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Adny

@OlGimpy

Artist, game designer.

West Palm Beach, FL Katılım Temmuz 2014
614 Takip Edilen154 Takipçiler
CSM101
CSM101@garethj59077155·
@OlGimpy @Rubikow @Kilg0re_Tr0ut Take over. There is a ton of support for a remake in U5 engine. I know nothing about making games but I'd do everything I could to learn enough so I could help.
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Patrick
Patrick@Rubikow·
After the nice shoutout of @Kilg0re_Tr0ut in his stream yesterday, I want to call in reinforcements myself here on Twitter. Inspired by Trout himself I'm working on a Unity Port of Bethesdas 1995 Terminator Future Shock game. Wanna help me? Just message me! #gamedev #indiedev
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Mechanical Paladin
Mechanical Paladin@MechPala·
@JLSGames @OlGimpy Can't wait to play your next game! Could we get a fix for Prototype Mansion's "Self Inflicted Wound" achievement? Currently the player's corpse doesn't spawn in the game.
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Rekkimaru
Rekkimaru@PolygonCrypt·
Another day of trying out different engines. This is Godot Engine.
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Adny
Adny@OlGimpy·
@unity Will the splash screen removal be available to earlier version of Unity, or 2024+?
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Adny
Adny@OlGimpy·
@unity I feel like the asshole now for having promoted Unity above Unreal to clients who were leaning the other way. Sad to see their concerns come true.
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Adny
Adny@OlGimpy·
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Adny
Adny@OlGimpy·
@tamat I don't know what this is or how I got here, but it's awesome.
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Richard Lems ☕
Richard Lems ☕@rilemtwit·
Whoa this took off! I'm curious, would you consider buying this tool even though it's unfinished or in a rough state?
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Richard Lems ☕
Richard Lems ☕@rilemtwit·
We've all heard about kitbashing. But what about pixelbashing? #pixelart #pixelartist This is PixelBasher my w.i.p. pixel art kitbashing tool.
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Adny
Adny@OlGimpy·
you are here
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OnceLost Games
OnceLost Games@OnceLostGames·
Last time we discussed vampires, so lets talk were-creatures. We have revealed the wereboar and confirmed werewolves, but is there another kind we should consider? What kind of were-creature do you guys think would be a great addition and why?
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Adny
Adny@OlGimpy·
@OnceLostGames Every single city from Final Fantasy 8. They were distinct and grounded, compact and cozy. Each had a level of tech that matched the people who lived there, and the characters/side-stories were great.
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OnceLost Games
OnceLost Games@OnceLostGames·
Daggerfall was home to thousands of cities and towns something which we are aiming to replicate with WR. Daggerfall tended to lack variety though, which we plan to improve this time around. So let us ask you this: What is your favorite city in a videogame and why?
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OnceLost Games
OnceLost Games@OnceLostGames·
@OlGimpy Should we add a wagon with a guy wielding a fire spewing lute strapped to the back?
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OnceLost Games
OnceLost Games@OnceLostGames·
So one thing we often discuss amongst the team is the ratio of historical accuracy to high fantasy design for weapons. We have our own goal, but what do you guys like? Do you prefer historically accurate weapons? High-fantasy, stylized, over-sized weapons? Fantasy but functional?
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Adny
Adny@OlGimpy·
@OnceLostGames No over-designed locations that look grand but make zero sense functionally for the NPCs who live there. No cities or towns that are too big for the number of residents. Let's see more small, overcrowded spaces rather than massive barren sprawls. More Kowloon, and less Kangbashi.
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OnceLost Games
OnceLost Games@OnceLostGames·
Lets have a fun, or possibly heartbreaking, question: We've asked what you want to see in Wayward Realms, but what is the one thing you really hope will NOT be in the game? P.S. we might just have to respond with😬to every comment...here's hoping we don't!
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