PicoBellum

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PicoBellum

PicoBellum

@PicoBellum

PicoBellum is an upcoming strategy game. Wishlist now! - https://t.co/PCzTGkB8bq - https://t.co/ylhZIJUoWj

Katılım Ağustos 2023
24 Takip Edilen427 Takipçiler
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PicoBellum
PicoBellum@PicoBellum·
PicoBellum - New Strategy Indie Game - Preview Trailer PicoBellum is an upcoming strategy game, where you can fight siege battles, field battles, and conquer the world in a grand campaign. Wishlist now! store.steampowered.com/app/4671560/Pi…
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PicoBellum
PicoBellum@PicoBellum·
Cavalry wedge formation test
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PicoBellum
PicoBellum@PicoBellum·
Orcs hold the line waiting for the help of their human allies in the battle against the goblins
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PicoBellum retweetledi
PicoBellum
PicoBellum@PicoBellum·
The human spearmen’s front line broke and retreated to the swordsmen’s line. There, the swordsmen took on the orcs with the help of some spearmen who returned to battle.
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PicoBellum
PicoBellum@PicoBellum·
64 Knights vs 256 Orcs
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Unknown Player
Unknown Player@Czarus691·
Have I shared Picobellum with you? It's indie Total War. 👉 Old-school humans vs. orcs conflict 👉 Massive battles 👉 Fallen soldiers remain on the battlefield. It may seem strange, but I hate when epic battles leave no trace behind. 👉 Grand campaign
PicoBellum@PicoBellum

PicoBellum - New Strategy Indie Game - Preview Trailer PicoBellum is an upcoming strategy game, where you can fight siege battles, field battles, and conquer the world in a grand campaign. Wishlist now! store.steampowered.com/app/4671560/Pi…

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PicoBellum
PicoBellum@PicoBellum·
@Lizzergas I can do 640k in 6ms so 1M may be to much😅. This is another case that does not occur in practice in my case. If you zoom out without limits, yes you need to draw everything but at that level of zoom you cant see anything, so I am planning on adding a LOD mechanism
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PicoBellum
PicoBellum@PicoBellum·
@Lizzergas I did client/sim in different threads and it was just a pain with no gain. You can render one million sprites + UI with a single thread no issues. The only gain is that you don't lock/slow down the UI when the simulation lags, but if that case arrives there you have other issues
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Lizzergas
Lizzergas@Lizzergas·
Implemented an important architectural decision for Clankerfront - multithreading: - render thread - simulation thread This allows to improve, main bottlenecks: simulation, pathfinding, steering calculations... 1/2 #gamedev #indiedev #rts #raylib
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PicoBellum
PicoBellum@PicoBellum·
PicoBellum - New Strategy Indie Game - Preview Trailer PicoBellum is an upcoming strategy game, where you can fight siege battles, field battles, and conquer the world in a grand campaign. Wishlist now! store.steampowered.com/app/4671560/Pi…
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PicoBellum
PicoBellum@PicoBellum·
Human last stand 💀
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PicoBellum
PicoBellum@PicoBellum·
@FelixGARCIA794 So I programmed morale so that divisions only rout if the situation is truly bad, that way the players can't complain. It also depend on the quality of the unit, the worst higher the chance it will rout
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PicoBellum
PicoBellum@PicoBellum·
@FelixGARCIA794 How it could be programmed is that a random unit can panic if some condition is met and that unit would infect the others causing a mass rout. The problem with this is that it is too random so hard to balance, if the group routs for no reason it is frustrating for the player
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