@EllesmereGaming Does the addon change ANY cvars on installation, if so is it documented which so one could restore them to original state after testing?
new record low for ALL EllesmereUI addons (action bars, nameplates, unit frames, CDM, resource bars, aurabuff reminders, and cursor) enabled while in a dungeon holyyyy
People seem to agree that addon devs should be compensated more but those that have the power do change this, never seem to do so. Even just contributing a single digit percentage from selling your UI to the original addon devs would go a very long way and not hurt the big guys.
@FwoiblesWoW That makes sense and is fine, HOWEVER when these long maintenance periods also bring in a bunch of changes that are intentional (like no gold in old raids), there should probably be patch notes for this posted at the same time as servers come up or before they come up.
What is going on with these Classic patches with no content, but new bugs? Fair question, without seeing under the hood this probably seems like madness. Let me shed a little light.
Classic sucks. Aight, wait for that to get screenshotted, and lets move on! Classic sucks to deal with from a Live Ops/Server/Code point of view, because Classic is by design an "older" version of the game its not under constant development and doesn't receive a constant feed of update patches, it often sits around for long periods of time, while it's doing that it's code is getting *old*. We would frequently run into issues where Classic versions of the game would hit crashes and bugs that we had fixed in Mainline long ago. When things would go wrong in Classic, engineers would have to travel back in time to re-read how the old code was doing things vs the new hotness they were used to working with and debugging more often.
The way to fix this, is by having Classic flavours of WoW in the merge chain so if we fix code in mainline, it gets merged and fixed in Classic. We've been careful and gun-shy around this because well, there's a whole crap ton of Wow flavours around these days and a lot of code going in everywhere, we don't want to constantly be having to re-QA the entire game constantly just in case something merged into Mainline broke something in a Classic flavor. But, that leads to the above mentioned code rot, so as part of a deal that Server & Live Ops made with the Classic team, we're pushing them to more frequently "suck in" new code and get them back in parity with Mainline so that we're not constantly juggling 2, 3 or 4 different versions of our codebase on Live.
The side effect for you is you're going to see more of these content-empty patches and sometimes (but hopefully not too much!) these odd bugs to appear that are the result of some new merged code not playing nicely with some Classic content. We're going to get better at this whole process the more we do it and Classic QA will get better and better at finding the things we missed, and Engineering will get better about not setting Classic up the bomb as our versions get more closely aligned.
But yep, if you wondered why we keep patching things for no reason, heres our reason!
@Mortdog@cowloverj I've been offered Category Five twice on EUW while the patch is live. It gives a Kraken Slayer, but you don't gain any of the other benefits.
@stanzillaz@bunjavascript Not really necessary if it's a one-off running thing, and ts-node works right now, assuming you don't have "ts-node" specific tsconfig that we ended up having... tsx has worked for us out of the box quite consistently so it's easy to use, and we dont end up with weird configs.
@Putrohunt@bunjavascript I tried that but there was something else not working when I switched back to ts-node, worth the change you think? It really just runs a super simple script.
So uh, @WarcraftDevs - these changes just never came to live. The hunter trinket is still Stampede/Dire Beast across specialization, is this something we should not be giving to hunters since it won't get fixed, or?
@WeakAuras Here’s a currency tracker I made, should handle part of the request. If more is needed, leave a comment otherwise I’ll add it as patch progresses!
wago.io/CrestTracker
Who wants to be the first to create an aura that explains the new gear upgrade system to people and/or handles it for them with a shopping list? #Warcraft
@DoolB_SV yes, it works with active pets. like I’ve commented elsewhere these are made to match the fight - these ‘buckets’ separate classes along 3 axes, and the trinkets are a nod to those roles
@Anshlun If Antumbra doesn't count as a special weapon then neither does Rae'shalare regardless of the item quality tag it receives. If Antumbra wasn't special due to it essentially acting as higher ilvl weapon, then the exact same can be said about Rae'shalare.
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@von_wordup@ScripeWoW Yes but it's what he (presumably) meant and misspoke I guess? The mastery would cause DRs since it applies rating, so presumably (hopefully) just bad wording :)
@Putrohunt@ScripeWoW that's not DR though right, that's just modelling the buff. Seems something is really lost in translation cos this is just override level stuff to throw in there
First off - great kill from Echo & happy they get to relax now
Unironically though @ScripeWoW how are you tossing about you adding in stat DR for SimC like it's secret tech when it's been there from SL launch? It wasn't special for Jailer and modelling Boon is simple