Pimit

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Pimit

Pimit

@Pimit8

I make Fortnite maps | Founder @GridsnapFN

Los Angeles, CA Katılım Haziran 2019
1K Takip Edilen2.3K Takipçiler
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Pandvil Network
Pandvil Network@PandvilNetwork·
Survive Lava For The Brainrots | Ghost Event 👻 Teaser Trailer February 28: 🇺🇸 4PM EST / 6AM JST 🇯🇵 March 1: 🇺🇸 6AM EST / 8PM JST 🇯🇵 See you this weekend!
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Pimit@Pimit8·
@WoykaTV Had a similar issue with clearly non infringing assets being market as otherwise
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Woyka
Woyka@WoykaTV·
GG I can't push a new update. Moderation rejects a version because they think there's an IP infrigement while the assets were already double-checked and there were no problems before. Appealed the decision but I guess I'll have to wait for hours before it gets accepted :)
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Pandvil Network
Pandvil Network@PandvilNetwork·
VALENTINE'S ADMIN ABUSE 💕 | Teaser Trailer We will be hosting an admin abuse event in Survive Lava For The Brainrots today at 4PM EST Map Code: 7010-1326-0620
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david
david@davidefinitely·
i’m never deleting the citizen app
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Pimit
Pimit@Pimit8·
Number one priority for UEFN should be speeding up the workflow. It keeps getting slower. At this point, 20% or more of my time in the editor is just waiting.
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Pimit@Pimit8·
Easy $1000 thanks @Lazarbeam
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Pimit@Pimit8

@Lazarbeam I made a 5000 VBuck purchase that kicks everyone in the game (except you) back to the Fortnite lobby. Not republished yet I'll lyk when it is: 5039-4845-2847

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Pimit@Pimit8·
@Lazarbeam I made a 5000 VBuck purchase that kicks everyone in the game (except you) back to the Fortnite lobby. Not republished yet I'll lyk when it is: 5039-4845-2847
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Pimit@Pimit8·
@tomjank Twitter is what convinced me to switch and now I'm getting mixed signals 🥲
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Tom Jank
Tom Jank@tomjank·
@Pimit8 It’s amazing until it isn’t 💀
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Tom Jank
Tom Jank@tomjank·
#UEFN PSA: Scene Graph has broken my heart. I've been a huge promoter of scene graph for the past year but I want me to make something clear about the current state of it: DO NOT USE IT IN A PUBLISHED PROJECT. Or at the least, use it as little as possible. Even basic features that have worked for months seem to be fraying at the edges. For example, for nearly three weeks there was a bug where if a mesh was distance culled, it would be culled forever and never come back. In this update, they made "quality of life" changes to the prefab editor that has made it actively worse to use, which makes me feel like no one is working/testing with OUR version of Scene Graph. They released a "Alpha Tycoon" template to teach people scene graph but it is already outdated and broken because they completely removed Scene Events in a mini update yesterday (not to mention the scene events they were using were internally outdated the day it was published). Which makes me feel like there is a massive disconnect within the studio on where Scene Graph is even at. The tough thing is, I really do love Scene Graph. When it is working, it is absolutely amazing. There is so much potential there and we are begging them for more key components (damageable, in-world umg, skeletal mesh). I would love to keep using Scene Graph but I need to warn anyone that is thinking of using it when they see cool SG-related posts all over twitter. In the meantime, I'm not sure what I will do. With the Unity in Fortnite announcement, maybe I'll start watching tutorials for that. At the end of the day, I want to make games and I had hoped Scene Graph would make that easier but so far, it has made it much more painful.
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Pimit@Pimit8·
@EldoraanGaming @TimSweeneyEpic It feels odd that Unity devs would benefit from Fortnite integration before UE5 devs. UEFN would still be the long term plan
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Eldoraan Games
Eldoraan Games@EldoraanGaming·
@Pimit8 @TimSweeneyEpic One would think, but I don't see why they would have gone through 2-3 years of trying to make UEFN stable enough to run their BR... if they were just going to allow devs to use Unreal 5 anyways.
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Eldoraan Games
Eldoraan Games@EldoraanGaming·
@Pimit8 @TimSweeneyEpic It won't affect UEFN devs at all. UEFN does it's thing, Unity does theirs and Tim said it all goes through an API.
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DolphinDom 🐬 | Dominic Catelani
Game #3: Fortle I think this remake is my favorite so far. The animations are just perfect. They really make the game feel alive. I wish I could animate the text. I thought about making the text part of the material, but I’m still a material noob. @FNCreate #UEFN #Verse @TimSweeneyEpic - 100% Verse UI built with Material Blocks and parameter control that animates the bounce on letter input, letter reveal, shake, and victory jump - Local sound effects play directly from each machine (idle SFX or gameplay triggers) - Career statistics board - 14,649 guessable words, 2,241 of which can be the answer. (filtered out profanity) Since some people have asked, I’ll release a public code after Game #5 is finished. (That doesn’t mean I’m stopping at just five.) All of these will be playable, I just don’t want to launch with only three games and have a total playtime of around ten minutes, which could hurt the game’s chances in Discover. Game #4 coming right up next week. Your hint: 🦖🛜
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