The Old Timey Computer Show

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The Old Timey Computer Show

The Old Timey Computer Show

@OTComputerShow

Curated historical computer and video game shows, films, and other ephemera, hosted 24/7 by @TheOpponent. Support us on Patreon: https://t.co/Xz7Si6JAzm

Inquiries: [email protected] Katılım Mayıs 2020
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The Old Timey Computer Show retweetledi
Commodore International Historical Society
When the KIM-1 saves to cassette, it generates 0s and 1s as different frequencies just by oscillating a pin on the MOS 6530 RRIOT - no special audio circuitry. So I used a PET's 6522 VIA CB2 pin to do the same thing, turning the PET into a virtual cassette player for the KIM-1. youtu.be/fVIjKZHK5h0
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The Old Timey Computer Show retweetledi
Jaz Rignall
Jaz Rignall@JazRignall·
40 years ago, UK law was tested with this landmark hacking case. It's quite comedic reading as there was no specific hacking legislation plus the actual "hacking" seems ludicrously simple due to piss-poor "security." Meanwhile, reports about the QL's rebirth were premature.
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LaurieWired
LaurieWired@lauriewired·
In the 90s, Hitachi came up with a bizarre way to conserve memory bandwidth. Their SuperH architecture, intended to compete with ARM, was a 32-bit architecture that used…16 bit instructions. The benefit was really high code density. If you can fit twice as many instructions into every cache line, the CPU pipeline stalls way, way less. This was *really* important for embedded devices, which were often extremely bandwidth constrained in the era. Sega famously used the processors for the Dreamcast, and ARM actually ended up licensing their patents for Thumb mode! I think perhaps the weirdest thing about SuperH was its concept of “upwards compatibility”. The ISA itself is a microcode-less design, all future instructions were trapped and emulated by older chipsets. It’d be slow…but you could run future code on very old chips! Very neat design, a massive success through the 90s and 2000s, that slowly faded.
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Jaz Rignall
Jaz Rignall@JazRignall·
40 years ago, Amstrad bought Sinclair for just £5m. Which goes to show that you can produce a best-selling period computer and still totally eff up your biz. Meanwhile Acorn was still farting about with micros and didn't yet understand just how important its RISC chips were.
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Jaz Rignall
Jaz Rignall@JazRignall·
40 years ago, concerns about heavily marketed but delayed games were raised. Ocean was especially guilty of this practice. Yet more Speccy games were found to be 128-incompatible, and the cost of a US Amiga fell, but remained £4,600 in today's money in the UK. Holy freakin' crap!
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Supper Mario Broth
Supper Mario Broth@MarioBrothBlog·
In 1993, Silicon Graphics presented "Project Reality", the hardware later used in the Nintendo 64. One of the demos showed a realistic town populated by cutouts of Nintendo characters. Only two screenshots and a brief snippet of footage of it are known to exist, shown below.
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Jaz Rignall
Jaz Rignall@JazRignall·
40 years ago, Commodore announced the Amiga 1000 would hit stores on May 9th but didn't say which stores and how much it would cost. It turned out to be a tiny number of dealers and hugely expensive. It was basically a stopgap until the Amiga 500 finally arrived 12 months later.
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Jaz Rignall
Jaz Rignall@JazRignall·
40 years ago, Atari was planning CP/M and PC emulators for its ST range, which was pretty smart. However, announcing new ST's with more memory and new graphics chips made existing machines feel like they'd soon become redundant, which was not so smart.
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The Old Timey Computer Show
The Old Timey Computer Show@OTComputerShow·
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The Old Timey Computer Show retweetledi
jotego
jotego@topapate·
Yie Ar KUNG-FU, Konami 1985, shows how memory limitations affected graphics and gameplay. Let's disect it.
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Jaz Rignall
Jaz Rignall@JazRignall·
40 years ago, Commodore's Amiga launch was touted but was still many months away, Activision bought text adventure specialists Infocom, BT bought Odin and did nothing with them, and good old British go-slow nanny state modem approval BS was causing problems for manufacturers.
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Tokyo Game Life
Tokyo Game Life@TokyoGameLife·
I really loved seeing the Street Fighter II stage concept art at the Capcom Creations exhibit. The inventor of graph paper is secretly one of the most important people in gaming history.
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Jaz Rignall
Jaz Rignall@JazRignall·
40 years ago, the Spectrum 128 arrived but with the market already swamped with 48k systems and at today's equivalent of £544, it wasn't seen as a great upgrade. Meanwhile Commodore was fending off bankruptcy questions. Sure. Everything was fine. Nothing to see. Move along.😄
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