
Gojo_Enjoyer
19 posts




















I'm going to keep harping on this because it's actually such a huge bummer. We're playing an INSANELY close game of Firestorm. Our team manages to erase a nearly 300 ticket deficit and... the game ends right as we 4-cap them. We lose by 35 tickets due to the 30-minute timer.





We've reduced the starting ticket count across all Conquest maps so matches finish at a more natural pace. Previously, many rounds were hitting the time limit instead of ending when one team ran out of tickets. We'll keep monitoring feedback and data to make sure the flow of each match feels right. Siege of Cairo from 1000 to 900 Empire State from 1000 to 900 Iberian Offensive from 1000 to 900 Liberation Peak From 1000 to 800 Manhattan Bridge From 1000 to 800 Operation Firestorm From 1000 to 700 New Sobek City from 1000 to 900 Mirak Valley from 1000 to 700




Jump Momentum Fix We're rolling out a fix that addresses an issue where jump momentum gets unintentionally interrupted when jumping with certain weapons equipped. This is now live across all platforms and may take effect upon your next fresh match.













