Philsh

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Philsh

Philsh

@Philsh

Gamer | Web3 Enthusiast | Video Editor

Vancouver, British Columbia Katılım Nisan 2017
421 Takip Edilen505 Takipçiler
Philsh
Philsh@Philsh·
@paytkaleiwahea @KG_Limited Yo massive congrats on the launch Payton! Super stoked for you guys, was really cool getting to talk and understand Kizuna more last week
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Payton
Payton@paytkaleiwahea·
The most powerful Discord tool in the world is now free Here's what you should be doing with it
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Kevin Lambert
Kevin Lambert@kevinlambert·
We have a card called Stroke of Midnight that returns a character to your hand. In the tournament, it kept getting used on Not So Little Pig. Eventually, people started saying: "Stroke the pig!" Loudly. 😅 And that’s the story of how our game earned a T rating. 🐷
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WolvesCo
WolvesCo@WolvesDAO·
The first Origins tournament at CreatorDEN this year had an insane ending with @samsteffanina vs @itzBolt in the finals. Watch the in-person tournament today at 4pm ET on @origins_tcg
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WolvesCo
WolvesCo@WolvesDAO·
Wolves in San Fran! Reach out, we would love to meet you
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Payton
Payton@paytkaleiwahea·
Jack box with the fam just came down to who could make the best @Philsh quote W night with the crew
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Philsh
Philsh@Philsh·
@paytkaleiwahea Dude how have I not played this game before, what a great game 🤣
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Payton
Payton@paytkaleiwahea·
@Philsh I’m dead, thanks for the fun night man Bone yard is the only yard the boys come to
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WolvesCo
WolvesCo@WolvesDAO·
Wolves arrive in SF! We would love to see you through the week
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Sam Steffanina
Sam Steffanina@SamSteffanina·
Roblox for people over the age of 9 god damn I can't wait to play Avalon 🙏
AVALON@AVALON

At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text. While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine. Internally running at 3840×2180 at 60 FPS. Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default. This is not a video latent replay. Not a simulation of interaction. It is a real 3D world with physics, logic, and authoritative multiplayer state. Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis. Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language. We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation. While other players are inside it. Changes persist instantly. State is synchronized in real time. Creation happens inside the world, not outside of it. Describe a biome. Spawn a civilization. Create a survival mode. Build a dungeon crawler. Launch a new game inside the world. Avalon interprets intent and integrates it directly into the live multiplayer environment. This is not a world model predicting video. This is a gameplay engine that understands language. If you can describe it, you can build it. And others can walk into it instantly.

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Remix
Remix@RemixGG_·
Have OpenClaw make games for you with the Remix skill (live now) Prompt a game in Claude and it ships to iOS, Android, Telegram, + more in under 2 minutes. clawhub.ai/chuckstock/rem…
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Philsh
Philsh@Philsh·
@rameerez Thank you for this. Really appreciate this honest and informative take, read the whole thing because a friend shared with me after I also thought one of the prior hype tweets/posts was real
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Javi
Javi@rameerez·
I made this product launch video over the weekend with just prompts It's all vibe coded x.com/Remotion/statu… There's something you should know, though: Like everyone else, a few days ago my timeline started getting full of videos like this when Remotion launched their Claude skill, so I decided to give it a go I was captivated by all the examples, so I started like everyone was saying: "just write a prompt" I typed the prompt, and it created an extremely bland, untasteful, stock-looking video 10 prompts in and it was not getting better. It was very, very bland. But at least it was something, so I kept going at it I ended up spending my entire weekend on this, 2-3 days of work. Only to realize my original reference videos that inspired me to get started were all fake Everyone was outright lying about their results. They all claimed "I made this with just one prompt", but it was just bait, they didn't really use Remotion or code at all, it was just a normal, human-made motion video Then you expand the X post and read the replies and they're all like "haha joke" in the comments, but their main post already got 1.5 million views and bamboozled everyone who didn't read further And this is a problem: when a viral trend happens, these posts flood your timeline, and you only realize that they're all noise and bait (and that they haven't even used the tools they claim) when you click through the post and read its comments. But 90% of people (like me, initially) just see the post on their timeline while scrolling, and assume it's all real. You don't go in to check every single post you see: you just like it, or save it for later, and carry on with your day, thinking what you saw was the real thing, and that it's all outstanding results, and that motion designers are really done And it's so anxiety inducing, because everyone is hyping their results, but most of it is just not true. I have stopped reading X lately because going in makes me so anxious, everyone is claiming extraordinary outlier results just for the views and clicks, and you feel like you're lagging behind and you're not good enough because you don't get those results So for this video I decided to actually take the tech out for a spin, and see what results I could really get out of it I used Remotion and Claude Code 4.5, but contrary to what everyone was claiming, this video was not "just a prompt". It was fully vibe coded, but it required much more than a prompt. It was multiple days worth of work Here's what I learned: - Making vibe coded videos with Remotion is ~10-20x slower than building app code. I've been wasting my Claude limits on this video - Everything takes a lot of manual work and reprompting. You often need to go frame by frame correcting tiny things - It makes very silly mistakes - Even Opus 4.5 has very very limited knowledge of spatial / visual things. It doesn't understand well z-indexes, layers, compositions, proportions, temporal coherence, etc. Claude Code feels extremely dumb when creating code for Remotion videos, which surprised me a lot, beacuse I had been mind blown by how incredibly well it worked with my Ruby on Rails SaaS codebases - You need to have some design knowledge to adjust things manually, you need to ask for exactly what you want, in the technical jargon it expects. You can't just say "make this more beautiful" or "animate this better" because it just creates slop - Right now vibe coded videos are promising, but I think I could have done this video faster just by doing it manually in After Effects. It really took that much work - If you have a creative idea for something you want to animate, it takes multiple hours of back and forth prompting to create just one or two seconds worth of **good** animation - Tip: PARAMETERIZE everything! It tends to hardcode magic numbers everywhere in the code, so if you change something earlier in the video timeline, everything else breaks. You want to essentially be creating "key frames" with code by telling it to parameterize every frame where something important happens, and calculate the rest of the keyframes based off that. This comes in handy when you need, for example, to adjust keyframes to match the music So in summary: vibe coded videos are promising, but right now it only works for very stock-looking videos unless you put in a ton of effort Maybe actually useful for 1-2 second web animations though, I'll try that next It will obviously get better, this feels like the quality of code generation in 2023-2024, you need to hold its hand and correct it at every step along the way. But even if video code generation was better, you would still need someone with motion design knowledge to at least set the creative direction, lay out the overall script and composition, etc. It's not completely hands-off unless you want slop And a word on caution: especially here on X, there's 90% hype and 10% reality, nothing is what it seems. Do not believe what you see online, people are constantly baiting and then just laughing it off in the comments
Remotion@Remotion

Remotion now has Agent Skills - make videos just with Claude Code! $ npx skills add remotion-dev/skills This animation was created just by prompting 👇

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Gnoc
Gnoc@itsGnoc·
We've filmed 60 NFL clips for Amplified since Jan 5th. We've posted 35 and done 2.5m+ views. You really can do anything with a great team. @SamSteffanina + @Philsh are the best in the biz.
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