Octa | SunFall Dev

137 posts

Octa | SunFall Dev banner
Octa | SunFall Dev

Octa | SunFall Dev

@Octa_Nocturnal

Self-taught Indie Gamedev / Musician in his spare time, which is basically all the time… Working alone on SunFall (@SunFall_Off) English lvl G minor

Somewhere on Kyron Katılım Mart 2023
746 Takip Edilen117 Takipçiler
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Octa | SunFall Dev
Octa | SunFall Dev@Octa_Nocturnal·
@IndieReachpro "SunFall", a post-apocalyptic narrative 3D action RPG implementing rhythm game elements. There's no Steam page yet, the game is far from being finished, but here are some crunchy visuals. WIP
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Octa | SunFall Dev
Octa | SunFall Dev@Octa_Nocturnal·
@BirichStudio Technically you can, i've seen tutorials on youtube, but its: -harder, -longer, -way less optimized. At least it gives nicer results, but in my opinion, it's not worth the effort...
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Octa | SunFall Dev
Octa | SunFall Dev@Octa_Nocturnal·
@RedDuelist I’d recommend starting by focusing on the aspect of your game you want to be memorable. For example, I started making my game because I wanted to create insane boss musics, so I spent two years doing nothing but that, but it maybe something different for you (story, gameplay...)
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Bram 🇳🇱
Bram 🇳🇱@RedDuelist·
It might be time for me to start my own game dev journey, so my question to ALL my game developer followers is: What is the best way to get started? What development tools do you recommend, which videos do I need to watch? Just in general, what are your tips & tricks?
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Octa | SunFall Dev
Octa | SunFall Dev@Octa_Nocturnal·
@skx_doom If you want, you can see what I've been able to do thanks to your plugin; I've posted a couple of things on my account.
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Octa | SunFall Dev
Octa | SunFall Dev@Octa_Nocturnal·
@skx_doom Randomly finding a post from the person who made the sublime sky plugin I bought 2 years ago and that i would replace for nothing else is kinda insane. Well, thanks man!
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Dmitry Karpukhin
Dmitry Karpukhin@skx_doom·
A quick demo with some features of Sky Creator 2.0: - Multi-Layered Volumetric Clouds (ground fog, stratus, cumulus, storm, alto and cirro layers) - Cloud-Driven Weather (affecting particles and materials) - Custom Cloud Brushes for art-direction #UE5 #techart #vfx #shaders
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Octa | SunFall Dev
Octa | SunFall Dev@Octa_Nocturnal·
@EracuStudios I had a really hard time finding a name for my personal project because I was way too demanding, but I came up with a name for my collaborative project in two hours because I wasn't taking it as seriously, do I'd say: don't be too demanding, you'll never find the perfect name :)
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Eracu
Eracu@EracuStudios·
I always struggle to come up with names for my games. I've learned that a simple name that's easy to remember and pronounce in different languages is often better than trying to be too original. How do you choose the name for your game? #indiedev #gamedev
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🌸(Halen)🌸Hargreaves
🌸(Halen)🌸Hargreaves@halenhargreevs·
GAMERS ONLY: If you could live inside one game's world, which would you choose?
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Goddess Aia
Goddess Aia@MotherAia·
When was the last time u called it "Twitter"?
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yukariz au lait
yukariz au lait@yukarizaulait·
what teh fuck is going on in fukuoka?
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Octa | SunFall Dev
Octa | SunFall Dev@Octa_Nocturnal·
@InfoRosebrock Hm, good advice, thanks! Actually, this is the first video I've posted on X, so I'm not familiar with those obscure techniques yet. I just wanted to show everything that happens from the moment the game starts, but I'll make sure to introduce the topic sooner in my future videos!
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Octa | SunFall Dev
Octa | SunFall Dev@Octa_Nocturnal·
I thought it would be interesting to show you the current state of the SunFall menu in a video. The interface is purely functional—the visuals will come later—but the background and music are polished (at least until I tweak them again...). #indiedev #videogamemusic #UE5
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Octa | SunFall Dev
Octa | SunFall Dev@Octa_Nocturnal·
@WeVennStudios I have absolutely no idea, UI is one of the only part of my game that i haven't planned, because i'm not really a 2D art guy. I'll go for something minimalist for sure, to contrast with the background.
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Venn Studios
Venn Studios@WeVennStudios·
@Octa_Nocturnal Functional menu first is smart... what are you planning for the visual pass later?
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