
Ben Morgan
3.1K posts

Ben Morgan
@Pieguy178
27 year old Biochemist; d&d enthusiast; respecter of art





Crimson Desert players are asking for refunds due to the game's terrible clunky controls. "Whoever designed the control scheme should seek employment with the devil."


There is a TRAIN in Crimson Desert. You can climb onto the train and travel the world as well.



Crimson Desert early impressions from content creators: • "Yes, the game is real. Yes, it's f*cking awesome" • Combat feels fresh. Takes some practice but plays unlike any combat system they've seen before. • The target audience is "content lovers" and those who love getting deeply immersed and exploring every nook and cranny • Massive amount of content, this isn't a game you can finish in a few days • Creators got to play around 6 hours with the preview embargo landing on March 4th #CrimsonDesert #PS5 #Xbox #PC




I've mentioned that YouTube uses AI to allow a video poster to 1 tap respond to comments based on what it thinks you'd say. Obviously I don't use it, but there it sits.



I have a problem with the Keepers of the Flame league. There's a LOT to like about Breach v2. - The encounters are fun! - The genesis tree is a great concept! BUT: I seriously dislike how keepers and last patches in general have made access to INCREDIBLY well rolled items almost trivial. Items with 3-4x T1-T2 mods are now almost trivial to access in many cases. This happened in mercenaries, memory items, shipping in kingsmarch and is now in an extreme state in Keepers. Items that were previously Why this is a problem: - Rare drops pretty much don't matter at all anymore in the endgame - The system itself has made similar systems like memory strands, shipping gear obsolete - Fractured drops barely matter anymore - Expedition, Delve & Ritual are on all life support - Sources of exotic mods like incursion are barely relevant. Rares with mods that usually would require thousands of chaos orbs or a well structured strategy using fractured items and different systems are now sold for less than 10 chaos... while 5-6 linked. Personally I always found Expedition/Rog to have the perfect balance of effort, reward and randomness. The league gives you control, you occasionally create great items, but it doesn't make everything else obsolete. I don't think anything can or should be done anymore in this league. Now don't get me wrong. I LOVE the keepers-tree. I think it should stay in one form or another. The other branches of the tree are pretty nice. However, I think the equipment-branch needs to become way weaker. Changes I'd like to see NEXT LEAGUE: - T16 monsters becomes slightly weaker to account for defenses being less accessible - Keepers tree stays, but the tree doesn't spit out endless 6links and 3x T1+ items anymore. It should still do so rarely, but not with the overwhelming odds it does right now. - Shipping&Keepers are less likely to roll T1 bases and T1-T2 mods. - Memory items become a little bit more rare - Shipping provides less well rolled items What do you think? Do you share the same sentiment?







@Ki11ersix I miss the minimap so much. The first few hours were somewhat awful while I was getting used to the compass. The enemy radar is nice, but not seeing pathways, friendly npcs and legendary loot near me in that corner sucks. I really hope they bring it back. For now, I'm making due.


















