@pereyuh@ZaccoIndia@fREQUENCYCS it already works like this tho, if you hold click before you can throw, it's gonna throw when you can throw, it's what I did in the vid.
@RNochhe@ZaccoIndia@fREQUENCYCS nah not a buffer but if your holding click before the animation finishes why not just start the throw animation even if your holding the click to early as long as your holding the button when the pull out finishes i see no reason for it not to just start the throw animation
I installed a mouse overlay just to catch this issue in a video.
Since the start of the CS2's beta, sometimes you will press to throw the nade but the nade will never be tossed away.
This is not a "wait for the animation to end and throw it" issue but something that has been a thing for 3 years now.
I will try to get more clips, these ones are fairly simple.
cc @iamcs2kitchen@CounterStrike
@ZaccoIndia@fREQUENCYCS idk, buffer causes potential weirdness, you held click and actually didn't want to throw -> still would throw... Best is just to learn the timing, game doesn't seem at fault here honestly (at release there were some weird shit with grenades but it was fixed).