Vicarious Monarch

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Vicarious Monarch

Vicarious Monarch

@NotVicMonarch

A king who served the people, and takes joy in his peoples prosperity.

Columbus, IN Katılım Ocak 2022
18 Takip Edilen30 Takipçiler
Papa Ry
Papa Ry@RyleeReloaded·
@NotVicMonarch Crimson desert, subnautica 2 i heard its been crazy out there.
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Papa Ry
Papa Ry@RyleeReloaded·
Alright guys I'm back. What did I miss?
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Destiny 2@DestinyTheGame

Read the full blog at bung.ie/d2_may_21_2026 For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2. As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio. Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to. We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all. We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we'll see you in the stars.

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Simon
Simon@Simon_Hypixel·
@KweebecCorner Most importantly, you can pet them.
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KC Hytale
KC Hytale@KweebecCorner·
You can now tame animals in Hytale!
Simon@Simon_Hypixel

Pre-Release Patch Notes (Feb 11, 2026) Update 3 (Part 3 of 3) Enable via Launcher → Settings → Pre-Release The release of Update 3, including its 3 parts, is scheduled for next week! HEADLINE FEATURES - Added a very basic, early version of taming! Some of the friendlier animals you find in your adventures can now be tamed, provided you have their favourite food in hand! - Tamed animals can be petted with an empty hand and fed once in a while - some of them can also be milked, sheared, or mounted! - Tamed animals won't run away from players (unless they’re hit), and will occasionally greet them. - Added Sickles, capable of harvesting multiple crops in a single swing. - Updated climbing, enabling side-stepping, dropping down, and rotating around ropes. - Added an Anchor UI system, enabling server plugins to add UI elements to client pages, such as the world map. This will allow modders to insert into various predefined points as we add them. - Brazilian-Portuguese and Russian have been added as our first new in-game language options, kicking off the first phase of our localization efforts. Additional languages will be introduced in the coming weeks. CONTENT - Updated a number of prefabs, removing workbenches and chicken coops from several of them. - Added a green variation of the Rhino Toad. - Updated the requirements for Farmers Benches: - Tier 4 now requires Drywood Log instead of Redwood Log. - Tier 6 now requires Redwood Log instead of Drywood Log. - Updated the crafting times for several early-game items: - Crude ammo, weapons, and tools now craft instantly. - Builders Bench craft time reduced from 3 seconds to 2 seconds. - Chicken Coop craft time reduced from 4 seconds to 2 seconds. - Overpants are now referred to as Legwear. - Added random block ticking and the spreading of grass. - Shortbows and Crossbows can now use ammo directly from the backpack. - Updated several NPCs with improved target switching behavior. - The flamethrower VFX has been updated, and the weapon now attacks faster. - Implemented separation between Stereo Headphone and HRTF Headphone modes. Output mode options have been extended to cover Speakers (Stereo), Headphones (Stereo), and Headphones (3D Audio). MODDING & TOOLS - Added a warning when loading into worlds with missing mods. - The Creative Hub, where players initially find themselves on Creative Worlds, is now referred to as the Crossroads. - Added a ‘Return to Crossroads’ button on the World Map for Creative Worlds. - Removed some older debug commands and improved validation for the Machinima tool. - Added the ability to change the playback speed within the Machinima tool. - Added a new debug flag, VisLeashPosition, enabling visualization of NPC leashing. - Added a new debug flag, VisFlock, enabling visualization of flock membership and structure. - Updated packet handlers for builder tools to utilize the World packet handler for world-specific packets. - Renamed light radius to bright radius and set the default to 1 so that light color is maintained. - Changed the draft brush shape to Sphere, instead of Cube. - Entities will now rotate and render in the Selection tool’s rotate/translate mode. UI/UX - Reworked item tooltips to better support localization. - Increased the dimensions of some UI elements to better support localization. - Added a confirmation message when attempting to swap Avatar Presets with unsaved changes. - Added an Avatar Presets counter to the Add Preset button. - Improved navigation of longer server lists. - Added a scrollbar to aid navigation for users with a large number of mods. - Added Noto Sans as a secondary fallback font for Cyrillic glyphs. BUGFIXES & OTHER IMPROVEMENTS - Updated the world map and chunk updates to use their own streams. - Fixed a crash related to creative tool previews when undoing & re-applying very large changes. - Fixed a crash when a skin fails to be saved. - Fixed a crash on Linux when opening a folder without Nautilus installed. - Added missing validation to reduce the number of IllegalStateExceptions that may be encountered. - Fixed an issue whereby copied entities could share data structures incorrectly. - Fixed an issue whereby debug frustums would not render. - Fixed an issue whereby key binding information would not display correctly. - Fixed an issue whereby some Apple Trees would float off the ground. - Adjusted the player hitbox when sitting and sleeping. - Fixed an issue with the spawn suppression system crashing upon regenerating chunks. - Fixed an issue where respawning inside of a portal world would leave the player in a zombified state. - Fixed an issue with full-bright toggling that prevented full brightness occurring when entering Creative mode. - Fixed an issue with server configurations enabling all mods by default. - Fixed an issue whereby some unlucky fish would spawn in lava. - Fixed a number of village furniture items incorrectly requiring a pickaxe to break. - Fixed a number of issues related to clouds when the weather transitions. - Fixed an issue with fire spreading above 256 blocks. - Fixed an issue with durability whereby dying would cause some carried items to incorrectly become unusable. - Fixed an issue with client worlds not enabling backups by default, if not otherwise configured. - Fixed a number of memory leaks. - Updated some grammar and removed some typos.

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Vicarious Monarch
Vicarious Monarch@NotVicMonarch·
@Simon_Hypixel Right on, send the team our regards and keep doing what you can and don't forget to rest. No need to crunch if you can help it.
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Simon
Simon@Simon_Hypixel·
To speed up production, here’s how Hytale updates will work going forward! TL;DR • Pre-release updates go out weekly • Pre-release to get features earlier for feedback & bug reports • Releases ship when pre-release is in a good state (every ~2–6 weeks) • More time for modders and servers to adapt • Our developers spend more time building, less time shipping • Hotfixes can still ship at any time to both pre and release Going forward, we’ll use the pre-release patchline to be a bit more adventurous. It will be updated weekly and may be unstable by design; this is where new features, larger changes, and iterations happen. FYI, we might skip a week from time to time for holidays, PTO, or other reasons. Pre-release instability will be clearly communicated in-game. As you might have noticed, we have automated world backups, but always back up your own data if you plan to keep using the same worlds in pre-release patchline! Once we’re comfortable with the pre-release state (can be a result of one or several updates), we’ll schedule it to release and communicate to everyone. As for this week, don't expect anything major for pre-release, we are getting into the rhythm of things and need to off-set the cadence. To clarify, if we update the pre-release with like 5 updates, the release will contain those 5 updates. If we are aiming for a release week, we will make the call publicly and tell people to prepare their mods/servers a few days beforehand.
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Vicarious Monarch
Vicarious Monarch@NotVicMonarch·
@Prowl8413 Does anyone know if there is a glass roof for building a green house in the cold biome? Been building a castle and I'd like to have one added.
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Prowl8413
Prowl8413@Prowl8413·
Light does actually make crops grow faster in Hytale confirmed. Including Eternal crops. Not sure on light level / proximity yet.
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Vicarious Monarch
Vicarious Monarch@NotVicMonarch·
@nerwi_ You know that would make a good way to escape a bad situation in a PvP server oddly enough
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Nerwi
Nerwi@nerwi_·
Se puede ordeñar a los Mosshorns y te dan leche verde que si te la tomas te convierte en uno temporalmente 😭 Este juego lo tiene todo. Cuatro palabras: G O T Y
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ChaosHusk🏳️‍🌈
ChaosHusk🏳️‍🌈@ChaosHusk·
I rated every destiny player to ever exist, comment if I missed you
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Vicarious Monarch
Vicarious Monarch@NotVicMonarch·
@RyleeReloaded Quite the epic tale, those clever bushy tailed turds survive for now... But these days are NUMBERED!
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Vicarious Monarch
Vicarious Monarch@NotVicMonarch·
@RyleeReloaded Looks good! Will be good to have the extra storage and not a drop to the lower floor lol. Just remember, life hits everyone hard from time to time Rylee. Don't think you're on your own in life brother, it may hit hard but we can hit harder!
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Papa Ry
Papa Ry@RyleeReloaded·
@NotVicMonarch Happy holidays Vic, thanks for reaching out. Check out this wall I built. Its still under construction but previously this was a hole to a pretty far drop. Now if I put socks on in the laundry room, I will no longer rocket to my doom.
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Papa Ry
Papa Ry@RyleeReloaded·
Thanks guys, for giving support. I have currently done what ive had to and supressed the negative emotions and am currently locked in. I need to greet this hard time with grace and zest, lest it consume me. I trusted my thoughts after 9pm and that was a bad move. I humbly ask you please forgive my videos not having as much 3D animation, im not giving up. I just have to accept the fact that ill be a bit slower now (once a year uploads was fast for me). But your boy has been kitted out and everything from right now is just work. My life is construction, so if youre wondering where RR is. Its not over. Life is asking more of me. Edge of Fate and Vespers host video is back on the menu. Thanks again guys, its good to know everyone's got my back. SO HAPPY HOLIDAYS.
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Josephine
Josephine@_josephine0_·
No cheating.
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Vicarious Monarch
Vicarious Monarch@NotVicMonarch·
@RyleeReloaded Damn Rylee, I hate that for you. Don't go stressin about us, you just focus on what you gotta do to help push life back and get things in control and manageable. It sucks but I know you can pull through, take one step at a time and keep moving. Much love brother, stay safe.
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Vicarious Monarch
Vicarious Monarch@NotVicMonarch·
@RyleeReloaded @SandfallGames did you find the secret boss in the first area? I certainly wasnt level for it when I fought it, spent half an hour perfect parrying it since one shot from it was death!
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Papa Ry
Papa Ry@RyleeReloaded·
@NotVicMonarch @SandfallGames The story is my favorite part. Honestly insane. The music too! When I first moved into my house i was pretty overwhelmed by it and our first nights was me an inertia playing Clair. In an unfamiliar place that needs a lot of work, it was such a comfort when the petals flowed.
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Papa Ry
Papa Ry@RyleeReloaded·
I dont think ive ever played a better game in my life. I beat it yesterday and this was the most intense, fun, lovingly crafted beautiful experience that had me feeling every emotion on the human condition. @SandfallGames thank you for making this.
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Destiny 2 Team
Destiny 2 Team@Destiny2Team·
UPDATE: We have resolved an issue introduced yesterday where the Combatant Power Delta for matchmade Portal activities was unintentionally increased. These activity difficulties have been brought back to where they were prior to Update 9.1.5. As a reminder, we will be making additional changes to Portal activity difficulty next week in Update 9.1.5.1. More information can be found here: bung.ie/4mwHZXu
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KackisHD
KackisHD@RickKackis·
When I make a Destiny 2 Video I get a bunch of comments telling me the game is Dead and to move on. When I make a Borderlands 4 video, not only do those people not turn up to watch it, but people dislike it because it's not Destiny 2. I can't win man.
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