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Motion Ninja
164 posts

Motion Ninja
@MotionNinja_
UX Designer from NYC, just documenting my process of improving in illustration, motion design, and game development
Katılım Mart 2022
91 Takip Edilen17 Takipçiler

◤ 🔢 Ever wondered what an Apple Calculator ad would look like? Wonder no more.
40 hrs #AfterEffects #Cinema4D
By @set_angle
🎵 The Jackson 5 - ABC
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Thank you SO much for trusting me with your Debut Package, I had a blast coming up with all the aesthetics and creating cool assets!!
This was probably one of my largest branding projects and I'm so happy to finally share it!!
Please go show Melkitt your support🫶
#VtuberDebut
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New animation based on KingPin, a character from @theorycraft_inc new up and coming game, Supervive!
I had so much fun with this animation, and I definitely plan to create character animations like this for more of the characters in the game!
#SUPERVIVE #KingPin #ProjectLoki
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@theorycraft_inc Loved the two play tests that I was a part of!!! Easily my favorite multiplayer game since Overwatch!
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@snakesandrews @wondervillenyc Hey there! This is my very first Game Jam, so I was wondering, do I need to register anywhere? Or can I just show up at the location of the Jam, on the day of?
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Sat June 8th @wondervillenyc we'll be making games in Mario Builder 64!

Rovertronic@Rovertronic
Mario Builder 64 has been released. Much time and effort was poured into this project and I couldn't be happier to share it with all of you. Have fun! 😁
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I haven't been on Twitter in forever, since I'm always on Instagram, but I just wanted to post the animation that I made of current Overwatch European champions, @TwisMinds. Very entertaining team, especially Quartz and Youbi!
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I stole this tech for the Open Movie that's premiering today. Thanks for sharing, it worked great!
Our supporters even get a video roughly explaining it:
studio.blender.org/films/pet-proj…
And the character .blend files will also go online today, right here:
studio.blender.org/characters/
Marin Petrov@marinwaves
A video we presented at Siggraph in 2015 and the corresponding paper buff.ly/3iOxRdk In order to create the blendshape deformations for the Peanuts characters, we were deforming them in 2D UV space and mapping them back in 3D space. Kind of crazy that it worked.
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@esports_DiA @theorycraft_inc @ZephyrCasts @BeoMulf_SC2 @JustReliq Out of curiosity, is there a standard team death match mode as well, or an objective based mode with re-spawns? Or is the game strictly a BR?
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Had the pleasure of testing out Project: Loki this weekend!
The fight timing of a BR+MOBA combined with the movement and skillshots makes it a really satisfying game to master…
I’ve still got a lot to learn tho 👉👈
Thanks to @theorycraft_inc for having me! Check them out!

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@FullHarbor UX Research! I was a Research Manager. But the more I moved up the ladder, the less it became about users, and the more it became about just pleasing stakeholders
Glad I made the switch to motion design 2 years ago! But I am planning to circle back to tech eventually in some way
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Should I make a breakdown of this?
Shaheer@ShaheerXAnsari
"Fallen One" | Overwatch Cinematic New project I decided to make, one of my finest works in terms of quality!
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