Ralf
883 posts

Ralf
@R4lfXD
Live @ https://t.co/iEMKSIUp1C for FIFA/FC mods @ralffootballyt
Vietnam Katılım Ocak 2013
1.4K Takip Edilen76 Takipçiler

Esports has been missing one of the most powerful dynamics in sport.
A real national-team format.
Club competition matters.
But nation vs nation hits differently.
You naturally feel closer to players when they represent your country.
That is why this works.
If Esports Nations Cup is executed well, it can become more than a tournament.
It can become infrastructure.
Support your country and follow the journey to glory.
Link below 👇

English

@Sanchyoloye @GlobeEyeNews I'm not German but if this happened to my country and I wanted to travel, more than three months, I would travel, I won't ask for any permission, try to stop me 😂
English


Clocked how bad symmetrical controllers are once I started using asymmetrical ones
Dk how people enjoy dualsense controllers
dandorf@dandorf22
¿Cuál os parece más cómodo?
English

@GaryCollins99 @OfficialCutzy The only reason Fifa nostalgia is a thing is gameplay and rosters. There is a reason why it is "nostalgia" - emotion, not objective truth.
English

@OfficialCutzy Aw shut up up ya fucking bootlicker.
Theirs a reason why fifa CM nostalgia is trending and it’s because the recent verisons of CM have been absolute wank.
English

What's exceptionally maddening with this is the tireless efforts of content creators to get more significant changes to Career Mode just for randomers to say the bare bones rubbish we were playing almost a decade ago was better.
What a dangerous precedent "less is more" sets.
Mike 🧢@M1878D_
What a game 17 was, we had it all
English

@bxnlufc @OfficialCutzy Training was way more abusable back then, training plans are much better. They also added changing positions, improving weak foot and skill moves, YA games.If you say these are useless, just say FIFA 17 was your first game and you were 10. We were going mad for YEARS about these.
English

@OfficialCutzy there’s too much going on in new games, too many exploits, training was a terrible addition, so was the scouting network; i think the only good additions were the kits changing badges according to leagues and the graphics to be honest
English

@markuscarrus_1 I am no fan of Goldbridge, but is not mistake-less. He has more of a PE teacher vibe than Ole. Ole at least lost it at someone on the sidelines every other game, Carrick does nothing when we are losing.
English

Maybe newer players havent seen this but bro but how GOOD were these old login screens
I remember coming home from school and opening league and getting a rush of adrenaline before i even load into a game.
We NEED NEED NEED these back either new ones or a way to visit old ones when we are logging in.
is this possible? @RiotPhroxzon
English

@Hometime4You @AH27502 @DiscussingFilm @HBO Damn, you should make some youtube videos about the craft so we can learn from you 😁
English

@AH27502 @DiscussingFilm @HBO Thanks. But yeah I'm retired now not looking for work.
Just wanted people to see how terrible most movies look today and how easily it can be fixed.
English

@Sheep_Esports Caedrel is a spoiled kid who wanted LEC handed to him on a silver platter without any sacrifices, using his audience as a pretext by putting pressure on Riot to get a slot.
Since they did not give it, he cowardly decided to drop the project, his «esport dream» was fake 👍
English

Forget ‘CCB’ and ‘WCB’. Forget ‘dropping in during build-up’. The best things don’t always come in threes.
An appreciation of Lisandro Martinez, Harry Maguire and the art, beauty and simplicity of a good old-fashioned centre-back partnership nytimes.com/athletic/69796…
English

@RiotPhroxzon Please you need to touch the XP. Roaming so is dead. I don't want to be double punished for getting counter picked.
English

Patch Preview 26.02!
Gameplay Thoughts
- Game Time & Snowballing: For the most part, our metrics around snowballing have come in and they're not looking any higher than last season (and for average play are lower). This is pretty much the same across every region.
Game time is also looking slightly longer in each region, and even moreso given that the game starts earlier.
But at the same time, players have reported that games feel a lot faster. We have a few hypotheses:
Certainly, downtime with more frequent minion spawns and homeguards makes it feel like there's constant action happening.
Hitting towers and getting those chunks of damage from crystalline overgrowth both feels more rewarding (and more confronting on the receiving end), so it feels like progress is being made faster, even if it's not actually that much faster.
Barons are being taken earlier, since they're spawning again at 20 minutes, even though Baron takes are a bit weaker than they were before (gives +150G instead of +300G), so games don't typically end after the first Baron push. Players have often associated the first Baron take with the game being over, but that is a bit less of the case this Season.
For now, we're not going to make any changes to Snowballing and Game Length, but will continue to monitor how things play out.
Balancing the needs of the Summoner's Rift audience is pretty tough. There is a section of the audience who really enjoys the slow, methodical form of "Classical Chess/League" and at the same time, there are some sections of the audience who love "Blitz Chess/League".
While we don't intend to go all the way down to Bullet chess speeds, we also need to be very responsive to the needs of our audience, especially global players and younger players who are often looking for a game with less downtime and faster pacing. At the same time, we don't want to move so quickly that we're alienating our long time core players who might be looking for a slower, more strategic game. We'll continue to fine-tune this over the course of the season.
Vision: The amount of vision has also been a hot topic. We've heard a lot of your discussions on Faelights and the overall state of vision. We've opted not to do anything to do them for 16.2, but are in active discussion for 16.3, especially in terms of how they affect early jungle ganks. Otherwise, we're not planning anything major until Pro Play starts.
Role Agency & Strategy: We're going to hold a little bit on taking a definitive stance on which roles are most and least powerful, we don't feel any are so out of line that we need to act now. It's been fun to observe how some players are putting roles at the top of their tier list and different players are putting the same role at the bottom (cough ADC cough).
There are a lot of things for players to optimize here, but so far, we've been pretty happy with how the game, especially in the mid-game feels a bit more strategic; should I greed tempo to get an Overgrowth proc here, should I push next wave to try and get that turret chunk for gold.
Bugs & Features
- [Fixed] Draven Q: Bug that was causing reduced damage has been micropatched onto Live
- [?] Dropped Inputs: We've been actively triaging some reports of dropped inputs on 16.1 when sequencing abilities. Things like Q -> Hydra -> W on Fiora working differently in 15.24 compared to 16.1.
If you have any more examples of these, please pass them over, so we can track them down.
- [16.3] Support Quest + Control Ward Bindings: We've been testing 2 changes to address some of the bad feels around control wards. The first is to put the control ward in the role quest slot at the start of the game (this has some weirdness with how the UX of the slot is conveyed and can be confusing to players).
We're also testing an option where control wards can be double bound to both the role slot and the item slot where you hold it in your inventory.
We've also been investigating whether we should be reverting V be defaulted back to caution ping and to re-bind the role quest slot to a different button.
- Cassio: Please remember to buy boots on Cassio, she has feet now
Ranked
- [16.2] Champ Mastery: We're actively resolving an issue where Champ Mastery grades are higher than normal in certain situations (S's in situations where it's not warranted)
- [16.2] Aegis of Valor: We've resolved an issue where in <1% of games Aegis of Valor was not proccing in situations where it should (eg. when autofilled)
- [16.2/3] Start of Season LP: For players in OCE & China who played games during the period where Ranked placements were compromised, we will be granting players bonus LP for games played during that period
- [16.2] KR and JP Ranked Climbers: For players in Korea and Japan who started their climbs during the compromised period, we're also looking to remedy their situations sometime during Patch 16.2.
- We're seeing reduced dodge rates across all MMR's
- We've also been seeing some successful lobby terminations for disruptive behavior and are continuing on our journey to roll this out in more regions
- But overall the Ranked changes have rolled out pretty smoothly and we're happy with how things have gone there

English

This stat is actually kinda wild to think about given how drastically different it is from western streaming. I wonder how other korean streamer demographics look? And what that might even suggest about streaming in general in Asia? 🤔
𝜗𝜚 ࣪˖ ִ𐙚 메이 ⋆˚꩜。@44meiz
i genuinely feel like this stat release was the beginning to guma’s massive hate train last year. like, after this came out, it was like a bunch of people just started to hate him
English

@nelsonvillee @indykaila He already fucked up once with Spurs, Forest was his break, and he does it again...
English

@indykaila Nuno Espirito Santo getting sacked twice in a single season is a major setback to his career.
Man needs a break to reset
English
Ralf retweetledi

I am so here for it
☈ッ@TheFergusonWay
Because some stories at Manchester United are never really finished.
English




















