Captain McSpacebiff (Wishlist)

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Captain McSpacebiff (Wishlist)

Captain McSpacebiff (Wishlist)

@SkunkDev

Two hobbyist devs making a sci-fi FPS/Brawler Wishlist on Steam today: https://t.co/SuPpTcU6GN Join Discord for updates: https://t.co/FOfDLAsjHe

Florida Katılım Mart 2013
292 Takip Edilen494 Takipçiler
kuzoma
kuzoma@Kuzoma26·
@SkunkDev @IronIntOfficial buddy 95% of players dont care about creativity thats what critics do, they care about if they had fun or not
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IronDev
IronDev@IronIntOfficial·
Give me your most honest opinion about indie games that are being released these days.
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Captain McSpacebiff (Wishlist)
@IronIntOfficial Yeah unfortunately people seem to consider "indie" under a blanket of good/bad But all indie refers to is size, funding and level of creative control Thinking indie is automatically better or worse than AAA hurts devs No one wants to buy your game just because it's indie
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Captain McSpacebiff (Wishlist)
@NilesSankey Almost every site on earth has some sort of filtering system But for X I have to see 800 of a post and click on each one and go "not interested" and hope the next thing my feed gives me is something I like And when it is somethingI like I have to comment and like... So dumb
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Niles Sankey
Niles Sankey@NilesSankey·
Why can't i just type into X to say "I want to see more of x and less of y" and grok says "no problem boss" and my feed instantly improves?? That seems like a very basic feature that should exist given the grok integration.
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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
Something we've been working on...
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Captain McSpacebiff (Wishlist)
To those applying to Skunkape Interactive for a gamedev career We're flattered you think we have money haha Also we both appreciate that you think our studio is cool enough to apply to! We admire y'all's tenacity and wish you well - The Skunkape Team #gamedev #indiedev
Captain McSpacebiff (Wishlist) tweet media
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Antonio Freyre - Merlino Games
what no one tells you about making a really good stealth-action game is that once you nail the stealth part, you have to nail the action part too
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Dyrkabes
Dyrkabes@dyrkabes·
Game devs! Do you post whatever comes to mind on social media, or do you try to keep most posts tied to game dev / gaming somehow?
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Bucky | Palworld
Bucky | Palworld@Bucky_cm·
Putting together a little list of banger game music that people might not know for a little side project. Help please. I mean genuine hidden gems, not the stuff everyone knows. No One Winged Angels please. Need the deep cuts! So far I’ve got the entire OST for The Last Spell…
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Culture Crave 🍿
Culture Crave 🍿@CultureCrave·
‘The Punisher: One Last Kill’ shot that fans are criticizing the VFX for was a real in-camera shot • Jon Bernthal performed the stunt’s beginning — his stuntman took over for the impact shot • The stuntman’s face was swapped for Bernthal’s (via @THR)
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DiscussingFilm
DiscussingFilm@DiscussingFilm·
A key shot in ‘THE PUNISHER: ONE LAST KILL’ that fans have mocked for being unfinished VFX was mostly an in-camera shot. The only VFX used in the shot was to swap out the stuntman’s face for Bernthal’s (Source: hollywoodreporter.com/tv/tv-news/mar…)
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Captain McSpacebiff (Wishlist)
@Ag0at @zTxMeta @spinelessaisha Yeah Sprint isn't good or bad It comes down to how it's implemented (like any other mechanic) When it comes to competitive shooters (like Halo) it actually slows down gameplay in a bad way Maps are expanded to compensate for sprint and as a result there's more hollow downtime
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Agoat
Agoat@Ag0at·
The thread below gave me the confidence to pull the trigger. It was about finding the fun in the little moments more than it was about racing the player to get to the next Thing. This sort of thinking is also why we're slowing down menus etc. Loading is nearly instant, but it feels cheap getting into a game so fast. I also don't think this man realizes how much of my life he's changed between his work and his posts LOL x.com/i/status/19829…
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