d

119 posts

d

d

@losowytyp22

Lol

wtf Katılım Mayıs 2025
216 Takip Edilen16 Takipçiler
Raffe
Raffe@Meowdekaiser·
Continuing on with reporting bugs that are explicitly BAD for Morde: The following skill shots will 'traverse realms,' while additionally becoming completely invisible when traversing: Ziggs W, Braum R, Singed W, Varus E, Yasuo W, Zilean Q, Ekko W, Galio Q, Lux R, & Mega Gnar Q
English
4
1
35
5.4K
d
d@losowytyp22·
@drewlevin and now it worked after trying to relogin, exit the game, and trying to log in on another account like 7 times
English
1
0
0
38
d
d@losowytyp22·
@drewlevin i have an issue where i cant log in into my account, i have tried 3 and it says unexpected error try again. No, im not banned, i had it before and worked after an hour. i dont know what is going on
English
9
0
3
470
Drew Levin
Drew Levin@drewlevin·
is anyone still experiencing this after a computer restart? if so, can you please send player support your logs and share your support ticket number here? we haven’t seen anyone able to reproduce after a restart. issue here was, simplifying: “two of our services needed to hand off a permissions config and parental controls weren’t initially sent as part of that handoff, so we updated one of those services (which automatically updates if you close out of everything).” sorry again for the inconvenience, parenthood is hard
Drew Levin@drewlevin

ok so this time we did accidentally ship a popup in NA that TELLS you that you’re all my children again but it’s fake you can keep typing if you can’t then restart client if you still can’t after that, let me know sorry for the disruption

English
45
3
181
47.3K
d
d@losowytyp22·
@GwenPopstar I have seen this build before, u can trick me
English
0
0
0
29
PopstarGwen
PopstarGwen@GwenPopstar·
Guess which champion my support played (Impossible Edition).
PopstarGwen tweet media
English
103
2
367
62.5K
d
d@losowytyp22·
@drewlevin hello, is using programs that helps with lowering ping on server bannable? Im talking about exitlag especially
English
0
0
0
31
d
d@losowytyp22·
@Meowdekaiser I like it against yasuo, yone riven and kata, locke or smth similar. U need to end them before your ult ends so they cant carry a fight. (Most of the time champs with reset like viego too so u can prevent them from winning the game by random kill)
English
0
0
1
20
Raffe
Raffe@Meowdekaiser·
@losowytyp22 Dusk and Dawn + PTA is a good setup against champions you can't hit with skillshots, But it does have diminishing returns in skirmshes or non isolated fights in the mid-game after you use your ult as opposed to Conqueror. ;There's always an opportunity cost in runes.
English
1
0
0
512
Raffe
Raffe@Meowdekaiser·
YOU KNOW, I am having SO MUCH fun with the recent Mordekaiser buffs Because NOW? I WIN these otherwise UNWINNABLE scenarios WITH EASE: 1. Down 2 levels and an item 2. 20 Kill Locke vs. 3/4 Mordekaiser at 50% HP 3. 25% HP vs. 100% HP Yasuo 4. 2/3 vs. 5/2 Jax IT'S NOT BALANCED!
English
42
14
1.4K
252.6K
d
d@losowytyp22·
@readasv @RaidBossMorde @Pepepepe4748 @VarsVerum His point is: it isnt fair for mordekaiser to be keep viable only in low elo since other champions that are as easy or easier than him (since they got a point click abilities + silence etc in their kit) are better in both low and high elo. Senna was on 54% and nerfed way later
English
1
0
0
30
Jinli
Jinli@VarsVerum·
The Mordekaiser buff is a perfect example of mathematics at play. People who know the game really well can appreciate the ridiculous value of 10->13% when you realize it’s not just them losing stats but morde gaining it. And when it’s 13% ALL STATS, that’s THOUSANDS in gold value
Jinli tweet media
English
28
9
646
80.5K
d
d@losowytyp22·
@KazeRyuu5 @RiotPhroxzon maximum health by 13%, then subtracts the same amount from their current health.
English
1
0
1
6
Kaze Ryuu
Kaze Ryuu@KazeRyuu5·
@RiotPhroxzon New Mordekaiser bug on this patch that needs to be fixed. Casting ult is damaging the target with 26% of his max hp.
Kaze Ryuu tweet media
English
2
0
0
50
d
d@losowytyp22·
@KazeRyuu5 @RiotPhroxzon It isnt a bug. •If the target's current health is higher than their maximum health after the reduction, they will lose the excess health and then lose an additional 13% of their pre-reduction maximum health. This happens because Realm of Death first reduces the target's
English
0
0
1
6
Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.14 Full Preview! Mages Bot - we've pulled brand from the patch given the concerns around mages bot - that said, we know this is a contentious topic, and I'll give some high level thoughts on how we see the situation (and more detailed thoughts in the patch rundown) - we see mages bot as creating healthy diversity for the bot lane experience overall (roughly 4:1 ratio of traditional marksmen to mages), even though for some traditional marksmen, they can be quite frustrating - it's important that players experience a mix of games at high intensity (eg. Playing adc against rengar/talon + mages bot) and also games that are more comfortable and low threat (maybe ivern jungle) as it creates the variety and flow state that keeps the game fun - too much intensity or too little intensity would make the game unfun in the long run as you'd never really feel those spikes of cortisol and triumph (which is one of the reasons assassins need to be strong for example) or be constantly stressed - marksmen are still the most popular bot carry in both pro and regular play - mages bot also need to be viable picks to allow teams to undoom themselves in champ select for an ad mid pick like zed/yone/Yasuo - that said, mages bot have pretty high winrates (often the highest), so aren't they overpowered? - The winrates don't really tell the full story, but they are definitely strong for several reasons. Mages, especially simple ones like brand, veigar or Swain for example have quite shallow mastery curves (usually only gaining 3-4% after playing ~50 games and also starting very high on game 1) in addition to not being deeply played in bot lane (ie. many mage bot players haven't progressed the mastery curve that far when you encounter them AND the mastery curve is not that steep) -> a similar effect to if you played autofilled malphite top (high skill floor) - adcs by contrast are typically harder to play but also reward that mastery depth more, meaning their winrates are relatively suppressed compared to mages bot - I'm not saying that mages at high levels of mastery/skill are weak (see them in pro play or high elo ranked), but mainly saying that winrates don't tell the full story and we see them as relatively similar in power level overall, just often more forgiving and can be more tolerant of matchup - adcs also have accelerated 3 item spikes in this season (compared to the other roles) due to bot quest, which also presents an interesting strategic balancing point (the mages a bit stronger on early item spikes and weaker on later ones) - another balancing aspect of mages bot is that they typically represent a composition tradeoff. Eg. ori + yunara/lulu bot lane and win on 2/3 items or AD mid plus ziggs+engage bot and need to end the game fast - if struggling with mages bot, champs like ezreal/sivir/zeri can be quite effective against them (dodge skills and have strong 2/3 item spikes and out scale) - anyway, a nuanced conversation that I'll dig into more in a video later Azir - players have been complaining about a bunch of bugged functionality for Azir ever since we made the changes to make on hits work on him - the team has fixed the vast majority of these bugs, eg. Things like jungle monsters not getting shuffled, pta not working, conq stacks, etc. - thanks to all your bug reports in helping track these down and keep them coming! Proto Harness - when looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness - other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example The other changes in this patch are relatively straightforward, but lmk if there's any more detail wanted and I can cover them in the rundown next week
Matt Leung-Harrison tweet media
English
883
145
2.1K
2M
d
d@losowytyp22·
@PhantomAshes_ @Tlm_illaoi Federals isnt a mordekaiser otp tho, he plays like 6 diffrent champions
English
0
0
0
8
Phantom
Phantom@PhantomAshes_·
@Tlm_illaoi theres one in federals1. hes former rank 1 darius tho and top 10 on a ton of other champs. dudes just a beast. i agree tho. they need to make E more consistent to hit. this + rocketbelt nerf just makes him even more noobjailed and a nerf high elo. buff E or dont do anything
English
2
0
2
227
d
d@losowytyp22·
@drewlevin @doaenel Since in MMR system most of the time u gain static numbers when your rank is close to your enemy, lets say u have 1000 elo in chess, after a win with 900 elo u gain 6 elo, draw loses u 2 elo, and a loss takes 10 elo. U can do that in the same way with your MMR, but do it right
English
0
0
0
15
d
d@losowytyp22·
@drewlevin @doaenel I would like to change that, make some improvements to that system, make it more painful when u lose against worse players, and make it better when u win against better players. Im talking mostly about visivle rank to be able to catch your mmr easier. Is is an ELO system + MMR
English
1
0
0
11
Drew Levin
Drew Levin@drewlevin·
who is the smartest, most thoughtful, most knowledgeable person you can think of when it comes to talking about matchmaking? wanna see/try something.
English
523
6
1.2K
282.8K
d
d@losowytyp22·
@drewlevin Azzap, he knows a lot
English
0
0
0
13