Quaternius

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Quaternius

Quaternius

@quaternius

3D Artist and maker of free assets! 🕹️Game Assets : https://t.co/UvugQ3uuUx 💜 Support me : https://t.co/qnHF7Ajhzi

Katılım Ekim 2015
564 Takip Edilen22K Takipçiler
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Quaternius
Quaternius@quaternius·
What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity? Just released! There's a FREE version with a ton of the anims quaternius.itch.io/universal-anim… Huge thanks to @SplineMr who helped me! Follow him
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Quaternius
Quaternius@quaternius·
@PHRISK3D Damn, I'm a big fan of your work! your environment work on valorant/cs has been a huge inspiration and I've used it as reference many times. Didn't know you worked on Saints Row too.
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LYDIA ZANOTTI // PHRISK
LYDIA ZANOTTI // PHRISK@PHRISK3D·
@quaternius ahhh this reminds me of when we had to make these for Saints Row over a decade ago. Forza also does parallax interiors very well.
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Quaternius
Quaternius@quaternius·
Fake interior mapping is so cool. Made this shader that randomizes between cubemaps for interiors and curtains for the upcoming City Kit. #gamedev
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Quaternius
Quaternius@quaternius·
@0xX3r0 It's a shader on a plane that displays a cubemap texture of a room(just a texture that has all sides of a room) and calculates the angle of that cubemap relative to the player's camera view. There are no extra viewports or cameras, since that would be more expensive
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Xero
Xero@0xX3r0·
@quaternius Can someone explain? I assume viewport of some kind stacked directly behind it?
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Quaternius
Quaternius@quaternius·
@BeardScript 😄Jajajaja dale! Ahi te agregue en Discord, recien veo que no te tenia.
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P. Martin Ortiz 🧉
P. Martin Ortiz 🧉@BeardScript·
@quaternius Que fichas nos dá el río de la plata!! Estoy en Liverpool pero cuando ande por tus pagos te aviso. Hacé lo mismo si andas por acá en algún momento.
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Quaternius
Quaternius@quaternius·
@Arusenpai Yeah I'm pretty sure it is, though they must have a ton of other stuff on top.
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AruZen
AruZen@Arusenpai·
@quaternius This is the same trick use on Spiderman on PS4? on that game works amazing
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Jettelly Inc.
Jettelly Inc.@jettelly·
Moong is working on their Souls-like combat prototype in Godot, adding a heavy hammer with strong impact, hyperarmor, and smarter AI updates. ⚔️ See more: reddit.com/user/moongamin…
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Quaternius
Quaternius@quaternius·
@Bitgamey Thank you so much Lee! I’m really lucky that what I love making is something the game dev community likes 😄
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Bit Gamey (Lee)
Bit Gamey (Lee)@Bitgamey·
@quaternius Happy birthday and thanks for all you offer for the game dev community 🎂 🙏 ❤️
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Quaternius
Quaternius@quaternius·
To celebrate my birthday today, both Universal Animation Libraries are on sale. (turning 28 so 28% off seemed right😁)
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Quaternius
Quaternius@quaternius·
@binaryfire I'll for sure keep that in mind for future animation kits. Thank you!
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Raj Siva-Rajah
Raj Siva-Rajah@binaryfire·
@quaternius Awesome, going to buy both! One request for the future - would love more gun animations. The pistol ones in v1 look dope. A couple of long gun animations (machine gun & shotgun) plus a shoulder mounted one (for RPGs) would be perfect.
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Raj Siva-Rajah
Raj Siva-Rajah@binaryfire·
@quaternius Happy birthday! Do both libraries share the same rig, so animations from each can be mixed on the same character?
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Jettelly Inc.
Jettelly Inc.@jettelly·
Quaternius made Universal Animation Library 2, a collection of animations built around a shared humanoid rig for easier reuse across different engines and projects. 🎬 See the details: jettelly.com/blog/universal…
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Quaternius retweetledi
Adam
Adam@nihdao·
I'm building a "collector" version of my Threejs game after #ThreejsJourney challenge votes session with my open-sourced code! Adding skins and spaceships was ridiculously easy thanks to @quaternius free models and atlas UV mapping. Honestly feels like coloring book mode for devs!
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P. Martin Ortiz 🧉
P. Martin Ortiz 🧉@BeardScript·
More progress of this @threejs demo with Rogue Engine. I added Navmesh and enemies. Super easy thanks to @isaac_mason_ 's amazing work. Enemy agent component was mostly vibe coded, with surprisingly good results. What's next?
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