NeuroModern

254 posts

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NeuroModern

NeuroModern

@NeuroModern

🧪 Software engineer & indie game developer (#cv #llm #webGL #xr #ar #vr #ml) 🧪 Galactic problem solver acording to NASA 🧪 Artist / Designer 🧪 AI Evangelist

Latent Space Katılım Temmuz 2010
343 Takip Edilen170 Takipçiler
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Wildminder
Wildminder@wildmindai·
D-Rex by NVIDIA. photorealistic digital humans that move and look correct under any lighting condition. - built on EVA +Cosmos DiffusionRenderer - supports facial expression,3D pose control under novel HDR lighting. so, Hollywood-grade relightable characters without the usual technical headaches of traditional 3D rendering pipelines. vcai.mpi-inf.mpg.de/projects/DRex/
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ハカセ アイ(Ai-Hakase)🐾最新トレンドAIのためのX 🐾
【革命】動画から3Dモーションを抽出!ComfyUIの新機能が凄すぎる 動画から人物の動きを抜き出し、高品質な3Dアニメーションに変換できる「Mocap Surgeon」が登場しました!✨ 注目の神機能はこちら: ・Jitter Filtering:動きのガタつきを数理的に除去し、滑らかさを実現 ・Slerp(球面線形補間):関節のねじれを自然にブレンドして手動修正が可能 ・Time-Travel Onion Skinning:前後の軌跡を表示し、完璧なポージングをサポート 作成したモーションデータは.glb形式で書き出してControlNetへ流用できます。実写ベースのAIアニメ制作や、3Dキャラクター動画の量産が驚くほど効率化されます!🔥 #ComfyUI #MocapSurgeon
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Rory Flynn
Rory Flynn@Ror_Fly·
GPT2 + Seedance 2.0 → Capoeira Sequence. Testing for more complex choreography. (Full workflow + prompts in thread) PROCESS: + GPT2: Choreography diagram + GPT2: Camera direction diagram + Midjourney: Setting base image + Seedance 2.0 Omni-Ref: Video gen Didn't follow 100%. Probably needs more than a 15s gen.
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Andrea Tagliasacchi 🇨🇦
📢📢📢introducing 𝐏𝐨𝐰𝐞𝐫 𝐅𝐨𝐚𝐦 A 3D representation that can be ray traced or rasterized in real time, with NO COMPROMISE in quality. - Project: powerfoam.github.io - arXiv: arxiv.org/abs/2604.24994 Rasterized at 3DGS-class FPS Ray traced at Radiant Foam speeds
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Keenan Crane
Keenan Crane@keenanisalive·
A bunch of folks have been building machine learning models that turn a photograph into a 3D environment made of Gaussian splats (read: blobs of color floating in space). Cool technology & a very admirable effort. But marketing these as "world models" seems wrong. More accurate would be to say that they are a riff on the broader class of image-conditioned 3D generators, with a somewhat different flavor of condition image and output representation. As far as world modeling, they don't make great predictions about how the natural world looks or behaves. (Even for, say, a chair behind a table.) Again: I love the technology. Super cool creative stuff. I don't love the marketing and hype around it.
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AK
AK@_akhaliq·
Microsoft presents World-R1 Reinforcing 3D Constraints for Text-to-Video Generation paper: huggingface.co/papers/2604.24…
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Joseph Azar
Joseph Azar@parazar·
Took it further with @omma_ai, (@splinetool ) now it works on video, and everything working in a Web Browser. Drop a video, Depth Anything v2 calculates the depth map frame by frame, and Three.js renders a fully lit 3D mesh in real time. Depth estimation on video in the browser +Automatic baking pass + Dynamic lighting reacting to the geometry #vibecoding #threejs #webgl
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Will Eastcott
Will Eastcott@willeastcott·
The @playcanvas team has solved collision for 3D Gaussian splats. Install splat-transform via NPM to get a CLI tool + library that can output high quality voxel-based collision. Here you can see a splat navigated in first person mode with voxel rendering toggled on/off. 🧵
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NeuroModern
NeuroModern@NeuroModern·
I’ve been building a lightweight, WebGL/WebGPU-powered alternative to AutoCAD - Full DXF Pipeline: Seamless import and export modules. - Workspace Support: Full implementation of Viewport, Layout, Paper space, and Model space. - Draw Tools: polylines, colors, HATCH etc.
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Matthias Niessner
Matthias Niessner@MattNiessner·
📢Face Anything: 4D Face Reconstruction from Any Image Sequence Transformer model for 4D face reconstruction and dense tracking: - predict canonical facial coordinates per pixel - tracking as reconstruction in canonical space - geometry + correspondences in one forward pass Key idea: a shared canonical space across frames - correspondences as nearest neighbors - no motion or deformation estimation Stable geometry and tracking, even under large expressions and viewpoint changes - check out our results! 🌐 kocasariumut.github.io/FaceAnything ▶️ youtu.be/wSGHpAscp0Y Great work by @UmutKocasa4344, @SGiebenhain, @richard_o_shaw
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Gábor Pribék
Gábor Pribék@gaborpribek·
Depth Anything V2 is a total beast for real-time 3D. Built a website that hits 30fps+ depth reconstructions from a single camera feed, extruding 12k voxels via WebGPU. Pure ML running local Vision Transformers with Three.js and zero backend lag. Lmk in the comments if you want a copy! 🙌 Experience and music made with AI in @omma_ai (tool by @splinetool).
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池田 泰延
池田 泰延@clockmaker·
Three.jsの新しい作例、すごく綺麗。 東京の3Dタイル表示、雲がとくに素敵。 JavaScriptでここまでできるなんて。
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Min Choi
Min Choi@minchoi·
This AI is pretty wild. LingBot-Map can turn a live video stream into a 3D reconstruction in real time. 20 FPS Code + Model 👇
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Unreal Engine
Unreal Engine@UnrealEngine·
Unreal Engine 5 is becoming the go-to platform for robotics teams, not just as a simulator but as a synthetic data factory powering the next generation of robotics systems🦾 From synthetic data to sim-to-real transfer, read our piece on how UE5 is quietly reshaping how robots learn to see, move, and act in the real world: epic.gm/spotlight-ue5-…
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Wildminder
Wildminder@wildmindai·
Netflix dropped some useful stuff. VOID -video object and interaction deletion. - removes objects while realistically simulating physical consequences; - beats Runway/ProPainter; - CogVideoX-5B + SAM 2; looks good, no smudges/artifacts void-model.github.io
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