Benjamin Baraga

8.2K posts

Benjamin Baraga

Benjamin Baraga

@simplegamee

Founder @ Crystal Spider Games | DMs open for collabs/podcasts | contact: [email protected]

Broomfield, CO Katılım Ağustos 2023
427 Takip Edilen714 Takipçiler
Sabitlenmiş Tweet
Benjamin Baraga
Benjamin Baraga@simplegamee·
A Kobold Story : Trenchcoat Adventurer the classic designed dungeon crawler that changes what you think about the genre now has The Full 1.0 Release now available on steam for PC. Mac version coming shortly. Supporting Indies has never been so much fun. Pick up a copy today. Handcrafted Levels, Human Art, Randomized Loot and difficulty settings for replay-ability. Lets you play as a cozy game or a hardcore min / max crawler experience. Bringing back the concept of Shareware the entire 1st chapter is playable as the Demo. Try before you Buy. Indies change the game. Support your favorite indie today.
Benjamin Baraga tweet media
English
1
0
4
32.6K
Benjamin Baraga
Benjamin Baraga@simplegamee·
@OpenUpToLoveN @RetroSpaceGame the issue is people don't go back and change their review after the game improves. and it affects the algo on steam. basically the system needs more nuance.
English
0
0
4
173
OldOne
OldOne@OpenUpToLoveN·
@RetroSpaceGame I think its fine to say "I want the game to succeed and I'm looking forward to it, but I cannot recommend the game at this state". That's just being honest about the situation.
English
4
1
509
39.3K
RetroSpace // immersive discopunk space horror
Guys, please... never do this. This is not helping, this actually hurts the game. If you write "loved the demo," "looking forward to it," and "NOT A NEGATIVE REVIEW," then don't give it a thumbs down. If you really care about the game's future, and loved the demo, giving it a thumbs down may send a different message than what you intended. We don't mind if someone genuinely doesn't enjoy the game and gives it a nega rev. That's fair. But this kind of review is just harmful.
RetroSpace // immersive discopunk space horror tweet media
English
281
605
21.9K
668.2K
Benjamin Baraga
Benjamin Baraga@simplegamee·
@synaesthesiajp When a good indie is less than lunch and you are waiting for it to go on sale. You may want to re-think your view.
English
0
0
0
76
JP Kellams
JP Kellams@synaesthesiajp·
No, my somewhat oblivious friend. The reason the industry is failing is because posts like this from you and others who fundamentally misunderstand the economics of the industry. So let’s do this for the people in the back: These video games you like. They are expensive to make. Real expensive. And they keep getting more expensive. “But we didn’t ask for that!” you say. Oh yeah you did. By buying the games that are bigger and prettier and not buying the games that aren’t. By demanding more content, prettier content, etc. “But Clair Obscur, Lords of the Fallen” A handful of exceptions doesn’t make a rule. So games are way more expensive to make… but they cost the same!? And when you think about inflation they are actually cheaper!? How will games make money!? Well if we sell more copies we can… and that’s what happened in COVID. But that was an anomaly. And the over hiring it caused made the economics of games even worse. The industry looked like it had a path out via social/live service, and interest rates were so low that risking your money in games was a really great idea for investors. See, games have been economically on shaky grounds for decades. Our costs to make them are going up, but because of enthusiast media campaigns, every single attempt to preserve or create a new revenue stream is systemically shit on. DLC - yall lost your shit about horse armor. Season map pass - it fractures the community. Loot boxes - we are child gambling. Xbox trying to stop used games - might as well have been the devil. Games got $10 more expensive - breathless post after post on how awful that is written by people unironically drinking $6 matcha lattes. So basically the message is - keep spending money to make these games but we wont pay you more. Well, you can see from the above why that gap between player expectations and economics has well and truly fucked the industry. Your only chance is either a mega hit or getting extremely lucky. For every Clair Obscur there is a Samson. It’s just extremely wild to me that it hasn’t occurred to most of you that the only games surviving were live service because they had consistent revenue that wasn’t capped. That’s why everyone was chasing. You scream and shout and pout every time we try to make money any other way. The rub is those live service games are the hardest to make. And then when people try really hard and spend money to make a game that you’ll enjoy - you shit on them. Highguard. Concord. Marathon. It isn’t that you don’t just play them. You take a particular glee in tearing them down and then post about your solidarity when folks get laid off. I’m not saying you are hypocrites, but no one will be going to you for any intellectual honesty any time soon. It’s funny because in Japan, that other exception to the rule that yall venerate but don’t understand, the economics are totally different. Way lower wages (but pay artists you say), retail sales are not price protected, secondary revenue streams are accepted (one of the biggest IAP markets per capita on earth because of gatcha), and the online discourse respects game creators, not tears them down. So yeah. Games are not a charity. Quit treating the people making them like they are one. You want the industry to grow up and survive out of this, you need to take a hard look at your own relationships with games and how those behaviors have negatively impacted the hobby you profess to love.
Rowye | Darkenstein 3D@roger_creus_art

Let me try to understand. The reason the industry is falling is I don't buy enough lootboxes and 30 dollar skins?

English
233
44
433
157.9K
Robert J. Kuntz
Robert J. Kuntz@threelinestudio·
It appears that, on the surface, FRPGs, both TT and vid, have veered out of the Fantasy lane and into Fantasizing. It is a curious develolpment among a lot of the fandoms.
GIF
English
8
3
56
1.2K
Benjamin Baraga
Benjamin Baraga@simplegamee·
@RagingOwlbear @threelinestudio Critical Role is dropping dice from their game play and the younger audience views that as trrpg. It has a huge impact on the hobby and how people are playing at tables.
English
1
0
0
39
Benjamin Baraga
Benjamin Baraga@simplegamee·
@oldyzach has any other game capturing jousting as well as this one? I don't think so but would love to hear everyone's thoughts on it.
English
1
0
0
55
PeteZach
PeteZach@oldyzach·
Another gem from the 80s: Defender of the Crown. Never too many of invisible posts on X, right?
English
14
17
351
10.5K
TJ - Making Tabletop Tavern
TJ - Making Tabletop Tavern@TJGameDev·
In the first two days since launch, Tabletop Tavern: 50,000 copies sold 92% positive ratings from 600+ steam reviews Lots of updates planned and balancing being updated daily. Can not thank you all enough❤️
English
27
31
556
26.9K
an Eggstremely Hard game - BBear Studio
One marketing mistake I made was using my Steam Next Fest too early. I joined February's Fest with 30k wishlists and low momentum and gained about 3k. Looking back, saving it for June with 120k wishlists and much stronger momentum would likely have produced a far better result.
an Eggstremely Hard game - BBear Studio tweet media
English
11
0
57
3.3K
Benjamin Baraga
Benjamin Baraga@simplegamee·
this same mentality against the robber barons in the 20's let to income tax which is the biggest issue hurting people in this country. Jealously is a deadly Sin this same mentality against the robber barons in the 20's let to income tax which is the biggest issue hurting people in this country.D
English
0
0
0
21
Kevin O'Leary aka Mr. Wonderful
Kevin O'Leary aka Mr. Wonderful@kevinolearytv·
This is about American entrepreneurship. Let's remember the tens of thousands of jobs he's created, the billions in taxes he's paid, the advances in technology he's given back that makes everybody's life better, and we wanna punish that? That's not the American way. That's not how it works. What they're talking about is limiting the success of individuals, which I think is at the core of what drives the American economy. They should applaud the success of this, do their jobs, which is create policy that creates more Elon Musk, not less of them.
English
344
896
4.1K
52.1K
Shruti
Shruti@heyshrutimishra·
Corporations created the wealth, agreed. Most companies never share equity below the executive floor. SpaceX did, all the way down to hourly welders, which is why this IPO looks different from every other one. If more companies copied that one decision, this debate would get a lot quieter.
English
44
71
1.3K
93.7K
Shruti
Shruti@heyshrutimishra·
Elon just created 4,400 millionaires in a single day. 400 of them are now worth over $100 million. These aren't VCs. They're SpaceX employees, and the list includes welders, technicians, and cafeteria staff, because for two decades the company paid every level of the workforce in stock instead of higher salaries. Juan Hernandez immigrated from Mexico and took a $28 an hour contractor welding job in 2015. He says he didn't even know what SpaceX was. The company gave him a $10,000 equity grant and let him buy more shares through payroll deductions. That stake is now worth $880,000. Trevor Hise's parents wanted him to take a stable job at General Electric. He picked SpaceX instead, stayed 12 years, and accumulated over 100,000 shares. At the $135 listing price that's $13.5 million. He's 37 and semiretired. His words: "The magnitude of this has been ridiculous." The most telling detail came before the listing. Over 100 employees quietly banded together and negotiated a group wealth management deal covering up to $5 billion, because none of them had ever needed a wealth manager before. Software IPOs have minted millionaires for 30 years. This is the first one where the money went to the factory floor.
English
3.3K
25.5K
141.7K
7.6M
Elizabeth Warren
Elizabeth Warren@SenWarren·
Elon Musk just became the world's first trillionaire. The typical American household would have to work more than 11 MILLION years to make Elon Musk's level of wealth. We need a wealth tax.
English
59.7K
5.1K
35.3K
15.7M
Kornel Kisielewicz
Kornel Kisielewicz@epyoncf·
I always find it funny when someone who's never heard of USENET tries to explain the origin of the word "roguelike" to me.
English
23
6
175
11K
Nicco,undead and kicking
Nicco,undead and kicking@Hungerstr1ke·
@Chavenham @simplegamee The best option is having a free trial limited to the first levels,then a fairly priced full version and then make an expansion each year,no cash shop at all. Trust me,right now if you launch an MMO without cash shop you instantly get huge word of mouth.
English
1
0
1
26
CHAVO
CHAVO@Chavenham·
You think it's technically possible for an indie studio to release a really successful MMORPG? World of Warcraft was built by a core of 40 devs in the 00s, could be done by 20 devs today?
English
91
1
62
10.4K
Benjamin Baraga
Benjamin Baraga@simplegamee·
@Hungerstr1ke @Chavenham not going to disagree, but i would say pick one of type of player and make the game for them. TBH I would never have PvP content in a MMORPG. remember they are just graphical MUDs and Muds were far more popular.
English
0
0
1
12
Nicco,undead and kicking
Nicco,undead and kicking@Hungerstr1ke·
@simplegamee @Chavenham The problem is that the potential player base is fragmented in many niches that want extremely different things. A developer must first identify,understand and see the patterns of each niche of players. For example we can see how hardcore PVP players jump in fast and leave faster
English
2
0
1
12