revvy

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revvy

revvy

@RevvyPM

just doing my best to learn and make pixel art 💫◽✨

PNW Katılım Ağustos 2014
2.7K Takip Edilen924 Takipçiler
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revvy
revvy@RevvyPM·
Hi, hopefully I'm not too late for portfolio day! I do small pixel art and have worked on a handful of video games. I like Kirby and Pokemon. Also, pretty cool that we can post more than one animation to Twitter natively now. #pixelart #Kirby #nintendo #PortfolioDay
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revvy
revvy@RevvyPM·
@minombrejonas @karbonbased Where are the parts sources from? The metal? "Made in America" doesn't really mean much anymore since we don't really have factories that make tools or fittings anymore.
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Jonas
Jonas@minombrejonas·
@karbonbased Haworth Fern is a phenomenal replacement, and made in America 🇺🇸
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MortMort
MortMort@MortMort_·
This time around I got to create a ton of fun animations, art and renders for the baby mobs!
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ベジニャコ
ベジニャコ@spicyvegblend·
@madlaine63 @MoniqueOMadan Because they’re here illegally… They don’t pay taxes and undercut legal citizens. All the “benefits” you describe are similar to slave labor.
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revvy
revvy@RevvyPM·
@MagneticNorse @charnold22690 @Twit1990_1990 Imagine how shortsighted, egotistical, and paranoid you have to be to think your biases are the only ones your child should be exposed to and learn from.
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Magnetic Norse
Magnetic Norse@MagneticNorse·
A sparkler, an egg, and a moment of truth. Homeschool your kids.
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revvy
revvy@RevvyPM·
@iwndrwthappens @BlackTh0ughtz @GameOrDie007 @AnbuSnorlax @JakeSucky Dude the game had like a 14% review rating on the first day. I remember scrolling through and all of the negative reviews were from people with like 1-10 minutes played. There were thousands of them. It was clearly killed by this weird agenda people had.
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Jake Lucky
Jake Lucky@JakeSucky·
Highguard is officially shutting down March 12th After releasing just over a month ago
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revvy
revvy@RevvyPM·
@Reizan3 @MDTravisYT Not sure it would be stuck inside. It would be like a normal Switch cart at that point so ejecting it should be similar.
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~Xx-_Makio/Ayanami3_-xX~
~Xx-_Makio/Ayanami3_-xX~@Reizan3·
@MDTravisYT Here's a mockup of your idea, even if in my opinion, giant cartridge would be better, faster and stronger
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BobbyWasabi
BobbyWasabi@BobbyWasabi·
Haven't seen a soul say they're choosing Gecqua
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Tr4zz
Tr4zz@tr4zzwastaken·
@skeletor_4 @rrrrrr240836 Becauze he has racism allegations from highschool (almost a DECADE ago) and people refuse to believe he can change for some reason
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Flame
Flame@everydaydumbazz·
@MclovinM24889 @youtuberyaoi "oh no, a 15 year old in 2011 said the nword" 15 years ago dude, he's 30. That was 2011, it'd be more weird if he DIDN'T say it
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revvy
revvy@RevvyPM·
@redzetsu @pk_kenzie Doesn't even have a blue checkmark. Just a dumbass for free, that's crazy.
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Red Zetsu
Red Zetsu@redzetsu·
@pk_kenzie 90% of universal studios is illegals?? wtf
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revvy
revvy@RevvyPM·
@Simon_Hypixel If we have already been playing in a world will the new world gen stuff appear in chunks that haven't been rendered yet?
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes - Feb 5, 2026 Update 3 (Part 2 of 3) Enable via Launcher -> Settings -> Pre-Release HEADLINE FEATURES - Added Avatar Presets - Edit, save, and swap between up to 10 Avatar customizations - Added new fire spread system (fluid ticker) and Goblin Flamethrower - Can be used to unleash flames upon nearby foes - Creative mode only for now - Added Bed sleeping notifications - Notifications and SFX now play when other players attempt to sleep - Expanded Avatar customization options: - 2 additional Eye Shapes - 2 new Makeup Variations (Blush and Eyeliner) - 5 new Haircuts: - Spikey Mohawk - Magical Pigtails - Double Braided Ponytail - Long Braided Ponytail - Puffy Bubble Braids - 4 new Facial Hair Styles: - Split Moustache - Pinstripe Moustache - Anchor Beard - Viking Beard - Spiked Bracelets - Hairband - 2 new Skirts (Plaid and Punk) - Shaped Sneakers - Added Black and Red Iron color variation for metals - Added Font Fallback Support - Client now fetches glyphs from fallback fonts when missing - Enables support for non-Latin languages - Improved World Configuration Reliability - Atomic file saving - Updated backup handling - Corrupted worlds now display warnings and modal dialogs CONTENT - Added complex spawn locations in the Taiga region, especially near rivers - Added Lime block variants: - Lime Gravel - Lime Rock - Lime Rubble - Medium Lime Rubble - Lime Stalactite (Large and Small) - Improved weather VFX for Zone 1 - Standardized spawn marker deactivation range to 150 - Added T2 Furnace - New model, textures, and animations - Updated visuals for T1 Furnaces - Increased max instance limit for Furnace opening sounds - Refactored Rhino Toad attacks - Improved Fluid, Mounts, and Crafting systems - Improved multiple modules: - Teleporter - NPCReputation - NPCObjectives - Farming - Memories - Camera - Bed - Optimized client asset sizes - Updated ranged weapon aiming ballistics - Improved accuracy - Added randomized hitbox offsets - Added VisAiming debug flag - Ophidiophobia mode now replaces Hatworm with Larva_Silk model - Dough now produced using refillable Tankard - Tankard now crafted via Farming Bench - Klops Merchant no longer trades signs - Integrated new Outlander village environment - Refactored encounters across all zones - Added new encounter environments: - Zone 3 Trork - Zone 4 Village and Forest - Zone 4 non-Forest and non-Swamp biomes MODDING AND TOOLS - Added mod enable and disable support from UserData/Saves//mods - Added server version checks for plugins and asset packs - Added 3D audio source visualization for debugging - Added NPC sensor and view debugging visualization - Newly created asset packs are now enabled by default - Added parameter to toggle replacing empty block materials - Added option to skip mod validation in single player - Mod validation issues now block server startup unless flagged - MapEditor and ListEditor now use correct models - Added Test NPC for showcasing multi-interaction setups WORLDGEN V2 - Added exact rotation support for Materials - Added Bound PositionProvider for Spawn Meshes - Added YSampled Density node - Performance optimization for WorldGen V2 - Added configurable spawn positions for portal biomes UI AND UX - Added Window Size option in video settings - Updated feedback interface - Bug reports separated from other feedback - Warps are now sorted alphabetically in Teleporter UI - Added /layer command - Applies layering to selected areas - Updated Paste tool: - Hold-down key support - Undo and redo - Smoother multi-directional movement - Reduced context menu background opacity - Updated Player, Spawn, and Home icons - Improved World Map marker text clarity - Cleaned up text and fixed death messages - Implemented HideFromTooltip in EntityStatType BUGFIXES AND OTHER IMPROVEMENTS - Fixed sharp biome interpolation - Fixed localization issue with maximize window setting - Fixed tooltip name wrapping issues - Fixed spawn seeds initializing to zero - Fixed multiple Null Pointer Exceptions - Fixed crash when overriding read-only asset packs - Fixed Volcanic Cobble incorrect spawning - Fixed upside-down stair connections - Fixed Slothian gradient mapping - Fixed dropped item IDs for BottleTree and Crystal Trunk - Fixed pickup items missing components - Fixed WorldStructure spawn Y constraints - Fixed cosmetic ordering issues - Fixed EntityTrackerSystems validation gaps - Fixed crop hitboxes and produce resource types - Fixed incorrect mod list display - Fixed Ocean Clay Brick typo - Fixed interactions without entities - Removed hardcoded keybindings - Fixed manual spawn beacon command - Fixed missing biomes on biome map - Fixed Darkwood Decorative Block drops - Fixed MaterialCache prefab loading - Fixed V2 WorldGen environment saving - Added duplicate plugin detection warnings - Fixed plugin-related world crash handling - Added startup exception handling for plugins - Fixed Outlander house anchor offsets - Fixed extreme audio panning with HTRF - Fixed ambient and bench sound origins - Fixed Teleporter name overrides and SFX - Improved null and data-flow handling - Fixed Machinima player teleport behavior - Fixed Camera Translation Gizmo mode - Fixed performance metrics affected by FPS cap and VSync - Fixed advanced workbench model display - Fixed directory traversal vulnerabilities in worlds and prefabs
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Clare
Clare@ClareEastCoast·
@Prowl8413 TBH, it doesn't feel like Mojang. Putting it on Bedrock as a dl, using Civil Rights figures from modern history, and launching at the beginning of Black History Month after making unpopular censorship choices feels more like an exploitative PR stunt from Microsoft.
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revvy
revvy@RevvyPM·
This is very cool in my opinion. The value of making kids aware of these figures is far greater than any of the potential misuse people seem to be laughing about in the comments and QRTs.
Minecraft@Minecraft

Want to change the world IRL? Start in Minecraft. In the free Good Trouble DLC, explore global civil rights movements, meet changemakers, and learn how to stand up, speak out, and build a better world. Download from the @MinecraftMarket: msft.it/6010QK8gs

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yanasakana
yanasakana@yanasakanadev·
People are so insufferable about this. This isn't an "agenda" or "forcing identity politics onto children" this is OPTIONAL basic education that is/definitely should be taught in schools anyway. This website is a cesspit
Minecraft@Minecraft

Want to change the world IRL? Start in Minecraft. In the free Good Trouble DLC, explore global civil rights movements, meet changemakers, and learn how to stand up, speak out, and build a better world. Download from the @MinecraftMarket: msft.it/6010QK8gs

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LOY
LOY@LoaneTheSloane·
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revvy
revvy@RevvyPM·
@LoaneTheSloane This is very helpful considering I always did this manually in the past. It will save so much time.
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revvy
revvy@RevvyPM·
@reklaimcontrol @sondash_ You do it because you fundamentally misunderstand psychology and are making a deliberate grift in a pathetic attempt at making some money.
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reclaimcontrolbylettinggo
reclaimcontrolbylettinggo@reklaimcontrol·
Because I'm a de-transitioner. I understand this mental illness and understand the needless suffering within it. I do it because I care about other people's suffering. The left and the right refuse to understand this mental illness and as the religious right gains more power they're just going to dehumanize these mentally ill people and truly start hurting them again. I'm here to protect them. I'm explaining this mental illness to both the right and the left so we can cure it, not just make it worse.
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