Rex Zakel

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Rex Zakel

Rex Zakel

@RexZakel

Computer Science major at the University of Guelph. I play fighting games and I write about action games. Toryuken 2024 Finalist. He/Him

Canada Katılım Temmuz 2017
1.2K Takip Edilen414 Takipçiler
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Rex Zakel
Rex Zakel@RexZakel·
Jinn Hunter Arjet. My OC & MC of a story I'm writing. Travelling the galaxy in search of answers, his true goal is to find a way to save the Jinn rather than banish them. His power allows him to generate magic sand that can change shape into weapons. drawn by @LeoBgkk
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Bruno🇧🇷
Bruno🇧🇷@BrunoGoldberg·
Game design (1/3🧵)
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Rex Zakel
Rex Zakel@RexZakel·
@L5head the missions can be hit/miss like most AC games, but its still the most consistent in the series. It's very different from those games because the appeal is utilizing the fast but weighty movement to compensate for your slow tank controls aiming + huge playstyle customization
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Lil_big_4tharmor
Lil_big_4tharmor@L5head·
@RexZakel How's the gameplay in last raven? I've been eyeballing it but a lot of the missions seem like miscellaneous tasks, is the gameplay comparable to zoe2 and virtual on?
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Rex Zakel
Rex Zakel@RexZakel·
Could have also picked Yang or K' for favorite character. Also for Squigly its not that I hate her particular playstyle its actually fine and I like her buttons and specials, I just hate how Skullgirls plays lol
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Rex Zakel
Rex Zakel@RexZakel·
@knifewoman6 @ScruffyTurtles nah, dont get me wrong, i think those are the really good changes. The ones that homogenize the game are the 6P, 2P, hitbox/hurtbox changes, and removing low profile crouching attacks across the board. The game is overall better regardless imo but that stuff is disappointing
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Knife
Knife@knifewoman6·
@RexZakel @ScruffyTurtles Yeah removing wild assault sure homogenized the game Giving characters their weaknesses back sure homogenized the game
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ScruffyTurtles
ScruffyTurtles@ScruffyTurtles·
My biggest thing is with the net power nerf in strive along with gutting so many combo routes will it still be fun and hectic or will it further continue down the street fighter path
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Rex Zakel
Rex Zakel@RexZakel·
@ohara_tk its both imo. If you get one of these right you can overcome the other, but TTT2 came out in a crowded time, with bad netplay and lack of sp content, and was a game that was hard to learn in a series that was already hard. Just bad timing for the kind of game that it is.
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ohara
ohara@ohara_tk·
this is gonna get like 5 votes but i’m genuinely curious: What does the Tekken community think about Tag 2 flopping and nearly killing the franchise? Like if you had to pick between these two trains of thought
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Rex Zakel
Rex Zakel@RexZakel·
@Niflheimm155983 @LocalBtnMasher Yeah I still don't view 4R favorably overall, its just a bit less bad than I thought it was now that I understand how to take advantage of its stun system. Definitely enjoy it more than Requiem Leon unfortunately
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Niflheimm
Niflheimm@Niflheimm155983·
Good write up, glad to know I’m not alone in really liking Grace while really not liking Leon. Still can’t believe they didn’t go back to the multiple campaign structure - probably single-handedly kills Requiem’s replayability for me. Unlike you I can’t say I’ve really softened on 4R much, because ultimately I can’t get over the fact that it feel schizophrenic to me. There are just so many design choices that feel like they were made for a game with a more 50/50 split between action and survival horror, but then they didn’t do that and it’s still 95% pure action
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Rex Zakel
Rex Zakel@RexZakel·
@Gaganmay31 yeah the typos are trolling but i cant edit this thing, oh well, i should clean it up and turn it into a blogpost later
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Gagandeep Singh
Gagandeep Singh@Gaganmay31·
@RexZakel Enjoyed the read tho, the end of it gets confusing because it says re4r when you mean requiem. I have some questions/disagreements, but I’ll save that for croints/ludens instead of twitter
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Rex Zakel
Rex Zakel@RexZakel·
Seeing the rebuttals and rhetoric flying around this opinion has been pissing me off. Twitter word count is too short for this topic so i wrote an aimless rant about the stun system and skill ceiling of RE4/4R/Requiem. I hope its coherent enough lol longtweet.io/DCOKfEAJc
Under The Mayo@UnderTheMayo

@bartonovopolis Less reliable headshot stun puts pressure on you to use more weapons. Their value goes up. It's a good thing you can't just pop everyone with 1 TMP round and then go kick everyone with an i-frame roundhouse.

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Rex Zakel
Rex Zakel@RexZakel·
@BadPiggyproduc1 Its good dumb fun, i rlly like how stamina works in it. Wish it wasnt torn between a shitty campaign and mercs thats too easy 90% of the time. Enemies barely attack. No Mercy scrapes by with high enemy count and Reg Mercs buffs the A.I in the last waves but it needs a hard mode
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BadPiggy
BadPiggy@BadPiggyproduc1·
@RexZakel Interesting thoughts, especially about free movement, but now I'm just curious about what you think of RE 6's combat system lol
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2Joe
2Joe@TwoJoee·
@RexZakel While we have disagreements on 4R and Requiem, this is very well written and I do ultimately agree with the preference of 4OG's treatment of stuns/melee. Also it's just cathatric to see someone shit on this guy because I HATE HIM SO MUCH!!!
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Rex Zakel
Rex Zakel@RexZakel·
oops i meant to say even in Requiem here but i cant edit this shit lol
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Rex Zakel
Rex Zakel@RexZakel·
@Niflheimm155983 now in RE9 you are slower, zombies are tankier, but you can parry literally everything even grabs and hatchet infinite durability so parrying is the only way to not play backpedal simulator. It doubles down on everything RE4R did wrong and discards the things it got right :/
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Rex Zakel
Rex Zakel@RexZakel·
@Niflheimm155983 ironically RE9's Leon half is so bad it almost makes me look back at 4R fondly, cuz at least that game somewhat works once you look into all the stats that influence the game and get a loadout that supports an aggro playstyle. TMP and Punisher w/Laser lets u stagger even in Pro
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Niflheimm
Niflheimm@Niflheimm155983·
Every now and then I’ll see someone praise RE4R and think, “am I just being too harsh? After all, I liked the demo enough to play the OG” and then instead of redownloading the game, I’ll save time and just read @RexZakel ‘s review and remember exactly how strongly I dislike it
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Starless
Starless@Starles30416385·
video games and fighting games especially can never handle the idea that in order to improve a game system that they need to outright remove an attack or mechanic
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Lutyrannus
Lutyrannus@lutyrannus·
I like insta-charges
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Rex Zakel
Rex Zakel@RexZakel·
@KingSavageAxe I think wounds have a lot of merit conceptually, but they should have been treated as essentially visualized part breaks, letting novice players know when they will get how close they are to breaking a part and that it will trigger a flinch when doing so. The tuning is just wack
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Rex Zakel
Rex Zakel@RexZakel·
@jum19255 I'm employed and i also dont find him very hard, however its more to do with the fact that his moveset is rather small and simple. I would prefer if he did quite a bit less damage but had a more complex moveset
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