Rohan Paul

1.7K posts

Rohan Paul

Rohan Paul

@RohanBPaul

building the #1 AI singing platform powered by human singers

San Francisco, CA Katılım Ağustos 2021
733 Takip Edilen305 Takipçiler
Rohan Paul
Rohan Paul@RohanBPaul·
@davidclowery Depends what u mean by “prompt” based. Producers are using audio prompting mostly and extracting or recreating elements.
English
0
0
1
18
David C Lowery
David C Lowery@davidclowery·
You’re right. I don’t know anyone in the music business. Producers. Artists. Engineers. Executives. Festival buyers. None. You’re in LA you clearly know more from going to a couple sessions. Help me out here. Which artists are using prompt based generative AI tools? Which producers.? Which songwriters?
Rohan Paul@RohanBPaul

@davidclowery nah imma let you stay in ur bubble, sounds like you’d be too upset to find out what ur favorite artists are actually doing anyway

English
8
2
92
5.8K
Rohan Paul
Rohan Paul@RohanBPaul·
@davidclowery nah imma let you stay in ur bubble, sounds like you’d be too upset to find out what ur favorite artists are actually doing anyway
English
14
0
2
6.3K
David C Lowery
David C Lowery@davidclowery·
Name the artists. What is on the charts. You won’t cause this is classic tech bro bullshit.
Rohan Paul@RohanBPaul

@davidclowery In 100% of the dozens of studio sessions I’ve been to in LA, we pulled out Suno for samples or stem ideas at some point. Don’t kid urself, major artists, indie artists, small and big, are all using Suno.

English
14
3
98
7.3K
Rohan Paul
Rohan Paul@RohanBPaul·
@davidclowery In 100% of the dozens of studio sessions I’ve been to in LA, we pulled out Suno for samples or stem ideas at some point. Don’t kid urself, major artists, indie artists, small and big, are all using Suno.
English
12
0
5
10K
David C Lowery
David C Lowery@davidclowery·
This is dumb. Yes there are deep learning tools like, stem spitters, instrument replacement, artificial vocals etc (largely trained on licensed music). But thats not “AI” the way Suno is, where you are completely outsourcing creativity and expression to a statistical algorithm trained on unlicensed music. That is not widely embraced. In fact it is frowned upon.
Rolling Stone@RollingStone

AI use is “the Ozempic of the music industry — everybody is on it, and nobody wants to talk about it,” Mikey Shulman, CEO of Suno AI music generator, recently said. #RollingStoneFutureOfMusic More: rollingstone.com/music/music-fe…

English
16
22
173
10.6K
Rohan Paul
Rohan Paul@RohanBPaul·
@Variety can we sue every liquor brand and dispensary too
English
0
0
0
27
Variety
Variety@Variety·
A jury has ordered Meta and Google to pay $3M to a 20-year-old woman who alleged that she became addicted to Instagram and YouTube as a child: • Jurors found the companies liable for product design features that harmed her mental health • The plaintiff, Kaley G.M., testified that the apps replaced her hobbies and contributed to anxiety, depression and body dysmorphia • The case is the first of thousands targeting Big Tech over addiction to reach trial, a “bellwether” to assess how other claims could be resolved • Meta was ordered to pay 70% of the damages, with Google responsible for the remaining 30% variety.com/2026/digital/n…
Variety tweet mediaVariety tweet media
English
177
422
3.1K
1.6M
Rohan Paul
Rohan Paul@RohanBPaul·
The silliest part about game devs appealing to the anti ai crowd is that they will be dedicating limited team time towards replacing background assets that no player cares about, while there are still infinite bugs and improvements to be made for the actual players
Crimson Desert@CrimsonDesert_

We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.

English
0
0
0
483
Rohan Paul
Rohan Paul@RohanBPaul·
@CrimsonDesert_ here’s an idea, just keep them there and focus on updates that actually improve the game
English
0
0
0
16
Crimson Desert
Crimson Desert@CrimsonDesert_·
We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.
English
3.2K
1.1K
20.5K
3M
Rohan Paul
Rohan Paul@RohanBPaul·
@IGN Doesnt sound very concerning lol
English
0
0
0
15
IGN
IGN@IGN·
Two million players have begun their journeys into Crimson Desert, and some are starting to stumble into some concerning issues, including the presence of what may be AI-generated art assets. bit.ly/4sHqQhL
IGN tweet media
English
369
185
2.3K
425.3K
Rohan Paul retweetledi
Busy Works Beats
Busy Works Beats@BusyWorksBeats·
I feel bad for all the "Anti-AI" people 😂
English
19
3
30
4.3K
Rohan Paul
Rohan Paul@RohanBPaul·
@TeoDomani it’s so pathetic to me when I see producers complaining about gen AI creating more jobs for musicians
English
0
0
0
16
teo 💽
teo 💽@TeoDomani·
It’s so pathetic to me when I see producers being paid to promote generative AI in music. Please do better!
English
3
4
51
1.7K
Z
Z@BrianZisook·
Music is about human connection. The connection between the artist and the listener. The connection between fans of the same artist. A connection made between random strangers soundtracked by the same song. AI can generate songs. It can’t generate that bond.
English
19
115
508
15.5K
Rohan Paul
Rohan Paul@RohanBPaul·
@nib95_ They’re completely different steps of the process, devs use both. also path tracing has mathematical limitations to how accurate we can make it. For DLSS5 I’m guessing that same limitation is likely more related to variety of training data in base model than it is to compute cost
English
0
0
0
34
NIB
NIB@nib95_·
Resident Evil Requiem uses path traced lighting, which is THE gold standard in lighting accuracy. If DLSS 5 offers more accurate lighting, why is it showing such drastically different lighting results vs path tracing, which is already accurate? 🤔 Is DLSS 5 potentially highly stylising, glamourising or dramatising the lighting for added impact, at the cost of authenticity and accuracy? Again, we're seeing completely different lighting in areas vs a path traced game; shadowed areas now much brighter and more specular, often losing the moody atmosphere you'd expect from an overcast, wet, glum day with low light and a train track overhead limiting light further, different facial lighting with a weird glow around faces too, new highlights on hair, faces etc. My suspicion is that like with faces, DLSS 5 isn't actually necessarily always more accurate, but instead averaging to what it thinks might be, based on its LLM/data parameters. Thus ironically potentially exaggerating lighting in areas, to being less, not more accurate, and losing some artistic value while doing so. Perhaps @digitalfoundry could answer or investigate. In other non path traced games, differences in lighting are naturally more stark, where with games like Starfield, entire shadows from clothing disappear with DLSS 5, like from the cap in this video example.
English
44
12
98
58.2K
Rohan Paul
Rohan Paul@RohanBPaul·
@digitalfoundry it’s literally an opinion about a great looking graphics feature and they’re acting like they committed a hate crime just to please a bunch of randos on the internet that don’t even make games
English
0
0
0
7
Digital Foundry
Digital Foundry@digitalfoundry·
The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc
YouTube video
YouTube
English
1K
131
1.9K
2.1M
Rohan Paul
Rohan Paul@RohanBPaul·
@mpatti I’m most curious about ur opinion on people who use suno covers on their voice memos, they compose the chords + melody + arrangement, they write the lyrics, they perform the song (poorly as a memo) then run it through suno and release the ai cover of it. This is super common now
English
2
0
0
35
Mike Patti
Mike Patti@mpatti·
@RohanBPaul If you’re talking about using an AI instrument or some kind of voice AI tool I’m all for that. Let’s get our terms right. I’m talking about purely generative AI where there’s zero effort.
English
1
0
0
44
Rohan Paul
Rohan Paul@RohanBPaul·
@mpatti What about someone who spent 30 years developing their craft and also uses AI in their songs? Sounds like they are doing everything the other people are doing and more, therefore they put in even more effort and craft that the other person
English
1
0
0
21
Mike Patti
Mike Patti@mpatti·
@RohanBPaul I’d rather hear art from someone who spent 20 years developing their craft becoming exceptional at what they do. I’m personally not interested in someone who claims to have worked hard for a couple of days using AI generative tools.
English
1
0
0
82
Rohan Paul
Rohan Paul@RohanBPaul·
@kiwitalkz Well yeah because we’re gonna be on DLSS 15 by then
English
0
0
1
97
Reece “Kiwi Talkz” Reilly
When GTA 6 drops, it's single handedly going to show that NVIDIA DLSS 5 can't come ever close to real art from artists. Granted, Rockstar are in a unique situation in that they have unlimited money & resources unlike other studios so will never have to cut corners.
Reece “Kiwi Talkz” Reilly tweet mediaReece “Kiwi Talkz” Reilly tweet mediaReece “Kiwi Talkz” Reilly tweet mediaReece “Kiwi Talkz” Reilly tweet media
English
79
68
947
39K
Rohan Paul
Rohan Paul@RohanBPaul·
@IMAO_ yeah idk why my feed is filled with it lol
English
0
0
0
272
Frank J. Fleming
Frank J. Fleming@IMAO_·
I think this DLSS 5 thing has exposed a lot of people who mindlessly scream at everything AI.
English
200
154
2.5K
113.7K