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Ruruka
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Ruruka
@Rurukat
Talk to me about Final Fantasy please I just want to talk about Final Fantasy.
Katılım Şubat 2012
1.4K Takip Edilen43 Takipçiler

@Guile_Gale We've gotten less buttons consistently the last 3 expansions. I play Ninja on controller, its fine. Controller players love to ignore there's button shortcuts to jump to any hotbar 1-8 that's the same amount of button presses as accessing your back hotbar
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@Tsubloosh I haven't done the fight yet but Enuo is actually from FFV 🤓☝️
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FF8 has the most customizable difficulty of any FF game so it's never surprising to see people think it's easy/hard
But I don't understand the defensiveness over FF7 like I thought we all knew 7 was like a bottom 3 difficulty game that's not why people play 7
Spy-D‼️| FF8@_SpyDtroid_
I came into FF8 thinking it would be as easy as FF7... This game is NOT FF7...
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@moonmin_03 Genuinely I don't understand how any expansion could be considered "low stakes" unless people's brains are so fried that universe ending threats are the only central conflict they can engage with
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@Bit_Azure I do love most of the ideas outside of pvp combos though so I'm hopeful that it's a good baseline, it's mostly whether or not the base will be interesting enough to last 2.5 years for it's next iteration
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@Bit_Azure My biggest concern as someone who LOVED StB MCH is that it went from the most satisfying burst in the game for me to being incredibly boring because it switched from needing to hit every button on your bar to a 2 button spam, and that seems to be the direction of the jobs shown
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Don't think Zenos is back and I know a lot of people over-hated Dawntrail's story but more people need to realize Endwalker already had a lot of baffling decisions that were really bad for the overall narrative that we've already been dealing with
pretentious dyke (marathon yuri enthusiast)@bocchiyuri
ffxiv is seriously on the verge of doing something irreparably damaging to the health of the games narrative
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@rinonbanana It was really funny hearing them say that white mages find hitting the same spell monotonous so their fix was to change it so that they're hitting 1-1-1-1-1 but the animation changes every other 1
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