Rob Laro

329 posts

Rob Laro

Rob Laro

@MrRobLobster

Artist/Game developer, slowly descending into ruin. Partner in crime @AnnekaTran

England Katılım Ekim 2009
812 Takip Edilen5K Takipçiler
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Rob Laro
Rob Laro@MrRobLobster·
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Rob Laro
Rob Laro@MrRobLobster·
I've posted at least a years worth of art over where the skies are blue, just sayin'
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Rob Laro
Rob Laro@MrRobLobster·
@shy_wamu I don't do commissions, sorry!
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Rob Laro
Rob Laro@MrRobLobster·
@kouroute Thanks man! Feels good to post again.
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Kuru
Kuru@kouroute·
@MrRobLobster missed your work man, glad to see you back here!
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riki
riki@rickaytickay·
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Rob Laro
Rob Laro@MrRobLobster·
@NickDCarver I regularly look at those low poly portraits in my vis ref, still just as inspiring as the first time I saw them. God level modelling right there.
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Rob Laro
Rob Laro@MrRobLobster·
@DailyTF2Memes I created the majority of those items. I actually cared a lot for TF2's original style but I really did try my best with the brief I was given by Eidos ¯\_(ツ)_/¯
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riki
riki@rickaytickay·
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neodos
neodos@neodos_·
@MrRobLobster Someday we're both gonna have a finished game, I swear! 😅
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Rob Laro
Rob Laro@MrRobLobster·
@KenoliArt Thanks! I've always been a sucker for NPR, a painting that moves is the dream.
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Kenoli 🔶🔸
Kenoli 🔶🔸@KenoliArt·
@MrRobLobster Man, this looks wonderful! Lots of people doing NPR right now but I’m specifically excited to see how your 2D painting experience informs your shader creation. Looking forward to seeing more!
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Rob Laro
Rob Laro@MrRobLobster·
@BadZrlwt Your work is incredible, your 2D/3D mix is just perfection
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Entei Ryu
Entei Ryu@BadZrlwt·
-Artemis- Commission for Procreate 5.2 version new 3D painting functions. Sculpted in ZBrush, Model Painted in Procreate, Rendered in Blender,
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Thomas Scholes
Thomas Scholes@ThomasScholes·
Some extra-sketchy isometric game art explorations that I've never shared from way back in 2012:
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AlexandreDiboine
AlexandreDiboine@A_Zedig_Diboine·
Some ingame animations for our boy Wilfried Leekboy
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Rob Laro
Rob Laro@MrRobLobster·
@makkon_art This is really great stuff man, how does it fare on non environment textures like character/skin textures?
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