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There we go, all 219k trees animating smoothly on desktop and mobile with postprocessing on.
codesandbox.io/s/pdx-street-t…
#webgl #threejs
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@PFarnach
web dev, game dev, tinkerer, woodworker (he/him).


Here's a little trick I've been using to render the ocean in A Short Hike! The water is just a plane that follows the player around. The texture and vertex animations are all done in world space! #madewithunity #gamedev









