Patrity
931 posts

Patrity
@Patrity
🔨Building https://t.co/55txChcWuT @ThundoriaGame https://t.co/7NVd52luIb
Southeast Texas, United States Katılım Haziran 2012
115 Takip Edilen1.9K Takipçiler

@theo I host a variety of Qwen 3.6 models and I generally get ~150tok/s. It honestly doesn't perform to opus plan levels, but the trick is to use opus/fable plus superpowers to establish a SDD plan, then use qwen to implement. I've built real projects like this and its been nice.
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Full writeup: the measurement methodology, where all 6.7B tokens actually went, and the LiteLLM spend-table traps I hit backfilling the history
techhivelabs.net/blog/local-ai-…
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I haven't been posting a ton about my progress on @ThundoriaGame but I am pretty proud of this feature. Fully procedurally generated mines. A room created per "floor" and an inventory system that forces players to make tough choices at the end of each floor!
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@wordmandotdev @intellijidea I wish my models talked me out of my dumb ideas.. "Hey claude, do you think I should try to build out and compete with Amazon?"
Claude: "Absolutely, let me build out the perfect tech stack for you so you can get going. I'll design a phased approach over the next 2 weeks"
??????
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Fable 5's last act on this earth was talking me out of rewriting @intellijidea in Rust. gone too soon 🫡

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Is it cool? I think so! Is it useful, yes! This is just the start to my self-hosted homelab agent build out. This is a custom Nuxt JS application using Three.js to render and react to audio. It passes through three locally hosted models: open ai whisper v3 -> qwen3.6 35b a3b -> kokoro 82m. Exposes tools to search my knowledge base and memory along the way. Here is Bridget introducing herself to a friend from Discord.
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Full writeup with reproducible vLLM commands and the gotchas that cost me hours (the mamba-cache crash, the "24GB is a lie" vision-encoder OOM):
techhivelabs.net/blog/local-ai-…
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@Pabloquero81000 @phaser_ I just usually waste time going down rabbit holes so when something finally pays off it hits different🤌😅
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Honestly for me, one of my favorite part of #GameDev is building my own tools and getting it working how I want. This is an animation editor I made for 2d sprite sheet animations for my game. Exports clean json to load in @phaser_
#IndieGames #PixelArt #GameDevelopment
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@BeanJuiceStudio God forbid someone makes a game that THEY want to play..
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The latest 𝕏 algorithm has been published to GitHub
github.com/xai-org/x-algo…
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things I will not pretend codethis is great at:
- no git history per paste (gist still wins on that).. yet
- no line-highlighting on the image export (carbon still wins there)
- the brand is at zero -- you have never heard of this. that is what today is for.
shipping more in the next few weeks.
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ok so I built codethis.dev it's a paste bin where every paste is also a carbon-style code screenshot AND a doc you can render with markdown components (Nuxt MDC).. and the MCP server is free forever so claude can write to it directly from your IDE.
🧵a thread on the why

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