Quants Gaming
3.1K posts

Quants Gaming
@QuantsCrypto
Gaming since the early 2000s with a passion that never quit. I'm all about exploring new tech, diving into crypto, and cooking ideas that push humanity forward.
Katılım Nisan 2012
1K Takip Edilen538 Takipçiler

$130k+/month brands are quietly switching to ultra-realistic AI UGC
not influencers
not studio shoots
not expensive creators
just videos that look exactly like normal skincare content
morning routine
bathroom lighting
simple product close-ups
it feels like a real creator showing their routine
most people never realize it’s AI
the skin texture
the lighting
the casual camera angle
everything feels native to the feed
that’s why these ads blend in so well
ai generates the creator
ai generates the scene
brands produce dozens of variations per product
same product
new “creator” every video
unlimited creative testing
rt + comment “ugc” and i’ll send the framework
(follow for dm)
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@signal_house_ai The production quality here is insane considering this is fully AI generated. No crew, no location — just prompts and Kling 3.0.This is where generative AI is actually going. Not chatbots. This. 🔥
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She doesn't arrive. She commands attention.
Custom motorcycle. Fashion editorial. One AI-generated spot. No set. No crew. No production days.
This is what Signal House builds for fashion & automotive brands. 🎬
▶️ youtube.com/shorts/Ll0vXVi…
#CinematicAI #AIVideo #MotorcycleLife

YouTube
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THIS IS HOW YOU CAN MAKE YOUR OWN AI MODEL
x.com/AiwithTyler/st…
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This guy is playing Resident Evil 2 in a full VR setup with a walking simulator, looks insanely immersive 🤯
🎥 @VirtuixOmni
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ARIRANG tracklist just dropped, ARMY are we okay?!? 🤯💜 #BTS_ARIRANG
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I built an AI engine that fully automates YouTube uploads.
Research → Script → Voiceover → Edit → Upload. All automated. Zero editing.
Got 2,000+ views on a brand new channel in the first week.
I’m giving away the full repo for free.
Comment "RUSHI" and I’ll DM you the link.
(I've always wanted to do this 😅)

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🚨 BREAKING: Someone just made 70B parameter models run on a single 4GB GPU.
It's called AirLLM. No quantization. No distillation. No pruning. Just raw 70B inference on hardware that costs less than a dinner.
You can even run Llama 3.1 405B on 8GB VRAM.
Here's how it works:
→ Decomposes the model layer-by-layer
→ Loads only one layer into GPU memory at a time
→ Runs inference, moves to the next layer
→ Prefetches the next layer while computing the current one
→ Supports 4-bit and 8-bit compression for 3x speed boost
No cloud API. No $10K GPU. Just pip install airllm and go.
Here's the wildest part:
It supports almost every major model — Llama, Qwen, Mistral, ChatGLM, Baichuan, InternLM — and it auto-detects the model type. One line of code to load. One line to generate.
Works on Linux, macOS (Apple Silicon), and even Google Colab free tier.
Your old gaming laptop can now run the same models that needed an A100.
100% Open Source. Apache 2.0 License.

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Introducing cara-3, the fastest real-time avatar model on the market.
Cara model delivers unmatched realism with sub-180ms response times, setting a new industry standard.
70% of users prefer video over voice.
Every pixel is generated in real time, unlocking natural eye movement, micro-expressions, and emotional subtlety so each conversation feels real.
Comment "CARA" for 500 free credits.
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#Pokemon was cool… when we were kids. But what if the ultimate creature-collecting experience grew up with us? Enter Illuvium, the ultimate open-world beast that’s about to become the Pokémon for adults. Stunning 3D creatures you can actually own, fuse, battle and trade.

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Stop prompting AI to "make me a landing page."
200+ hours testing taught me this:
Generic prompts → pretty pages
My prompts → pages that sell
The pack includes:
→ 3D Landing Hero Section
→ Sentient 3D Core
→ Cyberpunk Volumetric Shaders
→ Microlender Protocol
→ Hyper-Futuristic MCP-2099
Like + reply "PROMPT" for the library.
(following required for DM)
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Introducing the Hedra Omnia and Avatar API🔥
Two models. One API. Built for whatever you’re creating.
Omnia → short-form precision.
Full camera control. Body motion. Scene direction. From a single image.
Avatar → long-form endurance.
Up to 5 minutes uncut. One generation. Real dialogue. No stitching.
Short-form ads. Podcasts. Music videos. Cinematic UGC. If you’re building with AI video, this is your backend.
The Hedra Omnia and Avatar API is available now.
First 1,000 followers get the official Avatar Guide. Reply “HEDRA API” and get it dropped in DMs instantly. GO
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Quants Gaming retweetledi

The new @illuviumio Arena Patch just dropped and it fixes 90% of the things wrong with the old Ascendant Arena.
It also greatly simplifies the game bringing us one step closer to having a product people don't abandon after 5 minutes.
Quick Breakdown 👇
Stats Bonus > 40%
Level Bonus > 60%
Bot opponents now have stats based on the average player collection in the match
The Ranger also gets a stat boost based on your collection
You can now buy XP Boosters for your collection.
30 days 3x > $6
30 days 7x > $15
There are several other options.
Most Illuvial Omegas have been adjusted so they can be explained in half a sentence. The language and overall effects have been greatly simplified.
Notable:
- Umbre doesn't go untargettable
- Jotun doesn't steal AD and AS
- Vermilliare doesn't gain dodge
The Synergies changed less, but they've been simplified as well.
Also they activate at 2/3/4/5 across the board, making it easier to understand.
Notable:
- Air gains energy resistance instead of dodge
- Earth gains physical resistance instead of Mitigation
Composites changed far more drastically in that their use is more consistent.
There are 10 unique uses:
Classes:
- At 75% and 25% HP
- Each 3rd attack
- On Ally Faint
- Every 8 seconds
- On start and takedown
Affinities:
- First 10 seconds
- On Start
- On Omega
- After 10 Seconds
- On Any Faint
Only 18 Forge Augments remain, they are quite simple like stealing energy, gaining damage or reduction.
Ascendant has returned:
In short, this is a 1v1 gauntlet game mode. EXP Gain is faster, dealing damage to your opponent is WAY faster, and more.
Notable:
- Only 6 stage 1's required for stage 2.
- Moving Illuvials costs credits
- Large credit infusions each round
- 4 wins from either player ends the game (maximum)
- Players get a weapon OR drone augment every round
I am personally very excited to try Ascendant on the testnet build. Who wants to 1v1?

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You can now run GLM-5 locally!🔥
GLM-5 is a new open SOTA agentic coding & chat LLM with 200K context.
We shrank the 744B model from 1.65TB to 241GB (-85%) via Dynamic 2-bit.
Runs on a 256GB Mac or RAM/VRAM setups.
Guide: unsloth.ai/docs/models/gl…
GGUF: huggingface.co/unsloth/GLM-5-…

Z.ai@Zai_org
Introducing GLM-5: From Vibe Coding to Agentic Engineering GLM-5 is built for complex systems engineering and long-horizon agentic tasks. Compared to GLM-4.5, it scales from 355B params (32B active) to 744B (40B active), with pre-training data growing from 23T to 28.5T tokens. Try it now: chat.z.ai Weights: huggingface.co/zai-org/GLM-5 Tech Blog: z.ai/blog/glm-5 OpenRouter (Previously Pony Alpha): openrouter.ai/z-ai/glm-5 Rolling out from Coding Plan Max users: z.ai/subscribe
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🚨 INTRODUCING: @claudeai just got a huge upgrade today
Claude Opus 4.6 can now build iOS/Android apps
And help you PUBLISH them on the iOS/Apple + Google/Play app stores
We just launched Shipper as a way to empower Claude to:
✅ Build complete mobile apps
✅ Recreate existing apps
✅ Assure iOS & Android compatibility
✅ Autofill listings for both app stores (app icon, images, descriptions, keywords, privacy policy etc)
Claude Opus 4.6 can do all of the above in one prompt for ~$0.17/app... Publishable from the first prompt & built in 5 mins, not months.
You can try it on Shipper by asking Claude to "create a mobile app for my business" or "create an iOS app for my idea".
To celebrate this huge step forward, if you comment "SHIP" I'll give random free get free credits.
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