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FortForge

FortForge

@TheFortForge

Create UEFN experiences faster with FortForge. The place to to discover assets, builds, and tools — all in one place. Join our Discord: https://t.co/gopT4qXmSs

discord.gg/kyCdmgxmZr Katılım Ekim 2025
4 Takip Edilen234 Takipçiler
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FortForge
FortForge@TheFortForge·
Welcome to FortForge, a Fortnite UEFN asset platform. Explore free UEFN by signing up below. We have over 3,000+ users, and 500+ assets for free. Sign up now: fortforge.dev #Fortnite #UEFN #FortForge
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FortForge@TheFortForge·
@WreckedelkJr We’re unable to use Google Ads due to having Fortnite Builds hosted on our site.
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WreckedElk
WreckedElk@WreckedelkJr·
@TheFortForge Also what's the reason you guys can't use Google ads on your site? I know you've stated it somewhere I just forgot
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FortForge
FortForge@TheFortForge·
@ABDALLHRGX v33.00 is UE5.6, but FModel settings require UE5.5 for some.
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FortForge
FortForge@TheFortForge·
Hey everyone, things got a little messy with the paid subscriptions release recently and it wasn't handled the best so we want to make it right. Starting today, all users will have access to the new user dashboard with better navigation, faster load times and advanced analytics. #Fortnite #UEFN #FortForge
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FortForge@TheFortForge·
@FurnaceKnightTw Hey, i’m sorry about this and i will take full accountability for that, i didn’t intend for it come off to be an argument, i was only trying to state the facts.
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The Furnace Knight - Personal
The Furnace Knight - Personal@FurnaceKnightTw·
I’ll honestly be fr, if FortForge was really professional, they wouldn’t use their enterprise account to get into an argument with someone. The person running the site is clearly unprofessional.
kat@kattylotl

That is the Fan Content Policy, which is in regards content created by the fans. Quoting paragraph 2, "In this Policy, “Fan Content” means: your personal, non-commercial (i) fan art (such as artwork, photographs, videos, and other materials) that is based on the Epic IP; and (ii) Epic IP-related websites and apps that are freely accessible to the public." The term fan content does NOT apply to assets created by Epic themselves. The term fan content DOES apply to assets inspired by the work of Epic Games, but not made by individuals affiliated with the company. You cannot claim that ripping and redistributing assets such as, say, dozens of resources made for the Chapter 2 Remix Finale event, is fan content. It is Epic's IP, which does not apply to the fan content rules. If you'll take a look at the Fortnite Developer Rules, which discusses usage of Epic's intellectual property, you'll see in Section 1.7.1 that "Epic owns intellectual property (IP) rights in all of its original creations. You may use Epic-owned assets made available to you in UEFN in your island, including in your in-island items for sale. However, you may not use recreated or otherwise obtained assets, maps, characters, music etc., from Fortnite or other Epic-owned properties without permission, either in your island or its metadata. For example, you may not recreate Battle Royale season assets in your island or metadata if they are not made available in UEFN." #1.7.1" target="_blank" rel="nofollow noopener">legal.epicgames.com/fortnite/devel… This states that, if Epic owns the rights to everything they create, which does apply to most of the resources hosted on your site! Now, if you look towards the Intellectual Property Law of the United States of America, you'll find this statement under Copyright Law: "Holders of copyrights generally have the exclusive right to reproduce the work, publicly perform and display it, distribute it, and prepare derivative works from it. For most works created today, the copyright does not expire until 70 years after the death of the author. Once the copyright is registered, copyright holders may sue infringers in court to seek injunctions and damages." This means that only Epic have the rights to use or redistribute these assets. If you wish to do so, you must obtain explicit legal permission from the company. congress.gov/crs-product/IF… You do not have the legal rights to have these assets, let alone to redistribute them.

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FortForge
FortForge@TheFortForge·
@RayBenefield We actually specified that it wasn’t $300, but could get up to it depending on the months usage. Since you need to know everything here’s you breakdown of everything: - Database - Vercel - Imagekit CDN - CF R2 Storage - B2 Storage - Cloudflare Pro - Emailing API - VPS
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RayBenefield 🔜 UE Fest 2026
RayBenefield 🔜 UE Fest 2026@RayBenefield·
Saw this comment and want to clarify, maintaining a site like @TheFortForge at such a small scale is not expensive and is more often than not free if you have a dev background. Charging $8/mon and claiming $300 a month in costs at this extremely small scale is misleading 😬😬😬
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FortForge@TheFortForge

And you're correct about the minimum being $8, and how this may be too expensive. We had plans with lowering the prices, but we never got to get to that point. Our prices were originally higher as funding can be up to $300 a month at times depending on the usage. But we do understand where everyone was coming from.

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FortForge@TheFortForge·
@NebulaFN Are we viewing the same website? In what world has there ever been a follower fee? And have you viewed the website once in the last 4 months to know there isn't a 24 hour time limit anymore? It's been a 3 hour time limit since January.
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Nebula
Nebula@NebulaFN·
Regardless, having a space to enable those who can distribute these ripped assets for UEFN projects is a problem. Sure a lot of devs can benefit greatly from them, and I think a lot of us do use them for our projects. Its just something about this "black market" aspect that I dont like about it. Having to join a discord server so you can engage long enough to level up in order to get access to the channels is already terrible, and could encourage issues involving adjacent parties. And having a dedicated (possibly vibe coded) website that now has usage limits, a follower fee, permissions, and 24hr wait time, that can all be waived with a tiered subscription service that funds the continuation of this enabling, is arguably worse. The asset ripping community gives off this, "hey I spent an hour of using Fmodel, JsonAsAsset, and UE5 to obtain these game assets, please give me credit as if I own the product." energy, that makes it feel like they're a group of childish people, wanting attention, and would gatekeep things they don't legally own for their own benifit. Also, when someone does use ripped assets for their project, they hardly do anything with it and just call it a day, like using Zero Points, rifts, Cubes, etc. For Fortnite based lore or Battle Royales that use Fortnite's own storyline as a backbone, and we know the Fortnite Storyline community can be an unpleasant space. But I digress. I'm not sure what all of this could lead to. I do believe Epic is totally aware of this, and I do think Epic should allow us more access to their IP for Fortnite Branded UEFN projects. The Ecosystem is heavily based on the world of Fortnite and Battle Royale. Having a consistent continuity of the Fortnite metaverse is good for player experience, and better preforming if we could save on download sizes. Why would you redownload the same texture or material dozens of times on different Islands, when you can jist use the same globally provided texture by Epic? We've seen this work for Genisis Studios with their live events and Squid Game Island. We have Imposter recreations that use old game assets. Theres Chapter 1 Island recreations which Epic gave permission for us to do, but without monetary gain (which isn't enforced at all by moderation, AFAIK). What leads to ripping of these assets is because everything in UEFN that is provided to us is ready-only, and we have no way of manipulating the asset to our liking without running into validation issue, or it simply just not existing for anyone to use. I do think this also may derive from the illegal props grid islands, back when that was a thing in Creative Mode and was more exclusive and tedious to obtain for Islands. Anyways, these are some of my thoughts on the matter. It's an interesting topic that needs to be looked into and addressed eventually
kat@kattylotl

That is the Fan Content Policy, which is in regards content created by the fans. Quoting paragraph 2, "In this Policy, “Fan Content” means: your personal, non-commercial (i) fan art (such as artwork, photographs, videos, and other materials) that is based on the Epic IP; and (ii) Epic IP-related websites and apps that are freely accessible to the public." The term fan content does NOT apply to assets created by Epic themselves. The term fan content DOES apply to assets inspired by the work of Epic Games, but not made by individuals affiliated with the company. You cannot claim that ripping and redistributing assets such as, say, dozens of resources made for the Chapter 2 Remix Finale event, is fan content. It is Epic's IP, which does not apply to the fan content rules. If you'll take a look at the Fortnite Developer Rules, which discusses usage of Epic's intellectual property, you'll see in Section 1.7.1 that "Epic owns intellectual property (IP) rights in all of its original creations. You may use Epic-owned assets made available to you in UEFN in your island, including in your in-island items for sale. However, you may not use recreated or otherwise obtained assets, maps, characters, music etc., from Fortnite or other Epic-owned properties without permission, either in your island or its metadata. For example, you may not recreate Battle Royale season assets in your island or metadata if they are not made available in UEFN." #1.7.1" target="_blank" rel="nofollow noopener">legal.epicgames.com/fortnite/devel… This states that, if Epic owns the rights to everything they create, which does apply to most of the resources hosted on your site! Now, if you look towards the Intellectual Property Law of the United States of America, you'll find this statement under Copyright Law: "Holders of copyrights generally have the exclusive right to reproduce the work, publicly perform and display it, distribute it, and prepare derivative works from it. For most works created today, the copyright does not expire until 70 years after the death of the author. Once the copyright is registered, copyright holders may sue infringers in court to seek injunctions and damages." This means that only Epic have the rights to use or redistribute these assets. If you wish to do so, you must obtain explicit legal permission from the company. congress.gov/crs-product/IF… You do not have the legal rights to have these assets, let alone to redistribute them.

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FortForge@TheFortForge·
And you're correct about the minimum being $8, and how this may be too expensive. We had plans with lowering the prices, but we never got to get to that point. Our prices were originally higher as funding can be up to $300 a month at times depending on the usage. But we do understand where everyone was coming from.
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Not Grammy Norma
Not Grammy Norma@NotGrammyNorma·
You wanted 8 dollars a month at the minimum from absolutely everyone who uses the site That is more than just funding to keep it up Yaknow If this was a one time purchase id let it pass Paying once for a service like this honestly sounds SOMEWHAT reasonable, ignoring the fact that this is still stealing epic's work. But the fact that you're expecting everyone to dish out 8 dollars EVERY MONTH. Is just kinda baffling to me Its like Again I get where ur coming from, but this INSANITY.
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FortForge
FortForge@TheFortForge·
Hey everyone, here's the update as promised: After careful consideration and thoughtful review of everyone's negative feedback of subscriptions launch, we've made the unfortunate decision to remove site subscriptions indefinitely. We genuinely wanted this funding option to help and support FortForge's stability in the long run. We understand everyone wont agree with every change made, but the amount of hate that has been sent, as well as a "fake user leak" being brought up due to this has made it severely difficult to move forward with something we had hopes that could've benefited the platform in the long run. We always listen to our communities thoughts and voices but the launch of subscriptions was nothing else but discouraging for something that was worked on for months. Instead of receiving constructive criticism we receive what basically seemed like pure outrage, false facts, and lies on Twitter, which honestly has been disappointing. But at the end of the day FortForge was created by the community, for the community. Instead of leaving something that has caused this much backlash, we're taking a step back and removing it entirely. We appreciate those who gave feedback and support throughout this, even if you disagreed. And another thing, over the coming days we'll be integrating features from the paid subscriptions into the main site as a sorry from the FortForge Team 💙 #Fortnite #UEFN #FortForge
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FortForge@TheFortForge·
We wouldnt use the word profit, we would've made basically no profit as all money earned would go directly into keeping the platform online, which was the whole point of expanding this funding option. We have a donation section for months now, but no one uses it unless we "beg" after site goes down, which is a pitiful way to earn funding.
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Not Grammy Norma
Not Grammy Norma@NotGrammyNorma·
You wanted to profit off of something that doesnt belong to you. Instead of helping the community you sought to use it for your own gain. There is no other appropriate response BUT hate. I understand its hard to keep a website running, but that doesnt give you the ability to profit over other's work. Open a Patreon Ask for donations. If this service really is as good as we all believe it is, it will stand.
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FortForge
FortForge@TheFortForge·
We have a UEFN map making account (@FortForgeUEFN) but we haven't had the chance to begin map making as we've been busy. You too would struggle paying nearly $300 a month to keep something up and running every month without any funding since October. No, it's not $300 every month, the monthly costs vary based off of monthly site usage, but it's always going to be over $100 in monthly costs.
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TactFNC
TactFNC@TactFNC·
@Loowuss @BeastFNCreative The point is; it ISN'T affordable. You work to keep it up, that's how these things legally stay afloat. You make maps or whatever to fund it. And Luna and other users have proven already why it is Illegal, so I don't need to tell you to stop avoiding their pointers. Pitiful.
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TactFNC
TactFNC@TactFNC·
This thread is genuinely leaving me cackling- Ultimately though, this is correct. Legally, you cannot pay to obtain Epic Assets. Free or not at first, paying to lift the limit is technically still paying to obtain Epic-Made Assets you weren't given permission to redestribute.
kat@kattylotl

That is the Fan Content Policy, which is in regards content created by the fans. Quoting paragraph 2, "In this Policy, “Fan Content” means: your personal, non-commercial (i) fan art (such as artwork, photographs, videos, and other materials) that is based on the Epic IP; and (ii) Epic IP-related websites and apps that are freely accessible to the public." The term fan content does NOT apply to assets created by Epic themselves. The term fan content DOES apply to assets inspired by the work of Epic Games, but not made by individuals affiliated with the company. You cannot claim that ripping and redistributing assets such as, say, dozens of resources made for the Chapter 2 Remix Finale event, is fan content. It is Epic's IP, which does not apply to the fan content rules. If you'll take a look at the Fortnite Developer Rules, which discusses usage of Epic's intellectual property, you'll see in Section 1.7.1 that "Epic owns intellectual property (IP) rights in all of its original creations. You may use Epic-owned assets made available to you in UEFN in your island, including in your in-island items for sale. However, you may not use recreated or otherwise obtained assets, maps, characters, music etc., from Fortnite or other Epic-owned properties without permission, either in your island or its metadata. For example, you may not recreate Battle Royale season assets in your island or metadata if they are not made available in UEFN." #1.7.1" target="_blank" rel="nofollow noopener">legal.epicgames.com/fortnite/devel… This states that, if Epic owns the rights to everything they create, which does apply to most of the resources hosted on your site! Now, if you look towards the Intellectual Property Law of the United States of America, you'll find this statement under Copyright Law: "Holders of copyrights generally have the exclusive right to reproduce the work, publicly perform and display it, distribute it, and prepare derivative works from it. For most works created today, the copyright does not expire until 70 years after the death of the author. Once the copyright is registered, copyright holders may sue infringers in court to seek injunctions and damages." This means that only Epic have the rights to use or redistribute these assets. If you wish to do so, you must obtain explicit legal permission from the company. congress.gov/crs-product/IF… You do not have the legal rights to have these assets, let alone to redistribute them.

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FortForge@TheFortForge·
@EDMIRE2k @TactFNC Slight correction: In January the time limit for follower only assets was reduced to 3 hours instead of 24.
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EDMIRE
EDMIRE@EDMIRE2k·
@TactFNC Without paying you have to wait 24 hours to access specific assets. Even before the subscription, this system existed, so I don't really see any change other than it being more strict.
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FortForge
FortForge@TheFortForge·
We have asset reviewers to approve, deny, or hold assets whenever an asset is attempted to be posted. When a user uploads a post it's automatically held until we accept it. This is a different case as this asset was posted 1 day after the site's official launch. The user made a response here: x.com/PakkedOfficial… We do not just go through old assets to make sure they're not stolen months later as we have no reason to, and i also didn't closely monitor images to ensure they're not stolen in October as we were just beginning and had no reason to believe any assets or images would be stolen. The website is also not vibe coded. You can check vibe code checkers but i'm not sure how accurate those are.
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Paridyz
Paridyz@Paridyz·
@TheFortForge @Krootzy @TheBoyDilly where the hell is the moderation on this shitty asset rip vibe coded slop site? it was published in October of 2025 and is only just now removed? Tf kinda asset stealing shit is this
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FortForge
FortForge@TheFortForge·
@kattylotl Sure, let's stay on topic. But i cant help but think of your mentioning that we're illegally profiting, when you're now doing the same as you're profiting off your map with that illegal TOS breaking asset in your map. Am i wrong?
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kat
kat@kattylotl·
Yes, that's against TOS! I'm not afraid to admit that it's not allowed, and, if prompted to, I'm not gonna hesitate to take it down. If you'd like me to remove it, I can have an update released to fully remove any TOS-breaking content within the next few hours. Despite that, I’d prefer to keep the focus of this discussion on what we've been talking about already. You're dodging the points I'm making in favor of gotcha's that may or may not exist. This doesn't change what you're doing here; the conversation was initially started in response to the illegal profit your site makes off of Epic's assets. Let's stay on topic here.
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kat
kat@kattylotl·
fortforge has started charging for downloads, this is so laughably pathetic dude the asset ripping community is genuinely such a shit stain on uefn
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FortForge@TheFortForge·
@kattylotl What about your map that currently breaks this rule? Last we've checked, the Dark Harvester is nowhere listed in any galleries or prefabs inside of UEFN.
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kat
kat@kattylotl·
You're stating that, because the Tweet specifically mentioned assets like medallions and weapons, the rule does not apply to anything else. You're interpreting the post as if it limits the rule to only those two assets. Epic's rules around their IP applies to ALL of their IP, not just keyart or assets. If something isn't made available in UEFN by Epic, the default position in the rules is that it cannot be recreated or used without explicit permission.
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