brokerZIP

53 posts

brokerZIP

brokerZIP

@NeonGenesis_zip

Katılım Haziran 2018
46 Takip Edilen1 Takipçiler
vulks
vulks@vulkszz·
@Captain_JubJub still no reason to be annoying in champ select the next game and lower the teams morale for 0? no wonder theyre losing all games lol
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vulks
vulks@vulkszz·
"why is my team losing when i pick 0 impact 0 prio toplaner" fucking retard pissing me off before the game even started surely i wont gigarun it down
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EndlessDreams
EndlessDreams@EndlesslDreams·
@feminineboy03 she gets 65/70 haste with her normal build, with legend haste she can get over 100 and jack of all trades gives even more, her NORMAL build + runes btw
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Tony Chau
Tony Chau@SaskioLoL·
@RiotPhroxzon I speak on behalf of the community when I say this. Please buff Vayne Top.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.14 Full Preview! Mages Bot - we've pulled brand from the patch given the concerns around mages bot - that said, we know this is a contentious topic, and I'll give some high level thoughts on how we see the situation (and more detailed thoughts in the patch rundown) - we see mages bot as creating healthy diversity for the bot lane experience overall (roughly 4:1 ratio of traditional marksmen to mages), even though for some traditional marksmen, they can be quite frustrating - it's important that players experience a mix of games at high intensity (eg. Playing adc against rengar/talon + mages bot) and also games that are more comfortable and low threat (maybe ivern jungle) as it creates the variety and flow state that keeps the game fun - too much intensity or too little intensity would make the game unfun in the long run as you'd never really feel those spikes of cortisol and triumph (which is one of the reasons assassins need to be strong for example) or be constantly stressed - marksmen are still the most popular bot carry in both pro and regular play - mages bot also need to be viable picks to allow teams to undoom themselves in champ select for an ad mid pick like zed/yone/Yasuo - that said, mages bot have pretty high winrates (often the highest), so aren't they overpowered? - The winrates don't really tell the full story, but they are definitely strong for several reasons. Mages, especially simple ones like brand, veigar or Swain for example have quite shallow mastery curves (usually only gaining 3-4% after playing ~50 games and also starting very high on game 1) in addition to not being deeply played in bot lane (ie. many mage bot players haven't progressed the mastery curve that far when you encounter them AND the mastery curve is not that steep) -> a similar effect to if you played autofilled malphite top (high skill floor) - adcs by contrast are typically harder to play but also reward that mastery depth more, meaning their winrates are relatively suppressed compared to mages bot - I'm not saying that mages at high levels of mastery/skill are weak (see them in pro play or high elo ranked), but mainly saying that winrates don't tell the full story and we see them as relatively similar in power level overall, just often more forgiving and can be more tolerant of matchup - adcs also have accelerated 3 item spikes in this season (compared to the other roles) due to bot quest, which also presents an interesting strategic balancing point (the mages a bit stronger on early item spikes and weaker on later ones) - another balancing aspect of mages bot is that they typically represent a composition tradeoff. Eg. ori + yunara/lulu bot lane and win on 2/3 items or AD mid plus ziggs+engage bot and need to end the game fast - if struggling with mages bot, champs like ezreal/sivir/zeri can be quite effective against them (dodge skills and have strong 2/3 item spikes and out scale) - anyway, a nuanced conversation that I'll dig into more in a video later Azir - players have been complaining about a bunch of bugged functionality for Azir ever since we made the changes to make on hits work on him - the team has fixed the vast majority of these bugs, eg. Things like jungle monsters not getting shuffled, pta not working, conq stacks, etc. - thanks to all your bug reports in helping track these down and keep them coming! Proto Harness - when looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness - other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example The other changes in this patch are relatively straightforward, but lmk if there's any more detail wanted and I can cover them in the rundown next week
Matt Leung-Harrison tweet media
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brokerZIP
brokerZIP@NeonGenesis_zip·
@MakkroLoL Is it that clash royale dude or wha
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Makkor, Ornn Messiah 🐏
Makkor, Ornn Messiah 🐏@MakkroLoL·
Jynxzi has 13 CS at 8 Minutes vs Varus Top as Garen😭 Deserved for Melee Top
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IMainTopLane
IMainTopLane@IMainTopLane·
Rank 1 Shen OTP World + First ever Shen to hit 2kLP + Top 100.
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QuazarCyclone99
QuazarCyclone99@Tobias6399·
@duket2122 @TeslaCrasher123 @RiotPhroxzon That magic dmg is from nashors not twitchs kit. Twitch has no inherent magic dmg on his kit. Reread the original tweet his complaint was riot adding ap builds to ad champs and having to build mr when in all reality most ad champs have ap ratios on physical dmg spells
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.9 Full Preview (Champions)! No changes to the items or systems changes, so just wanted to focus on Champions today. Ambessa - After being out for almost a year and a half, we've learnt a lot about Ambessa's power curves, strengths and weaknesses, good and bad matchups, etc. - One area we feel has slightly less counterplay than we think is long term healthy is Ambessa's ult warning - Given its long cast range, it often feels more missable (burden is on the caster) than dodgeable (counterplay for user) - We played around with several timings and think this timing strikes the best balance between dodgeability, requirement to combo CC and still satisfaction for the Ambessa player Shyvana - The goals of these changes are to increase differentiation between the AP and AD builds - Create satisfying incentives for Shyv players who want to be more of a durable Dragon, rather than a squishy burst champion - It's also been a common pain point that Shyv's shield is both easily popped and having the Movespeed tied to that makes her play pattern quite binary and unsatisfying in the moment, so we're making the Movespeed from W more consistent and available - In the AD build, we're looking to have the Q + W pattern be more supported, as she needs to stick onto targets more and be more durable (W cooldown should help here) - In this build, we're looking to balance the satisfaction of Q button presses and repeatedly attacking - We've also added more incentives for her Sheen synergies with Trinity Force in particular by buffing her AD growth - While she's lost a few incentives to build AD overall, we intend to support the AD Bruiser oriented build as best as we can - In the AP build, we're looking to create stronger incentives for E to be maxed and play around E + W - More of a fireball oriented in and out pattern - We'll continue to followup to ensure that Shyvana's tuning supports her builds as they play out Zeri - While Zeri has been statistically balanced in her more bursty form, especially across ranks, her satisfaction and identity have taken a hit - These changes are aimed at trading off some of her damage output to re-emphasize her speed outputs (some of the main reasons players play her) - Along with this are some feelsgood changes (like E refunding on attacks vs everything) - While we're increasing some of the speed on her ultimate, we'll keep an eye on the stack dropoff duration to ensure it strikes the right balance of fantasy fulfilment and balanceability Tahm Kench - We overnerfed Tahm Kench last patch; we intended to buff TK support overall and these buffs are more skewed there, though they will overall affect both roles Briar/Warwick - Briar is a bit too strong, especially in average play, where she is also building very squishy on first item (often Collector, etc.) - These changes are aimed at incentivizing her to build a bit more tanky - Warwick on the other hand has been languishing, especially in Average play where we'd expect him to succeed
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IMainTopLane
IMainTopLane@IMainTopLane·
Real season LMAO Top 100 here I come.
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Erknaite
Erknaite@zac_gaming__·
@RiotPhroxzon zac is really getting nerfed before hecarim khazix, shaco (ap is broken as fuck), belveth, reksai and hecarim 🇮🇱🇮🇱🇮🇱 i hope its toplane and mid nerfs, not jungle ;D
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.4 Preview! Overall - Things are looking pretty stable; we're seeing some pretty marked game time reductions (probably from) the turret plate bulwarking reductions - We're still waiting to see the impact of the faelights and early vision changes on Jungle, but need a full patch to draw some conclusions there (and on the early bounty changes) - After this patch, things are likely to be in a pretty good spot overall, would love to hear from y'all what other things need changing - We've gotten a few initial surveys back from players and Top and Bot have been reporting higher satisfaction and power, while JG, Mid, Supp have been either neutral or lower sentiment. - This was pretty much our goal, but there's still some fine tuning to do, expect some of that in some of the coming patches Systems - Hexoptics hasn't really managed to pick up much of an audience, so we're making some adjustments to make its damage amp passive more accessible to more champions along with some other tuning adjustments Champion Changes - First Stand is coming up on 26.5; we're making a lot of changes for both general balance and hitting a few of the other outliers/forgotten champions - There isn't really a major theme here, other than trying to adjust some of the outliers that especially have benefited overly from some of the systems changes (items or otherwise) - Some of our unconventional junglers are also a bit worse for wear, so we're giving them a bit of a bump up - Mel and Zed are in a decent spot after the hotfix buffs, so we're letting them sit for a bit to stabilize Challenger+ Ranked - We made some adjustments this patch to increase queue times in Challenger to get better match quality - We're going to walk this back a bit as even though match quality has factually improved a bit, players are still feeling like those matches aren't higher quality, while having longer queue times - Going to walk it back about halfway as a result
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brokerZIP
brokerZIP@NeonGenesis_zip·
@xPetu Trying to reason with that adc dude is waste of time. He's either a professional ragebaiter or delulu enough to not believe in anything other than "adc weak, need buff"
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xPetu
xPetu@xPetu·
Just a glimpse of the mental gymnastics ADC players go through in order to not build Steelcaps. The only situation where you don't want these boots is vs. a heavy magic damage comp and even then they mostly outperform Berserker's Greaves.
xPetu tweet media
Reptile➡️twtv/reptile9lol@Reptile9LoL

hmm

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Spideraxe
Spideraxe@Spideraxe30·
New crit items, Hexoptics C44 and Fiendhunter Bolts
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Spideraxe
Spideraxe@Spideraxe30·
AP items, the return of Hextech Gunblade and new items Dusk & Dawn and Actualizer
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brokerZIP
brokerZIP@NeonGenesis_zip·
@mamilxrd Is there a YouTube link? Or any other streaming platform?
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brokerZIP
brokerZIP@NeonGenesis_zip·
@mamilxrd damn dude, your track "MESS" was deleted from Spotify(
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brokerZIP
brokerZIP@NeonGenesis_zip·
@quantelol I literally dropped it. Only saw first season
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quante
quante@quantelol·
wow they really killed the one punch man anime, never seen such a dropoff in quality between seasons
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Awonsued
Awonsued@Chaotik900·
@zac_gaming__ @RiotPhroxzon Bruh they buffing Jinx a champ with a 15% pick rate and 53% win rate and yeah wtf with the syndra buff.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 25.19 Preview! These are our last 2 patches before the final worlds patch (25.20) Systems - We're looking at a nerf to Redemption to reduce its priority amongst Tank Supports (because it gives them no strategic tradeoffs); it's OK if they opt into it at some cost, but that's not the case right now - Secondly, we're lowering the strength of Support in Pro a bit heading into worlds with putting Unsealed halfway back to where it was before. This should better strike the balance between it being untakeable and being a must take Meta Strategy - Our overall strategy this patch is to add a few more strategic options - This includes AP junglers like Brand, Diana, Lillia (while nerfing some of the top champs to give them more space) - And also shaking up the Midlane meta with some buffs to champions who have fallen a bit behind (these are typically burst champions like Ahri, Syndra, LB) and also Mel who's had a bit of time to settle and drop some of her banrate and frustration - We know Mel is always going to be a bit frustrating because of her W, but that feels like an acceptable cost to pay, given how it makes each game feel a bit different - We're mostly OK with where the midlane meta is otherwise, with many different archetypes being viable and these burst oriented champions need a bit more help - Burst champions otherwise feel mostly OK though, especially with the buffs to AD Assassin items in recent patches - Finally we're doing a long awaited buff to Seraphine. I mentioned it in a post last week, but given her shallow mastery curve, we feel it's appropriate to give her a buff, because for the winrates she's posting, she's a bit underpowered
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brokerZIP
brokerZIP@NeonGenesis_zip·
@Verliswolf @RiotPhroxzon his Q has 85% ap ratio. a decent one. Liandry's amumu is a strong synergy. He needs buffs, but not AP ones. Maybe cooldowns or base stats
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Verlis
Verlis@Verliswolf·
@RiotPhroxzon Bring back AP Amumu or at least make him a more viable support
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 15.17 Preview! Next few Patches - We're gearing up for the first major release of anti-boosting/smurfing stuff (and a few other behavior related things) in 15.18, so patches are going to be pretty light these next 2 patches.  - In the meantime though, continuing our strategy of getting some alt-build variety, we have some changes to AP Irelia, Lane Kayn, AP Kog, Vayne Jungle, Nilah Jungle. Would love to hear what other things you'd like to see.  - We'll also be preparing for our Worlds patch coming up pretty soon (can't believe it's come up so quickly after MSI)!  Red side DoT changes - Thanks so much to the players who found these changes in the first place - They've stabilized really well and both Singed and Rumble are now falling into line with the rest of the champions, showing similar blue/red discrepancies - However, they're now both OP, so hitting in with a nerf Item Changes - We're also throwing in a few changes to a few underperforming items with very few users across the board - Horizon Focus has also not really picked up a major audience outside of Vel'Koz types  - Profane is failing to pick up any real number of users on first item, except for Quinn sometimes. It's clearly weaker than other alternatives, so we're buffing it with a skew towards first item performance Gwen - Gwen; she's the most present Top laner and for good reason - After our laning buffs, she's pretty hard to put behind, while having strong scaling and hard countering certain archetypes - Changes this patch are aimed at giving her some weaknesses Yunara - Yunara is quickly climbing to be the most powerful ADC on the patch - There are a few power impacting bugfix nerfs going in this patch, mainly to her bounces.  - We'll monitor how powerful those are and otherwise reassess next patch
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brokerZIP
brokerZIP@NeonGenesis_zip·
@CaptSarahRed No scout and additional skill damage. Kinda unplayable
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Capt Sarah
Capt Sarah@CaptSarahRed·
Is my ship finally playable? Idk the rules yet
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brokerZIP
brokerZIP@NeonGenesis_zip·
@Sakuritou is that the new french rpg? forgot name. Is it a fun game?
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