Optane

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Optane

Optane

@OptaneGaming

I tweet about everything (*almost) 😏. Traveler. Reader. Checking out new games || Support me. 🤗🥃♥️🥳

🗻ᨒ ༄🗻ᨒ ༄ Katılım Mayıs 2010
298 Takip Edilen108 Takipçiler
Optane
Optane@OptaneGaming·
@TheSphereHunter Welcome on board and here's to game preservation and ownership. ✨✨✨🫶🫶
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Suzi Hunter
Suzi Hunter@TheSphereHunter·
recent events have got me playing a lot of games via GOG. it's been an incredible experience playing newer titles DRM free with no launchers, notifications, or popups. not having steam or PSN tied to a new game that just sits on my computer as itself feels so freeing
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Optane
Optane@OptaneGaming·
@idSoftware We'll be supporting and cheering for you guys. ✨✨✨🔥🔥
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id Software
id Software@idSoftware·
A message from id
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Optane
Optane@OptaneGaming·
Remember how they destroyed Music / Movie CDs and turned into something you don't own anymore and require an always online to enjoy something. We don't need to be online to enjoy a culturally valued art which is hand-made.
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Optane
Optane@OptaneGaming·
@adryenn Good to see you on board... Time for a fight. 💪💪💪✨✨
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Adryenn Ashley
Adryenn Ashley@adryenn·
It’s time for Congress to act and make the word Buy mean own forever. Subscribe doesn’t mean own.
Peter Girnus 🦅@gothburz

I am the Director of Entitlement Lifecycle at PlayStation. You have purchased 412 games. You own none of them. And after 36 months of silence, I am required, by a law written to protect you, to delete every one. Let me show you how that sentence is true. When you clicked Buy, a word you chose, you did not buy a game. You bought a license. The terms have always said so. "The software is licensed, not sold." It sits on the page you scrolled past to reach the button that says Buy. We did not hide it. We put it next to the price. A license is revocable. That is what the word means. A thing you own cannot be taken; a thing you license can be ended. You did not buy the ability to play. You bought our permission to let you, and permission is a subscription with no monthly bill, which is the most beautiful kind, because you feel like an owner and pay like a tenant and thank us at the register. Here is the part I am proud of. I do not revoke your license for cause. I do not need a reason. I revoke it for silence. 36 months without signing in, and your account may be closed. May. The word does a great deal of work. It means I hold the right and you hold the anxiety, and anxiety is a form of engagement, and engagement is the only thing standing between your 412 games and 0. We email you first. You get 6 months. A warning shot at an address you last used in 2019 and have not opened since. If you see it, sign in, and the timer resets, and you have proven you still exist to a system that was about to decide you did not. And now the sentence I like best. The reason I am allowed to do this is a privacy law. A European law, written to protect you, that says a company must not keep the data of people who have gone quiet. Your games are data. Deleting data is compliance. So the law that exists to shield you from us is the law that lets us take back what you paid for, and we never have to argue with it, because we are on the same side. We are both protecting you. There is no refund. There was never a purchase. You cannot be refunded for a license you were always renting, and the receipt that says Purchased is not a lie. It is a definition. That is what Buy means here. It always did. The discs are ending. No shelves by 2028. Soon there is only the license, only the account, only the timer. So sign in. Prove you still exist. Or the library will prove you never owned it.

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Optane
Optane@OptaneGaming·
@RohanKarMooN I downloaded the NFS MW 2005 HD version and I don't have the control binding options in the menu. What did I miss??
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RohanKar
RohanKar@RohanKarMooN·
I have tweeted about this long back ago, but as a reminder, if you want to play older Call of Duty titles and don't want your PC to be invaded by RATs while playing online, you can always rely on cb-launcher, and they have recently added classic titles (CoD 1+UO and 2), so give it a shot!
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factfaceless
factfaceless@anthony_ha33053·
@its_The_Dr When I saw this movie 🎥 for the first time I was like WOW, it's on Netflix right now, it's an AWESOME movie 🎥 😎👍👍
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Optane
Optane@OptaneGaming·
@Pirat_Nation Whoever made that call needs to be fired and not allowed in gaming industry.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Bethesda employees say HR made them remove a small memorial they created for coworkers who were laid off during Microsoft’s recent Xbox job cuts. According to the Bethesda Game Studios Union, employees in Rockville, Maryland, put together a “Celebration of Service” display with photos of former coworkers to thank them for their work. The union says HR had it taken down almost right away because it was in a shared office space. “Unfortunately, HR made our office manager take this down almost immediately. They said because it’s in a common area, it had to be removed.” “We’ve used common areas for many things as a team, including fan works, but HR seems to believe that a Celebration of Service is inappropriate.”
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AR12GAMING
AR12GAMING@AR12Gaming·
RIP Need for Speed... EA says Criterion is now solely focused on Battlefield, with no plans to return to Burnout or Need for Speed just as the studio celebrates its 30th anniversary... One of the most influential racing studios in history has officially left the genre.
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Stormslayer 🔜QUAKECON 2026 -HD Remasters/Gamedev
Need For Speed: Underground 2 (2003) REMASTERED free! >Download below Revitalized for PC! Wide Screen and HD resolution support! Enhanced graphics and effects, High resolution reflections, Updated controller compatibility and more! This is the definitive way to experience the game, courtesy of @RohanKar who maintains this and many more on the internet archive!
PlayStation Nostalgia@PlayStalgiaX

Parking at Best Buy in Need For Speed: Underground 2 while listening to Mudvayne in the rain

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Optane
Optane@OptaneGaming·
@UbisoftSupport I don't know who is trying to log in but i need support for this. I do barely own 2 games from your library. And i can't even login back using the 'Forgotten Password' Option. I'm using @brave btw. If that helps.
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Optane
Optane@OptaneGaming·
@asha_shar Great job on not shutting the studios down. That says alot about you and we hope everyone builds great projects and grow on their own accord. I do pray gaming will get the space and growth even more down the line that doesn't lead to this.
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ASHA
ASHA@asha_shar·
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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Optane
Optane@OptaneGaming·
@Bosslogic How can I call you though?? 🫶🫶🫶✨✨
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Culture Crave 🍿
Culture Crave 🍿@CultureCrave·
Sony has reportedly begun shifting its largest PlayStation disc manufacturing facility toward making other products, including optical lenses 🎮 (via @VGC_News)
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