Nebula

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Nebula

Nebula

@NebulaFN

Fortnite Developer (UEFN)

Katılım Haziran 2018
826 Takip Edilen799 Takipçiler
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Immature
Immature@ImmatureGamer·
You never really know what someone is dealing with behind the scenes. That has been one of the harder lessons for me to learn. Sometimes people are late. Quiet. Short. Distracted. Not themselves. And the easy thing is to take it personally. But life is heavy for a lot of people in ways they never talk about. It took me years to learn this, but giving people a little more grace and leniency goes a long way. You never know what someone is carrying.
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A24
A24@A24·
“Horror stripped to its essentials: a hallway, a door, knowing that you will go through it.” From director Kane Parsons, BACKROOMS opens in theaters everywhere May 29.
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Immature
Immature@ImmatureGamer·
🚨 Epic just updated the “How Discover Works” documentation. The biggest creator takeaways: • New islands can be tested for up to 2 weeks • Engagement drives distribution • Bounce rate and social play metrics are coming to analytics • Thumbnail best practices matter more starting June 2026 • Copycat titles and thumbnails can reduce visibility • Reusing Verse code and devices is allowed • Genre selection determines row eligibility • Search uses both keyword and semantic matching
Fortnite Developers@FNCreate

We've updated our ‘How Discover Works’ documentation to reflect the recent changes to Discover. It covers how islands are evaluated, key metrics, thumbnail best practices, and where your island can appear. Read it here: fn.gg/fortnite-disco…

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Beyond Assets
Beyond Assets@AssetsBeyond·
Beyond Assets 4.0 is HERE! 🎨 ✨What’s new: - Customize the color of ANY asset - Easily copy any asset into your clipboard - Share individual asset links with others - Improved sidebar navigation - Added our brand new subscription service that includes exclusive original assets!
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Nebula
Nebula@NebulaFN·
#UEFN Lockerrooms
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MaestroShark ✈️ Unreal Fest Chicago
I’ve officially graduated summa cum laude (highest honors) from UNT with my Bachelor’s of Science in Computer Science! 4 years that shaped me into the man I am today. Looking forward to the next chapter of life; pursuing innovation, excellence, and service to my community.
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Immature
Immature@ImmatureGamer·
Birthday hike at the Hieroglyphic Trail in the Superstition Mountains. Needed this. Arizona never disappoints.
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Nebula
Nebula@NebulaFN·
Poor wording on my end. In a sense it still feels like a fee or a mandatory step for most listings, as you need to follow the creator to download anything that requires it. With 24 hours down to 3 hours, you still need to wait, because of that you might as well follow everyone on the site to avoid potential wait times. Let's say you want an asset from someone, you have to sign-up/in (if it even works), follow their account, wait a few hours, then download it, and you have to do that multiple times if there are new accounts or you didnt follow everyone already. I get a wait time can be done to discourage an immediate unfollow (unless theres a different specific reason to have it?), but with the nature of the site involving ripped content, its redundant. If an account continues to list assets, why would you unfollow them? You'd think it may result with that restriction again, so just dont unfollow? And I do occasionally check in on the site. With those that require a follow already followed, and so little new uploads (with half of the original ones gone), I never noticed the time cut from 24hrs to 3hrs. I think the site has a good idea for developers sharing resources and whatnot, but most (if not all) of the resources shared are ripped assets from the game, and is enabling for that. An example of what would be a good resource site would be Beyond Fortnite Assets. All of the Epic-made content there is free, requires no account, no following nor wait times, and anything paid is their Spark membership that offers original content, with funds all going towards commissioning artist in the Fortnite community.
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FortForge
FortForge@TheFortForge·
@NebulaFN Are we viewing the same website? In what world has there ever been a follower fee? And have you viewed the website once in the last 4 months to know there isn't a 24 hour time limit anymore? It's been a 3 hour time limit since January.
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Nebula
Nebula@NebulaFN·
Regardless, having a space to enable those who can distribute these ripped assets for UEFN projects is a problem. Sure a lot of devs can benefit greatly from them, and I think a lot of us do use them for our projects. Its just something about this "black market" aspect that I dont like about it. Having to join a discord server so you can engage long enough to level up in order to get access to the channels is already terrible, and could encourage issues involving adjacent parties. And having a dedicated (possibly vibe coded) website that now has usage limits, a follower fee, permissions, and 24hr wait time, that can all be waived with a tiered subscription service that funds the continuation of this enabling, is arguably worse. The asset ripping community gives off this, "hey I spent an hour of using Fmodel, JsonAsAsset, and UE5 to obtain these game assets, please give me credit as if I own the product." energy, that makes it feel like they're a group of childish people, wanting attention, and would gatekeep things they don't legally own for their own benifit. Also, when someone does use ripped assets for their project, they hardly do anything with it and just call it a day, like using Zero Points, rifts, Cubes, etc. For Fortnite based lore or Battle Royales that use Fortnite's own storyline as a backbone, and we know the Fortnite Storyline community can be an unpleasant space. But I digress. I'm not sure what all of this could lead to. I do believe Epic is totally aware of this, and I do think Epic should allow us more access to their IP for Fortnite Branded UEFN projects. The Ecosystem is heavily based on the world of Fortnite and Battle Royale. Having a consistent continuity of the Fortnite metaverse is good for player experience, and better preforming if we could save on download sizes. Why would you redownload the same texture or material dozens of times on different Islands, when you can jist use the same globally provided texture by Epic? We've seen this work for Genisis Studios with their live events and Squid Game Island. We have Imposter recreations that use old game assets. Theres Chapter 1 Island recreations which Epic gave permission for us to do, but without monetary gain (which isn't enforced at all by moderation, AFAIK). What leads to ripping of these assets is because everything in UEFN that is provided to us is ready-only, and we have no way of manipulating the asset to our liking without running into validation issue, or it simply just not existing for anyone to use. I do think this also may derive from the illegal props grid islands, back when that was a thing in Creative Mode and was more exclusive and tedious to obtain for Islands. Anyways, these are some of my thoughts on the matter. It's an interesting topic that needs to be looked into and addressed eventually
kat@kattylotl

That is the Fan Content Policy, which is in regards content created by the fans. Quoting paragraph 2, "In this Policy, “Fan Content” means: your personal, non-commercial (i) fan art (such as artwork, photographs, videos, and other materials) that is based on the Epic IP; and (ii) Epic IP-related websites and apps that are freely accessible to the public." The term fan content does NOT apply to assets created by Epic themselves. The term fan content DOES apply to assets inspired by the work of Epic Games, but not made by individuals affiliated with the company. You cannot claim that ripping and redistributing assets such as, say, dozens of resources made for the Chapter 2 Remix Finale event, is fan content. It is Epic's IP, which does not apply to the fan content rules. If you'll take a look at the Fortnite Developer Rules, which discusses usage of Epic's intellectual property, you'll see in Section 1.7.1 that "Epic owns intellectual property (IP) rights in all of its original creations. You may use Epic-owned assets made available to you in UEFN in your island, including in your in-island items for sale. However, you may not use recreated or otherwise obtained assets, maps, characters, music etc., from Fortnite or other Epic-owned properties without permission, either in your island or its metadata. For example, you may not recreate Battle Royale season assets in your island or metadata if they are not made available in UEFN." #1.7.1" target="_blank" rel="nofollow noopener">legal.epicgames.com/fortnite/devel… This states that, if Epic owns the rights to everything they create, which does apply to most of the resources hosted on your site! Now, if you look towards the Intellectual Property Law of the United States of America, you'll find this statement under Copyright Law: "Holders of copyrights generally have the exclusive right to reproduce the work, publicly perform and display it, distribute it, and prepare derivative works from it. For most works created today, the copyright does not expire until 70 years after the death of the author. Once the copyright is registered, copyright holders may sue infringers in court to seek injunctions and damages." This means that only Epic have the rights to use or redistribute these assets. If you wish to do so, you must obtain explicit legal permission from the company. congress.gov/crs-product/IF… You do not have the legal rights to have these assets, let alone to redistribute them.

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Pakked
Pakked@PakkedOfficial·
@kattylotl That's all related to usage withing UEFN not third-party platforms and epic do not care they probably won't ever care unless we caused them to loose revenue+ the way they are going adding missing stuff to UEFN the platform might not be required much longer.
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kat
kat@kattylotl·
fortforge has started charging for downloads, this is so laughably pathetic dude the asset ripping community is genuinely such a shit stain on uefn
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Nebula
Nebula@NebulaFN·
There's no shard on the Moon, Voyager. #UEFN
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Nebula
Nebula@NebulaFN·
Dang, this POI has a nice backdrop
FortTracker@FortTracker

#Fortnite Dark Voyager's Dark Harvester Tracking: Date: May 1st, 3:00pm ET Stage: 7 The Dark Voyager has returned to Reality 266 through the rift and already brought out the 7th Zero Shard and is descending it towards the collection.

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