
Popsicc designs
226 posts

Popsicc designs
@Popsiccdesigns
Boutique artworks and custom paint projects - https://t.co/F64fU8QqXv
Ontario, Canada Katılım Ekim 2023
124 Takip Edilen459 Takipçiler
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Made some more iBuypower Kato 14 holos. Up on my Etsy store - popsiccdesignsshop.etsy.com/ca/listing/441…
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@HLTVconfirmed @stavnCS Of course an ultra aggressive player won't like animgraph 2 as it fixes the missing animations that visually telegraphed movement changes. The "donk" swing was abusing broken animations, even if unintentionally. Donk is so skilled that it won't matter tho
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"I had a FACEIT game the other day where I played with donk and I asked him what he thought of [Animgraph2]: He's not happy. But he's still destroying, so I don't think it matters for a guy like him" - @stavncs
How are you finding Animgraph2 so far? 🤔
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@eugenio8a8 @CounterStrike Thanks for the insight! I think a ton of people (me included) would love for aim punch with armour to be totally gone from the game though :) Great job as usual!
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So, I tested armored aimpunch in CS2 vs CS:GO, and the results might surprise you. Yep, clickbait title.
They’re the same.
Here’s the video comparison with the AK-47, followed by the graph.
Max CS2 value: 0.478784 degrees
Max CS:GO value: 0.478100 degrees
@CounterStrike
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@atConsigliere @iamcs2kitchen You must have never played csgo because that is where the animation comes from. That "slide" animation is critical for identifying stopping and strafe direction changes
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@iamcs2kitchen Love you kitch! But you can't deny , having gliding legs in most important mechanics in the game is unacceptable
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@CounterStrike Y'all are on fire!!!! Love these updates that have been addressing the core issues with cs2 :)
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We've prepared another dish: steamcommunity.com/games/CSGO/ann…
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@eugenio8a8 @CounterStrike Yup, fixed and confirmed my testing before - in cs2 it would only show during recoil reset and was very unintuitive and confusing. Now it always shows. Wish armored aimpunch was complexly gone but at least this is fixed.
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Visual aimpunch with armor is back on the menu.
You can clearly see that when I get hit, the angles change together with the player camera.
You see the angle value in the left side pay attention to the pitch value (the start value with 1.34)
@CounterStrike
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@iamcs2kitchen Nice. While the microstrafes (AD spam) look a little odd, they are infinitely more readable then AG1
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@iamcs2kitchen The difference is far more obvious if you have the models strafe going left to right (from camera perspective). AG1 animations never repositioned the rear leg and the counter strafe anim was completely missing. 👍
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@Kerovski What is it specifically about the legs that needs to be reworked?
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I made dedicated server for CS2 Animgraph2 beta.
We all had from 50 to 80 ping. (long story)
But server was really good.
EVERYONE said that AG2 feels way better than AG1.
Movement, shooting, holding angles.
We enjoyed CS again.
We all agree than legs, AD spam and crouch jump must be reworked.
Hope Valve will do a good job with this.
AG2 is definitely an improvement.
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@Popsiccdesigns x.com/eugenio8a8/sta…
here you have how view angles magnitude scale with fps in cs2 and my old reddit post that resulted in the spray fix, somewhere there is a comparasion versus csgo in a table
reddit.com/r/GlobalOffens…
eugenio8a8@eugenio8a8
People keep asking why spray doesn’t feel as smooth as CS:GO. My answer: until frame pacing is fixed, it won’t. I made an animation of the AK-47 spray magnitude at different FPS to show how the magnitude of the view angles, changes with FPS, as it should. @CounterStrike
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@eugenio8a8 Yes, I came to the same conclusion after recording CSGO vs CS2 and overlaying them. Capping CS2 to 64 FPS shows near identical viewpunch but my comparison did show cs2 having very slight higher view punch near the end of the spray. Might be worth you testing?
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@ThourCS2 Goated animation improvement suggestions from the community 😍
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@LionHeartz1337 The counterstrafe animation was from csgo and provided critical visual feedback. This will be a game changer for cs2.
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Gotta get it in servers for some extended stress testing but on the surface more info is always better in a game like CS and removing that ambiguity around what the enemy is doing on your screen SHOULD be a net buff. I think itll take time to adjust to the new counterstrafe anim but once you do I think itll be great.
Thour@ThourCS2
So, how are we feeling about the update after a day? 🤔 I personally love the changes, and I am happy they decided to make it a beta instead of forced release. Also, I wanna play DM online with AG2 so badly.
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@iamcs2kitchen @CounterStrike This update keeps winning!
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You can now place bots exactly at crosshair position in the new AG2 Branch. This is another QOL improvement that is amazing for people who want to practice flash lineup. Good job @CounterStrike
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@iamcs2kitchen Less "hoppy" and more stable. Which is much closer to CSGO. Very happy with the changes.
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If you are unable to notice a difference, look for the crossing of legs. In the newer version it is wider and cleaner. In simple words it looks like less steps are being taken. Less movement to track.
Thour@ThourCS2
Counter-Strafe Animation in Old vs New AnimGraph2 ‼️ > It bends the player model slightly when opposite key is pressed in AnimGraph2.
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@MaximsTweets If you want a reference to the suggestions I've made ( I was the dude on Reddit making the csgo vs cs2 animation comparisons). They implemented all of them. I did a video compilation here m.youtube.com/watch?v=1WzMOR…
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@iamcs2kitchen @Not_Fabuloso I agree movement is feeling solid now. The animation issues are much deeper then just desync tho. The counterstrafe anim is missing, overexaggerated leg movements (crossing) and clipping issues. If they fix this CS2 is golden -youtu.be/1WzMORMNhPk?si…

YouTube
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@Not_Fabuloso The precision, raw mechanics. People blame run and gun all the time but the truth is everything is the same. everything is more precise in actions in CS2. There is obviously a desync issue with the animations but it has been there in csgo aswell. Movement is getting close to csgo
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@eugenio8a8 @CounterStrike I was doing some more testing or the armored aimpunch situation. Armored aimpunch is only visible during weapon recoil cooldown after firing and It does occur offline, so it is not server related. Must use default settings when testing tho (mp_damage_scale)
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Built a parser to extract all weapon stats from weapon.vdata into a structured data module
Why? So I can script directly without digging through files
Example: pull AK-47 stand inaccuracy (rad) or velocity vs spread instantly
Small taste of what I’ve been doing
@CounterStrike
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@SwisherCS @CounterStrike That plus three years of CS2s broken third person animations :( youtube.com/watch?v=1WzMOR…

YouTube
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@STYKOcs Not having 3rd person counter-strafe animations makes movements like this super more broken in cs2. Instant change of strafe direction with zero visual cues.
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@eugenio8a8 @hobshy @CounterStrike Can you replicate what I did on the video on an offline server to see if it happens? Shoot deagle and during recoil reset-get tagged in chest. I tried but could'nt get it to happen offline.We may have found the issue: server sided problem or desync/setting conflict w/ aimpunch
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@Popsiccdesigns @hobshy @CounterStrike someone will discover what is what...iam going delululu now man ahah🤣🤣 well probably is server side only that you can see...maybe i will set a local server...but should not make a difference...i dunno anymore
GIF
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