Reciclops

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Reciclops

Reciclops

@ReciclopsDstroy

Aliens exist

Katılım Mayıs 2026
22 Takip Edilen1 Takipçiler
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Reciclops
Reciclops@ReciclopsDstroy·
Check this game in #vibejam it’s honestly amazing 🎸🔥 ROCKRISE is a Guitar Hero-style rhythm game with Story Mode, Solo, Multiplayer, Custom Songs, achievements, hidden extras, and more. Vibe Jam by @levelsio Play: rockrise.io #vibejam2026
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ZeeLee3D - Making PROTOBALL - a Sports FPS Game
Made a video for my Cursor Vibejam 2026 entry. This is actually a ton of fun and I can't wait to keep working on it when judging is over. The game works on Mobile as well, with specific mobile controls. It's an RTS that can be played in 15-20 minutes, office workers can play during or after lunch breaks, versus each other too. Eventually we'll add competitive leagues when everything's solid and stable and balanced. I love RTS games but sometimes loathe the complexity. So this is a simple Rock/Paper/Scissors RTS Game. An RPS game! Land on the moon, establish dominance, eliminate your opponent. #vibejam All right last time I'm going to tag you guys for this I promise- @levelsio @timsoret @s13k_ @NicolaManzini @edwinarbus @cursor_ai @threejs
@levelsio@levelsio

And.....✅ DONE! The Vibe Jam of 2026 sponsored by @cursor_ai + @boltdotnew + @heyglif + @tripoai is officially closed 🕹️ 945 games submitted 🛝 242,212 players 👁️ ~12 million views on X Now me and @s13k_ will start the judging process, probably pre-vetting games first with some help from AI (like if the games load at all) and then they go on to all the judges I want to thank everyone who participated! ❤️ There's only 3 cash prizes but even if you don't win, I hope you all had fun creating things, which is the best part of AI for me, it lets me create things I could never have dreamt of making before It's already clear to me from the submissions that AI's ability to help you create beautiful and fun games has progressed a lot, last year's games looked clunky and basic, this year's games are starting to look like stuff you could find on Steam There's no specific deadline for when judging is done but we'll try to be as fast as possible, last year it took 2 weeks I think! THANK YOU!!!

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El Nico Borja
El Nico Borja@nicoborja·
Cooked Beat World 2.0 for #VibeJam2026 🎛️ Pixel-art beatmaking RPG. Real Tone.js sequencer. Cook'n in NYC, grilled by @cthagod, unlock your boombox. Then fly to PR, fry sum reggaetón for a picó. Architected by a Producer who also DJs weddings beatworld.nicoborja.com/?ref=vibejam
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Seowoo Han
Seowoo Han@swhan0329·
Just shipped BeatPaws for #vibejam 2026 🐾 A fast-paced 3D rhythm game built with GPT-5.5 (ImageGen2), Codex Superpowers, Three.js, and TypeScript with music from Gemini/Lyria. 10 cats. 10 tracks. Duo controls. Mobile ready. Play now: beatpaws.vercel.app
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Qual
Qual@Qualzz_Sam·
You can play Vibeguys now ! Also featuring a level editor, you can create level and share them. Updates are locked for now since i've submitted it to #vibejam ( @levelsio I don't see it on the list of games , despite form submission, please help 🥲 ) link here 👇
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Play PAREHÓ
Play PAREHÓ@playpareho·
Another one from my submission to #vibejam I tried to add a few different modes in between stages to keep the game feeling fresh but I feel like this mode fell short. What would you like to see on a vertical climber stage? (Apart from being able to see a little bit more of what’s above)
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Reciclops
Reciclops@ReciclopsDstroy·
@TheJohnnyStaley Thanks!! this game was made as a love letter to 2000s Guitar Hero. After #vibejam, we’re already working on a new version with improved gameplay and a finished Endless Tour game mode (access by cheat code).
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jstaley
jstaley@TheJohnnyStaley·
anyone have any recommendations for #vibejam games to check out? there are too many to go through manually
@levelsio@levelsio

And.....✅ DONE! The Vibe Jam of 2026 sponsored by @cursor_ai + @boltdotnew + @heyglif + @tripoai is officially closed 🕹️ 945 games submitted 🛝 242,212 players 👁️ ~12 million views on X Now me and @s13k_ will start the judging process, probably pre-vetting games first with some help from AI (like if the games load at all) and then they go on to all the judges I want to thank everyone who participated! ❤️ There's only 3 cash prizes but even if you don't win, I hope you all had fun creating things, which is the best part of AI for me, it lets me create things I could never have dreamt of making before It's already clear to me from the submissions that AI's ability to help you create beautiful and fun games has progressed a lot, last year's games looked clunky and basic, this year's games are starting to look like stuff you could find on Steam There's no specific deadline for when judging is done but we'll try to be as fast as possible, last year it took 2 weeks I think! THANK YOU!!!

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André → andreelias.dev
André → andreelias.dev@andreeliasdev·
After 15 days of hard work, I'm happy to share my game for @levelsio's 2026 #vibejam The game is called Hollowlands and I'm trying my best on it. Learning a lot of new stuff in the process. My previous game development experience + AI is a powerful combination that I honestly think it's underexplored by many. What used to take weeks of development now is being done in days, allowing me to focus more on the creative part of the process. Next step: Integrating multiplayer using @colyseus by @endel who's also a fellow brazilian 🇧🇷
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Roman Shalabanov
Roman Shalabanov@RomanShalabanov·
@timsoret @levelsio From a #vibejam participant’s point of view, I wrote the following: > I’d call it “a chance to create something you didn’t think you could” using a tool that didn’t exist a few years ago, and to become a dev, an artist, or whoever you want.
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Matthew Collison
Matthew Collison@MrCollison·
Any fellow #vibejam Metalheads? I started transforming the submarine song in Floppy Brawler from SUNO pirate music to some form of heavy metal jig Try the level out on floppybrawler.vercel.app to hear the OG 😉
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Givros
Givros@givros·
You asked a lot for the prompt behind my Slay the Spire-style card game, so here it is 👇 A cozy capybara card battler with: 🎴 smooth card fan movement 🖱️ hover, drag & drop ⚔️ attack / defend cards ❤️ HP bars 👹 enemy turns 🎨 GPT Image 2.0 → assets 🧠 GPT-5.5 → gameplay logic ⚙️ Codex → full HTML/CSS/JS prototype 🎮 full playable prototype You basically take the prompt, add the reference images, and let Codex do the magic. On this account, I share my prompts, game ideas, AI workflows, and vibe coding experiments. Follow for more ✅ Like or Repost if you want more prompts ♻️ Full prompt below 👇
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Givros@givros

Codex isn’t just a coding assistant anymore. It’s becoming a full AI game-dev workspace. 🦫🎮 For this project, Codex handled the workflow by using: 🖼️ GPT Image 2.0 for the visual direction, cards, enemies, and UI assets 🧠 GPT-5.5 for gameplay structure, systems, and iteration 💻 Codex to turn all of that into a real project From cozy capybara shrine images to a real turn-based card battle game. The 2026 AI game dev workflow is getting ridiculous. 🚀 Follow if you’re building games with AI. Want the full prompt I used for this? Comment “CAPYBARA” and I’ll share it.

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VibeCreAI
VibeCreAI@VibeCreAI·
I replaced my entire game environment in one day… 👀 Every tile, prop, and even the sky background completely replaced in ONE day 106 assets. One day. No manual asset work. None. I used: Codex + GPT-5.5 + GPT Image 2 Left: code-generated Right: GPT Image 2 Guys… this is a game changer I’ve always hated doing manual asset work, so I intentionally left most visuals as code-generated before …but look at it now In a single day, the game went from placeholder visuals to something that actually feels production-ready No exporting No dragging files No asset management Just direction → generation → applied directly in-game This feels like a whole new era vibe coding + vibe art And somehow… this all came together just 9 hours before the #vibejam deadline 👀 What a journey learned a lot, had a lot of fun If you’re curious what this looks like in a real game… Go play ECO Guardian and help save the planet 🌱 #gamedev #indiedev #ai @levelsio
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