M.J. Romanowski

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M.J. Romanowski

M.J. Romanowski

@RomanIsntOnline

Founder and Chief Creative Officer of An Insult To Life Itself Productions. On X for AI stuff.

Buffalo, NY Katılım Şubat 2009
179 Takip Edilen209 Takipçiler
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M.J. Romanowski
M.J. Romanowski@RomanIsntOnline·
"No, Mercy" - a Sci-Fi/Action/Comedy written and directed by M.J. Romanowski. When her bounty hunter husband is sidelined, Mercy McCain takes a job to pay the bills: Bring in their old "friend" Squirrel. But nothing’s simple when Squirrel's involved. Their future isn’t shiny.
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Dustin Hollywood
Dustin Hollywood@dustinhollywood·
HERE IT IS!! The announcement I’ve been waiting to tell you guys about! 🙌 I am super proud and excited to announce that I have partnered with @capcutapp as one of their inaugural feature series filmmakers to bring ECLITPIC to the world as a short form series using their amazing tools like DIRECTOR MODE! 🔥 I’m so excited to also be joining them at @aionthelot this week to bring the magic of filmmaking and AI together in an awesome 3hr workshop and more! This is the start of something amazing and can’t wait for you guys to see it all! ❤️ just landed in LA, see yah tomorrow on the lot!
CapCut@capcutapp

A new slate of originals is here. Horror. Romance. Fantasy. Anime. Comedy. Mystery. All crafted with Director Mode in CapCut Video Studio. Built for AI drama series, films, and long-form videos, Director Mode gives your idea the room to grow into something complete. One person can take a first concept all the way to a finished original — with story, characters, scenes, and visual direction staying consistent throughout. Coming soon: a behind-the-scenes look at how these originals took shape in Director Mode, from first idea to final frame. What direction would your story take?

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Aze Λlter
Aze Λlter@AzeAlter·
RED RAINBOW Season 1 Trailer || Made In @invideoOfficial Agent One A series written by Aze Alter @PhantomX_ai Original Episode 1 premieres 06.25.2026 on YT
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Chris
Chris@Chrisgpt·
Modern AI debate btw
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Aze Λlter
Aze Λlter@AzeAlter·
Red Rainbow Season 1 is officially happening. And I’ll be using a new AI tool called Invideo Agent One to create it. Thank you to Invideo and the awesome Phantom X team for picking up the series. This is really a dream come true. Ever since the first Red Rainbow video ‘Capital of Conformity’ came out in 2023, I’ve been world building and writing the story almost every day. Very excited to share this with all of you. There will be 10 episodes, 10+ minutes long, 1 episode a month. It will be a chronological story line following the Capitals most loyal citizens… RED RAINBOW SEASON 1: No Cost But You Thanks again @invideoOfficial @PhantomX_ai & everyone who has been supporting this channel over the years. I appreciate you all. Have A Jolly Day!
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@ratlimit
@ratlimit@ratlimit·
Here’s “One Piece” of advice… anime will turn you into a реdорhilе !
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Ankor Inclán
Ankor Inclán@ankorinclan·
Antes de Susan Kare, los ordenadores no tenían cara. Tenían texto. Tenían comandos. Tenían una línea parpadeante que esperaba a que escribieras algo exacto, en el idioma exacto, en el orden exacto. Si no sabías ese idioma, la máquina no era para ti. Kare cambió eso con cuadrícula y paciencia. Era 1982 cuando Steve Jobs la reclutó para el proyecto Macintosh. Kare tenía formación en bellas artes, no en informática. Eso resultó ser exactamente lo que se necesitaba. Trabajaba en papel cuadriculado, píxel a píxel, dibujando a mano las imágenes que luego traducía a la pantalla. Cada icono era un problema de comunicación más que de diseño: ¿cómo representas "guardar" en una cuadrícula de 32x32 puntos y que cualquier persona, sin instrucción previa, entienda inmediatamente lo que significa? La papelera de reciclaje. El reloj de arena. La bomba de error. El cursor de mano. El icono del Mac sonriente. Los diseñó ella. Las fuentes del primer Macintosh también: Chicago, Geneva, Monaco, Cairo, Athens. Las nombró como ciudades porque le parecía que merecían nombres propios. Lo que Kare inventó, aunque no lo llamara así, fue el vocabulario visual de la informática personal. Un sistema de símbolos que no requería manual, que atravesaba idiomas, que podía entender alguien que nunca había tocado un ordenador. Antes de ella, la interfaz gráfica era una idea técnica. Después de ella, era un lenguaje que hablaban millones de personas sin saber que lo habían aprendido. La foto es de esa época. Jeans, New Balance, sudadera gris, el pelo rizado enmarcando una cara que mira a la cámara con la comodidad de alguien en su territorio. Detrás, monitores, catálogos, notas pegadas, el desorden productivo de quien tiene demasiadas cosas en la cabeza para preocuparse por el orden. En alguno de esos monitores, probablemente, los píxeles que estaban cambiando para siempre cómo el mundo usaría las máquinas. Ella no lo sabía todavía. O quizás sí.
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developing valhalla - h/acc
"ChatGPT is telling people to kill themselves" yeah dude so is the 9 year old in my Fortnite lobby, we're not trying to safety regulate that kid out of existence yet
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M.J. Romanowski
M.J. Romanowski@RomanIsntOnline·
Not surprising. The Final Shape was a good wrap-up and they *really* should have stopped there. The franchise has been begging for a clean slate and an engine not held together with duct tape. RIP
Destiny 2@DestinyTheGame

Read the full blog at bung.ie/d2_may_21_2026 For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2. As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio. Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to. We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all. We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we'll see you in the stars.

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Quick Thoughts
Quick Thoughts@lthlnkso·
Sometimes, when I can't think of any prompts, I'll just turn my shower on.
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M.J. Romanowski
M.J. Romanowski@RomanIsntOnline·
Dialogue glitches aside, I really think they partially trained Veo with a ton of quickly filmed medium shots of non-actors reading off cue cards. It would explain why everyone talks at full volume and doesn't look at each other.
Christopher Gwinn | Grindhouse Glitch@ChrisGwinnLA

@Hailuo_AI Here's Google Gemini Omni Flash's version. 😂

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JSFILMZ
JSFILMZ@JSFILMZ0412·
Been working on my Seedance 2.0 short film “The Detective” on and off for about a month when the kiddos are in school. Right now it’s sitting at 13 minutes runtime. The goal isn’t just to make the longest Seedance 2.0 short film. It’s to make one of the longest that actually feels like a real cohesive narrative — not just random AI clips edited together with a million jump cuts.
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Yaeseyer DK
Yaeseyer DK@easys_arq·
This is the biggest disgrace to the art of acting and drawn animation. This will never make people feel something because the “artists” creating the puppets have no total control over the outcome . Machines can’t create art.
Poirot@Argenpoirot

La primera película de Toy Story (1995) requirió 800.000 horas de máquina usando un grupo de 117 computadoras y 110 empleados. La pelicula tiene 114.240 cuadrados de animación. Pixar podía renderizar menos de 30 segundos de la película por día. Hoy cuanto demorarían? 🤔

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∿
@somewheresy·
DEI stands for Datacenter, Electricity and Infrastructure now
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