@dctaylor7@DefiantLs because its a cover up I dont even think this the same guy that was driving the car I swear all these people are bots or a biting onto the bait
@DefiantLs nah this guy don't even look like the same guy driving the car the original video almost looks 1 to 1 look at the upper lip look at the nose this guy is not same guy this a fucking cover up
@RNochhe@ZaccoIndia@fREQUENCYCS oh its the release frame I guess I'm dumb my bad the pin waggle at the end of the animation seems to signal when the animation finishes maybe they could allow for inputs to be registered at the beginning of pin waggle instead of the end of it but your right it is a timing problem
@pereyuh@ZaccoIndia@fREQUENCYCS it already works like this tho, if you hold click before you can throw, it's gonna throw when you can throw, it's what I did in the vid.
I installed a mouse overlay just to catch this issue in a video.
Since the start of the CS2's beta, sometimes you will press to throw the nade but the nade will never be tossed away.
This is not a "wait for the animation to end and throw it" issue but something that has been a thing for 3 years now.
I will try to get more clips, these ones are fairly simple.
cc @iamcs2kitchen@CounterStrike
@RNochhe@ZaccoIndia@fREQUENCYCS you can always just switch weapons to cancel throw animation anyway I know you can just get ''better" timing but imo it would just feel better this way its less clunky
@RNochhe@ZaccoIndia@fREQUENCYCS nah not a buffer but if your holding click before the animation finishes why not just start the throw animation even if your holding the click to early as long as your holding the button when the pull out finishes i see no reason for it not to just start the throw animation