning trying to get one good one but League players do this every single night the game figured out exactly how your brain works give them a loss that feels unfair so they NEED to prove it was a fluke. give them a teammate to blame so they never feel like THEY'RE the problem. give them just enough wins to keep the dopamine alive but never enough to feel satisfied you're not playing League because you love it you're playing because you can't stop the players who actually climb figured this out. they stopped playing for the feeling and started playing with intention. they set a number of games before they queue. they stop after 2 losses. they review instead of running it back they broke the cycle the rest of you are still on the hamster wheel wondering why you're exhausted and the same rank you were 6 months ago you're not hardstuck because you're bad you're hardstuck because you're playing a game that's designed to keep you exactly where you are break the cycle, start enjoying the climb Study the Saskio way
Tony Chau tweet media
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Moth
Moth@Mothsune·
@nickich @Sheep_Esports ur competing against randoms too and u still havent broke challenger outside of early szn and that was NA only😂
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Sheep Esports
Sheep Esports@Sheep_Esports·
FIRST 3000 LP 📈 IN LEAGUE HISTORY Pro player Sheiden 🇵🇭 becomes the first player to reach 3,000 LP on any server, achieved on NA This follows Riot removing the LP cap in higher elos
Sheep Esports tweet mediaSheep Esports tweet media
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lolnam
lolnam@lolnam___·
This is the best Lucian kiting I've ever seen 🔥
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Moth
Moth@Mothsune·
@wavytaeb @lolnam___ as the other dude said its usually timing it wrong so u end up pressing it while ur trying to actually kite away, happens to me alot
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widow
widow@wavytaeb·
@lolnam___ when people cast w on Lucian is there a reason they throw it away from the person instead of on them? i don’t get it also clean
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Moth
Moth@Mothsune·
@mohdeadlyshot @GriffinHQ_ id rather js have them pick first and then adjust my picks off them, the only sensible reason for them to not pick first is if we know theyre locking an immobile adc, but we dont cus its soloq and its js random
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sleepy moe
sleepy moe@mohdeadlyshot·
@Mothsune @GriffinHQ_ It's not about match up, u want to see 2 champs from your team and 2 from the opposite team to adjust
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Griffin
Griffin@GriffinHQ_·
The true pick order for solo Q if you want to win
Griffin tweet media
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Moth
Moth@Mothsune·
@xq0oio @urophrea @ChiefofIsaac one js has pdfs the other has pdfs and games made for pdfs lol, at least the pdfs in league get outcasted from the community half of of the ones from roblox stay in and continue getting money from their pdf games XD
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Moth
Moth@Mothsune·
@NEACETWEETS hey neace it seems theyve dramatically increased the lp gains, maybe u can hit challenger on a major region 🙂
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NEACE
NEACE@NEACETWEETS·
Currently in an abusive relationship with a dude that keeps telling me hes changed for the better.
NEACE tweet media
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Moth
Moth@Mothsune·
@prolinator @CoachlessGG cus stormrazor gives better stats for him, atk speed for his dmg conversion and movement speed, the energized effect that synergizes w his movement speed and his fleet footwork if he takes it, it also has a better build path IF you can reset on bf sword otherwise ghostblade >
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Moth
Moth@Mothsune·
@Paranomos_ @CoachlessGG thats the whole point of the item itself, its a REALLY strong stat stick, but for sivir its even better cus its a low range champ getting more range
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Georgios Paranomos
Georgios Paranomos@Paranomos_·
@CoachlessGG Is it good on Sivir only because of its raw AD and "stick" potential or am I missing something else?
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Borsalino D Corn🦅
Borsalino D Corn🦅@CorneliusG14926·
@Xchao_vc @RocketBullets Played it when it was in beta actually it was literally just worse CS the same way everything riot makes is just a shittier version of valve products
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ROCKET
ROCKET@RocketBullets·
this is proof that good aim and zero game sense or crosshair placement can carry you through the low ranks
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Moth
Moth@Mothsune·
@ceIestita I mean white fox is a shwty but ghost rider was promised to us 3000 years ago dud
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flora 𝜗𝜚
flora 𝜗𝜚@ceIestita·
“stop adding unknown uninteresting characters nobody cares about” - okay who do you want added? “cyclops and ghostrider”
flora 𝜗𝜚 tweet media
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