Ryan V. Pergent

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Ryan V. Pergent

Ryan V. Pergent

@Rpergent

3C & Combat Designer at Escape Velocity Entertainment, ex on @witchergame, @CyberpunkGame. Also developing @IncarnataGame

Barcelona Katılım Şubat 2011
390 Takip Edilen2.3K Takipçiler
WHAMPUNCH
WHAMPUNCH@AWEsomeZT·
@Rpergent x.com/AWEsomeZT/stat… Here it is。Just feel excited that saw someone also did this “hit fly” design。But your anime are much more equisite hhh。
WHAMPUNCH@AWEsomeZT

The Boys simulator? Fight with #homelander ? Superhero landing? All these stuff YOU CAN PLAY IN MY GAME 《WhamPunch》 Check this boss fight video! And now you search 《WhamPunch》and add it to wishlist now! store.steampowered.com/app/3408440/Wh… #indiegames #pcgaming #gamedevlog #steam

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Ryan V. Pergent
Ryan V. Pergent@Rpergent·
Random idea I am playing with... Mixing some down to earth hand-to-hand combat with more over the top anime reactions. I am really happy with my uppercut animation😁 (also using the dynamic smears effect from my fab library fab.com/listings/d0544…)👀 #UnrealEngine
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Ryan V. Pergent
Ryan V. Pergent@Rpergent·
@OP__Nico Yeah since I have played that moment, I have been thinking that it should be a whole game. So I'll try to at least make a good prototype.
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OP Nico
OP Nico@OP__Nico·
@Rpergent Lool, man of culture 😍 So you think you'll be creating something similar? To be honest that fight was the most iconic gameplay moment in videogames I had in the past 10 years.
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WHAMPUNCH
WHAMPUNCH@AWEsomeZT·
@Rpergent I ve made a fps version(i m a indiegame developer)
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OP Nico
OP Nico@OP__Nico·
@Rpergent That would be amazing! Add VFX + destroyable environment and this should rival pretry easily Kratos vs Baldur type of fight
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Ryan V. Pergent
Ryan V. Pergent@Rpergent·
@ArtifiSir Thanks! Yeah, just a bit of pause and *slight* push into the stratosphere 😁
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ArtifiSir
ArtifiSir@ArtifiSir·
@Rpergent That is sooo fun! Just goes to show the strength of little pauses to exaggerate power! 👊😁
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Ryan V. Pergent
Ryan V. Pergent@Rpergent·
Based on this rule, they use coins they drop on the floor to propel themselves into the air (the coin cannot be pushed further in the ground, so they are the one pushed back), or as bullets by sending them flying at high speed.
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Ryan V. Pergent
Ryan V. Pergent@Rpergent·
'Coinshots' have the power to: • See nearby sources of metal through lines connected to their chest and 'Push' on those sources • If the metal is lighter than them, they push it away. • If the metal is heavier or against something immovable, they are the one being pushed away.
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Ryan V. Pergent retweetledi
80 LEVEL
80 LEVEL@80Level·
It's official: Apple's 27-30% tax on purchases made outside App Store is no more, the court rules. Epic win: 80.lv/articles/apple…
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Arthur
Arthur@FGPArthurVII·
@Rpergent Awesome work! Will it be possible to adjust the direction of the "dashed lines" effect to match the direction the character is moving to?
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Ryan V. Pergent
Ryan V. Pergent@Rpergent·
Building a proper component so I can make this effect available as an asset pack asap :)
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Charles Cox
Charles Cox@CharlesCoxArt·
@Rpergent Incredible! Are you duplicating the mesh for the teleport?
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