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@MrGloop

Sennheiser? i barely know her.

The Big Apple Katılım Kasım 2014
1.3K Takip Edilen122 Takipçiler
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🥔@MrGloop·
NYC must return to tradition
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🥔@MrGloop·
@revenant_MMXX I also want a game where antagonists talk shit. Verbally threaten you daring you to beat them. the dopamine rush when u finally defeat em is all worth it cause you make them eat those words. Modern toxic positive dialog is robbing me of that experience
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🥔@MrGloop·
It's funny a while back someone posted how to fix this issue in indie racing games made in unity lol
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🥔@MrGloop·
A fool who bought into outta touch journalist hype will be out of $20-&70, but a dev who thinks making the next mixtape is the key to success will be out thousands along with all the time and effort spent making trash no one buys
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🥔@MrGloop·
A mediocre game getting a 10 doesn't influence sales, but it does influence game devs who think making pretentious trash is what they gotta do to be successful.
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🥔@MrGloop·
@xMBGx It's not the customers decisions u should be concerned about. It's the devs who listen to what outta touch journalists think a 10 is
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MBG
MBG@xMBGx·
Do review scores matter to you? Does it influence your decision to buy and support a game?
MBG tweet media
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Jaime Griesemer
Jaime Griesemer@32nds·
@BlazenWrath “Make it an option” is the biggest red flag for a dysfunctional design. We have no vision for what this is supposed to be, here’s the tools to fix it yourself.
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🥔@MrGloop·
Remember when it was a selling point in Forza that if your bumper fell off it would stay on the track for the rest of the race and it could get in the way of the cpus
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🥔@MrGloop·
@leodabingiv2 @revenant_MMXX @GenghisConnThr3 Good game design should be somewhere in the middle. Your perspective is one of access, while altruistic remove friction it removes the potential of a game being memorable into something disposable.
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🥔@MrGloop·
@leodabingiv2 @revenant_MMXX @GenghisConnThr3 my observation is games stand the test of time are the ones that stick with a vision. It's really the inverse of pay to win, same outcome only difference is that's motivated by greed but it's the same shallow experience.
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🥔@MrGloop·
@WrenchOfChaos This is a physics comparison not a graphics comparison
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🥔@MrGloop·
@leodabingiv2 @revenant_MMXX @GenghisConnThr3 time spent learning mechanics makes accomplishing goals much more satisfying. There's no better way to make a game forgettable than playing casually without moments of friction.
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🥔@MrGloop·
@MikeHaggarSSBM It didn't help that ragebound came out around the same time and is an infinitely better game
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Mike Haggar
Mike Haggar@MikeHaggarSSBM·
Shinobi: Art of the Vengeance is literally the worst 2D game I have played in my entire life.
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🥔@MrGloop·
@ClipTheApex_ I'm the only person who prefers burnout 1 cause it's about avoiding wrecks and dodging traffic
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Zero
Zero@zerowontmiss·
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