Sabitlenmiş Tweet
NHM Podcast
46.7K posts

NHM Podcast
@NHM_Podcast
NHM PODCAST Apple Podcast/iTunes: https://t.co/gEkF7TkrmS Ivoox: https://t.co/Oh2ntYoX9v Spotify: https://t.co/w5lOjQvI9Y Amazon Music: https://t.co/gE4QYDB4Uo
Katılım Aralık 2013
42 Takip Edilen2.7K Takipçiler
NHM Podcast retweetledi
NHM Podcast retweetledi
NHM Podcast retweetledi
NHM Podcast retweetledi
NHM Podcast retweetledi

Twelve minutes of #DLSS5 #Starfield gameplay demo at #GTC2026 #Nvidia with developer commentary -new footage!
English
NHM Podcast retweetledi

👀🔥 BESTIAL: Si echas sal en los agujeros de la arena en Crimson Desert, salen navajas de mar. Tal cual funciona en la vida real.
Un jugador japones lo descubrio por casualidad y la comunidad esta flipando. El nivel de detalle de este juego es absurdo y recuerda a RDR2.
Cocinar carne con el reflejo del sol en la espada, que una ballena te devore si llegas al borde del mapa y ahora esto. Pearl Abyss se ha ido completamente de la cabeza con los detalles de Pywel.
¿Que sera lo proximo que descubra la comunidad? 🤔
Español
NHM Podcast retweetledi
NHM Podcast retweetledi

Lo dije una vez y lo repito: El editor de Far Cry 5 es una maravilla y extiende la vida del juego al infinito.
Untitled Horror Game@HorrorUntitled
Resident Evil Remake - Far Cry Arcade Like my RE3 map, I made this one a long time ago, and recorded a full playthrough of it last night - I had a blast revisiting it! Will post the YouTube link to the full thing below when it's ready!
Español
NHM Podcast retweetledi
NHM Podcast retweetledi

🚨El nivel de #detalle de Crimson Desert está llegando a niveles completamente #absurdos 🤯
🔥🎮Resulta que puedes usar el reflejo de la luz del sol para asar carne cruda en pleno juego... ¡y después comértela! 🥩☀️🔥
🤔 ¿Habías descubierto esto? 👀👇
#CrimsonDesert #GamingNews #CrimsonDesertLL #GamingNews
Español
NHM Podcast retweetledi
NHM Podcast retweetledi
NHM Podcast retweetledi
NHM Podcast retweetledi

Crimson Desert really has become the ultimate filter between "gamers" and "tourists".
Tourists like the hand holding, the yellow paint, the obvious click here, go there...
Gamers like the friction, the puzzles, and the "what ifs"...
It's like anime going mainstream, where stories and topics have become far more "tame". Ever since games have become far more mainstream than in the 2000's, games have become simpler, and gameplay mechanisms much more obvious. In the 90's, many games were incredibly difficult, and that's the point.
It wasn't the kind of reaction/combat gameplay like hollow knight, or elden ring. Things were obtuse, no quest markers, and where you had to go next was not obvious. You had to think and reason about what the developers were trying to do.
Today, tourists encounter a simple puzzle that most gamers have zero problem with, and they crash out and quit. I think this is why Crimson Desert won't ever gain the massive audience it could get because the bar of entry is a little high.
Narwitz@SophiaNarwitz
My sheer confusion at the 2:24 mark of this clip when someone in chat told me that people quit the game over this 'puzzle'. I have since been sent clips of people being lost, and uhhh... not to be a dick, but what???
English
NHM Podcast retweetledi
NHM Podcast retweetledi
NHM Podcast retweetledi
NHM Podcast retweetledi
NHM Podcast retweetledi

A mi me costo un poco, y luego me avergonce en directo y me rei de lo facil que era la solucion 😅
Pirat_Nation 🔴@Pirat_Nation
Some players reportedly quit Crimson Desert because the first puzzle is “too hard.”
Español
NHM Podcast retweetledi























