Rodolphe Wyatt

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Rodolphe Wyatt

Rodolphe Wyatt

@RodolpheWyatt

Bonjour, je suis un dessinateur amateur. J'aime bien les mangas, les jeux vidéos et les films. J'aime bien dessiner et je joue beaucoup aux jeux vidéos.

Katılım Temmuz 2020
134 Takip Edilen18 Takipçiler
Rodolphe Wyatt
Rodolphe Wyatt@RodolpheWyatt·
@Flashburn117 Yes, I did, and I answered by explaining that it's not a real argument for those kind of game.
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GameManiac
GameManiac@Gmaniacalt·
@RodolpheWyatt Ye I get that I dont really think its a big issue At the end of the day its just a small thing Half a second thought I just think its ridiculous when people argue so aggressively that it wouldn't make one sense or the other. Obviously its just whatever button youre meant to push
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Rodolphe Wyatt
Rodolphe Wyatt@RodolpheWyatt·
@Gmaniacalt And some attacks are supposed to hit even tho the dodge was done correctly. It's not realistic physics that is supposed to be used.
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Rodolphe Wyatt
Rodolphe Wyatt@RodolpheWyatt·
@Metemsycosis @Majin0o @TBYSTweet I also played RPG like this where either the attack connect even if you block or dodge but still still counted. And in this game, this enemy jump forward and then go back to his position afterward. We don't care about réalisme or collision and in this case his move is readable.
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Metempsychosis
Metempsychosis@Metemsycosis·
@RodolpheWyatt @Majin0o @TBYSTweet If you've played a hundred games, you have seen dozens of animations for enemy attacks that look exactly like this where the attack isn't the enemy landing on you but rather slamming the ground in front of you, creating a shock wave you have to jump over.
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Think Before You Sleep
The fact that 100% of us thought that jumping was the correct thing to do against this boss really says something about game design.
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Rodolphe Wyatt
Rodolphe Wyatt@RodolpheWyatt·
@Flashburn117 Exactly, even when you dodge it it clips through the characters, so it's not a good argument. In this type of rpg game it's a not a "Does it reach ?" Logic but more of a "How is he attacking ?" One.
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Flashburn
Flashburn@Flashburn117·
@RodolpheWyatt There are a lot of attacks in this game that clip straight through the characters even when they dodge, but this ain’t one of em.
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KJGD | Mumble
KJGD | Mumble@Soraismyson·
Kinger realest nigga in this series Zooble close second
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KJGD | Mumble
KJGD | Mumble@Soraismyson·
Binged entirely in one sitting
KJGD | Mumble tweet media
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Rodolphe Wyatt
Rodolphe Wyatt@RodolpheWyatt·
@KF90003 My favorite is Chuck using a rock on his tong, it came from nowhere and caught me offguard at first.🤣
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Rodolphe Wyatt
Rodolphe Wyatt@RodolpheWyatt·
@YTPOPIZ Ok, je me suis rendu compte de l'ironie après avoir posté, my bad.
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Rodolphe Wyatt
Rodolphe Wyatt@RodolpheWyatt·
@YTPOPIZ "Faut arrêter de faire semblant avec la VF" en mettant en avant une VF. VOSTFR=/=VO
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POPIZ⚡️
POPIZ⚡️@YTPOPIZ·
Franchement faut arrêter de faire semblant avec la VF Vous avez juste la flemme de lire des sous titres. À ce stade c'est plus une préférence c'est juste du déni culturel. Comme si on avait besoin de la VF, c'est pas grâce à elle qu'on a democratisé l'animation jap en France
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Rodolphe Wyatt
Rodolphe Wyatt@RodolpheWyatt·
@se7ENhaeNdeR @vrakhiri I understand but I think it's not a good indications for RPG like this, it's more like a "How does he move ?" More than a "Does it land ?" Logic we should use. But yeah, it understand it feels weird not seeing it connect.
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Heiko Weber 🧄
Heiko Weber 🧄@se7ENhaeNdeR·
@RodolpheWyatt @vrakhiri I see. Thanks for clarifying. Guess we disagree then on what the attack actually is because I don't think (or it doesn't look like to me that) Goblu makes direct physical contact and thus I believe it is reasonable to assume it's and indirect attack via the ground shaking.
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Rodolphe Wyatt
Rodolphe Wyatt@RodolpheWyatt·
@ComicGirlAshley I would say Detroit become human, it have some world bulding issue, but it's a really cool choice game and it does matter a lot.
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Ashley Talks Comics!
Ashley Talks Comics!@ComicGirlAshley·
Is there actually a choice based game where your choices ACTUALLY REALLY matter? Like, the story is actually significantly different. No Telltale or LIS game has achieved this. LiS2 probably sold the illusion the best. Until Dawn and Heavy Rain maybe?
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Rodolphe Wyatt
Rodolphe Wyatt@RodolpheWyatt·
@Schnig_Cheese_1 @jwbartle @vrakhiri We see him gets bigger because of perspective even with this camera move, it's not even a camera issue. There's clearly a big difference in size between the jump and his default position.
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Rodolphe Wyatt
Rodolphe Wyatt@RodolpheWyatt·
@se7ENhaeNdeR @vrakhiri Yes, I know the issue, but I disagree with your last sentence, it's not a shocwave or anything, the mob jumps forward and makes a backflip when over, so it seems legit that jump won't help and I don't understand how it seems like an option. (I mean that a reflexe on that isn't n
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Heiko Weber 🧄
Heiko Weber 🧄@se7ENhaeNdeR·
@vrakhiri True, but I also saw someone comparing this jump indicator to yellow paint yesterday and they do have a point there, when a slam attack could also just be the tell.
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nonpartisan cat
nonpartisan cat@NonpartisanCat·
@vrakhiri You can love a game while admitting it has badly designed aspects. Everyone I know jumped here. It feels like a jump moment.
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Rodolphe Wyatt
Rodolphe Wyatt@RodolpheWyatt·
@jwbartle @vrakhiri Fuck you mean shocwave ? He's jumping forward on the first jump then do a backflip to his original position after attacking, he's jumping on you, you Parry the bounce, not the shocwave.
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John Bartle
John Bartle@jwbartle·
@vrakhiri "Way before"? It's literally "learn about the mechanic", then go and do this boss. And you'd think to JUMP over a shockwave, not parry it. The fact so many players had this issue should be a message that just because YOU didn't face it, doesn't mean there wasn't an issue.
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