Rotorist Workshop

316 posts

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Rotorist Workshop

Rotorist Workshop

@RotoristWS

Solo game developer. All about craftsmanship. Creator of Tunguska: The Visitation

TX Katılım Eylül 2016
55 Takip Edilen173 Takipçiler
Rotorist Workshop
Rotorist Workshop@RotoristWS·
@Magemaddd @Grummz You are totally right, I started working on the game in 2015 so definitely it’s got the 2014 shovelware vibe!
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Grummz
Grummz@Grummz·
I want more games like Crimson Desert. I want less of the over worked AAA feel that 007 First Light delivers. I'm tired of people talking to you in earpieces. Lore dumps as you go for long walks/rides. Press A to advance being the peak gameplay. The absolute dumbing down of everything and rounding every corner for game journalists. The going backwards: less interactivity, less gameplay, less world responding richly. I'm tired of movies pretending to be games. I love Crimson Desert because it does the opposite. It leans into doing things, engaging with the world, and yes, difficulty. You can go out and find fun in so many things. It doesn't spoon feed you. It rewards you for exploring, overcoming and interacting. Too much AAA today just wants you to sit and watch.
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Ian
Ian@ianedelman_·
@RotoristWS It seems they have gone up as of this moment, crisis avoided
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Rotorist Workshop
Rotorist Workshop@RotoristWS·
I’m freaking the fcuk out I’m getting so many negative reviews suddenly I don’t know what the fuck is going on
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Comrade Pinko
Comrade Pinko@ComradePinko·
@RotoristWS Doesn't seem so bad. Reviews are still overwhelmingly positive & steam says that only about half of the 22 recent reviews are negative, thus a "mixed" score on the games store page. Its just one of those funky moments it seems. Seen it happen plenty to other games.
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Splattercat
Splattercat@SplattrCatGames·
I am officially an ultra wide gamer
Splattercat tweet media
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ATOM TEAM
ATOM TEAM@the_atomgame·
Hello friends, At the end of May, we plan to begin a closed beta test for another new project set in the ATOM universe. Our third feature team has been working on it, and we’re ready to start gathering early feedback. If you enjoy survival games and would like to bring your ideas and experience to the project, we would truly appreciate your support. Please fill out the application form to participate. We will invite players gradually, allowing us to test iterations carefully and introduce new participants step by step. Thank you for being with us. >>Survey link in the comments<<
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ATOM TEAM
ATOM TEAM@the_atomgame·
We're testing our first lipsync system. The goal is to convey emotion through dialogue and voice acting! Yes, there's still a lot of work ahead, but the first stone is set! We hope you'll like it.
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Splattercat
Splattercat@SplattrCatGames·
Hey guys gonna need a couple days off for this covid thing. I popped off a couple videos today but I sound super stuffed up and booger-ey during the playback and I just don't like to upload something that sounds so bad. Hopefully I'll be back up and running in a couple days.
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Rotorist Workshop
Rotorist Workshop@RotoristWS·
Ha! I remember that clearly. It was around 1996, my dad subscribed a chinese pc newspaper for me, and it always had a page dedicated to gaming, so that was what I was looking forward to every week. I remember when Duke Nukem first came out, they used an entire page to talk about it. I didn’t have access to these games back then so I was just “cloud gaming” by reading these articles.
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ATOM TEAM
ATOM TEAM@the_atomgame·
@Okami13_ I miss the time when people just made games. And when gaming magazines were still on paper.
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KAMI
KAMI@Okami13_·
New Bloomberg interview with Obsidian Entertainment: • Grounded 2 was a "big hit" • Avowed and The Outer Worlds 2 failed to meet sales expectations. Both were in development for 6+ years. • Josh Sawyer: "It's not good to release 3 games in the same year. It's the result of things going wrong." • "Spacing those releases helps the company manage its resources and not burn everybody out" • Obsidian currently has around 280 employees • Currently no plans for a third Outer Worlds game but they want to keep making games in the Avowed / PoE universe • Avowed was originally pitched as a multiplayer game but the idea was scrapped 2 years in - a crossover between Skyrim and Destiny • Microsoft has enacted a 30% profit target for many Xbox studios which has led to them putting games on PlayStation • Obsidian's plan for the next few years is to continue working on new projects both big and small, in addition to new content for Grounded 2 and The Outer Worlds 2 bloomberg.com/news/articles/…
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Rotorist Workshop retweetledi
Styg
Styg@stygdev·
Merry Christmas to the Orthodox world. Christ Is Born!
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