Popsicc designs

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Popsicc designs

Popsicc designs

@Popsiccdesigns

Boutique artworks and custom paint projects - https://t.co/F64fU8QqXv

Ontario, Canada Katılım Ekim 2023
124 Takip Edilen459 Takipçiler
Popsicc designs
Popsicc designs@Popsiccdesigns·
@HLTVconfirmed @stavnCS Of course an ultra aggressive player won't like animgraph 2 as it fixes the missing animations that visually telegraphed movement changes. The "donk" swing was abusing broken animations, even if unintentionally. Donk is so skilled that it won't matter tho
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HLTV Confirmed
HLTV Confirmed@HLTVconfirmed·
"I had a FACEIT game the other day where I played with donk and I asked him what he thought of [Animgraph2]: He's not happy. But he's still destroying, so I don't think it matters for a guy like him" - @stavncs How are you finding Animgraph2 so far? 🤔
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@eugenio8a8 @CounterStrike Thanks for the insight! I think a ton of people (me included) would love for aim punch with armour to be totally gone from the game though :) Great job as usual!
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eugenio8a8
eugenio8a8@eugenio8a8·
So, I tested armored aimpunch in CS2 vs CS:GO, and the results might surprise you. Yep, clickbait title. They’re the same. Here’s the video comparison with the AK-47, followed by the graph. Max CS2 value: 0.478784 degrees Max CS:GO value: 0.478100 degrees @CounterStrike
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@atConsigliere @iamcs2kitchen You must have never played csgo because that is where the animation comes from. That "slide" animation is critical for identifying stopping and strafe direction changes
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Consigliere
Consigliere@atConsigliere·
@iamcs2kitchen Love you kitch! But you can't deny , having gliding legs in most important mechanics in the game is unacceptable
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CS2 Kitchen
CS2 Kitchen@iamcs2kitchen·
Wide swinging + Shoulder Baiting (AnimGraph2 Comparison) red - ag1 blue- ag2
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@CounterStrike Y'all are on fire!!!! Love these updates that have been addressing the core issues with cs2 :)
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CS2
CS2@CounterStrike·
Not mentioned in the Release Notes, leaving soon from the Armory: - Train 2025 Collection - Sport & Field Collection - Sugarface 2 stickers - Elemental Craft stickers
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@eugenio8a8 @CounterStrike Yup, fixed and confirmed my testing before - in cs2 it would only show during recoil reset and was very unintuitive and confusing. Now it always shows. Wish armored aimpunch was complexly gone but at least this is fixed.
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eugenio8a8
eugenio8a8@eugenio8a8·
Visual aimpunch with armor is back on the menu. You can clearly see that when I get hit, the angles change together with the player camera. You see the angle value in the left side pay attention to the pitch value (the start value with 1.34) @CounterStrike
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@iamcs2kitchen Nice. While the microstrafes (AD spam) look a little odd, they are infinitely more readable then AG1
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@iamcs2kitchen The difference is far more obvious if you have the models strafe going left to right (from camera perspective). AG1 animations never repositioned the rear leg and the counter strafe anim was completely missing. 👍
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CS2 Kitchen
CS2 Kitchen@iamcs2kitchen·
A direct difference between Animgraph2 and Animgraph player models when counter-strafing from an angle.
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@Kerovski What is it specifically about the legs that needs to be reworked?
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Kerovski
Kerovski@Kerovski·
I made dedicated server for CS2 Animgraph2 beta. We all had from 50 to 80 ping. (long story) But server was really good. EVERYONE said that AG2 feels way better than AG1. Movement, shooting, holding angles. We enjoyed CS again. We all agree than legs, AD spam and crouch jump must be reworked. Hope Valve will do a good job with this. AG2 is definitely an improvement.
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eugenio8a8
eugenio8a8@eugenio8a8·
I’ve seen people say the spray doesn’t feel like CS:GO, and it won’t, due to screen shake and how it’s updated. I can explain why, below is what i would need to do, but iam afraid that many would not get it, if you still want i can try to make in the coming weeks.
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@eugenio8a8 Yes, I came to the same conclusion after recording CSGO vs CS2 and overlaying them. Capping CS2 to 64 FPS shows near identical viewpunch but my comparison did show cs2 having very slight higher view punch near the end of the spray. Might be worth you testing?
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eugenio8a8
eugenio8a8@eugenio8a8·
Screen shake is tied to framerate, not tickrate, so FPS variance affects how it feels. To compare properly: View angles angular velocity → acceleration → FFT → jerk + cross-correlation (CS2 vs CS:GO). One possible tweak is increasing view_punch_decay (18 → ~25).
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@ThourCS2 Goated animation improvement suggestions from the community 😍
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Thour
Thour@ThourCS2·
Despite Valve fixing the community-reported AnimGraph 2 issues yesterday, we didn't get it in the public branch, so we can test it out in actual online gameplay over the weekend. Maybe it's going to be part of a bigger update, or they expect a few more bugs?
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@LionHeartz1337 The counterstrafe animation was from csgo and provided critical visual feedback. This will be a game changer for cs2.
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WG LionHeartZ CS2
WG LionHeartZ CS2@LionHeartz1337·
Gotta get it in servers for some extended stress testing but on the surface more info is always better in a game like CS and removing that ambiguity around what the enemy is doing on your screen SHOULD be a net buff. I think itll take time to adjust to the new counterstrafe anim but once you do I think itll be great.
Thour@ThourCS2

So, how are we feeling about the update after a day? 🤔 I personally love the changes, and I am happy they decided to make it a beta instead of forced release. Also, I wanna play DM online with AG2 so badly.

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CS2 Kitchen
CS2 Kitchen@iamcs2kitchen·
You can now place bots exactly at crosshair position in the new AG2 Branch. This is another QOL improvement that is amazing for people who want to practice flash lineup. Good job @CounterStrike
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@iamcs2kitchen Less "hoppy" and more stable. Which is much closer to CSGO. Very happy with the changes.
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Maxim
Maxim@MaximsTweets·
Dropping a video on this soon but this feels like a big deal in terms of the scope that CS2 has had since it launched
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@iamcs2kitchen @Not_Fabuloso I agree movement is feeling solid now. The animation issues are much deeper then just desync tho. The counterstrafe anim is missing, overexaggerated leg movements (crossing) and clipping issues. If they fix this CS2 is golden -youtu.be/1WzMORMNhPk?si…
YouTube video
YouTube
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CS2 Kitchen
CS2 Kitchen@iamcs2kitchen·
@Not_Fabuloso The precision, raw mechanics. People blame run and gun all the time but the truth is everything is the same. everything is more precise in actions in CS2. There is obviously a desync issue with the animations but it has been there in csgo aswell. Movement is getting close to csgo
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CS2 Kitchen
CS2 Kitchen@iamcs2kitchen·
CSGO is better than CS2 in about 10% of parameters. CS2 is better than csgo by a mile/ 1.60934 km CS2 still has many problems that are not getting fixed. I hope they get fixed. Video has no connection to my views.
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@eugenio8a8 @CounterStrike I was doing some more testing or the armored aimpunch situation. Armored aimpunch is only visible during weapon recoil cooldown after firing and It does occur offline, so it is not server related. Must use default settings when testing tho (mp_damage_scale)
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eugenio8a8
eugenio8a8@eugenio8a8·
Built a parser to extract all weapon stats from weapon.vdata into a structured data module Why? So I can script directly without digging through files Example: pull AK-47 stand inaccuracy (rad) or velocity vs spread instantly Small taste of what I’ve been doing @CounterStrike
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@STYKOcs Not having 3rd person counter-strafe animations makes movements like this super more broken in cs2. Instant change of strafe direction with zero visual cues.
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Popsicc designs
Popsicc designs@Popsiccdesigns·
@eugenio8a8 @hobshy @CounterStrike Can you replicate what I did on the video on an offline server to see if it happens? Shoot deagle and during recoil reset-get tagged in chest. I tried but could'nt get it to happen offline.We may have found the issue: server sided problem or desync/setting conflict w/ aimpunch
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eugenio8a8
eugenio8a8@eugenio8a8·
@Popsiccdesigns @hobshy @CounterStrike someone will discover what is what...iam going delululu now man ahah🤣🤣 well probably is server side only that you can see...maybe i will set a local server...but should not make a difference...i dunno anymore
GIF
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