Stéphane Buellet

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Stéphane Buellet

Stéphane Buellet

@SBuellet

Procedural and living visual system. https://t.co/XRoLvdJ3Fm

France Katılım Mart 2015
673 Takip Edilen651 Takipçiler
Stéphane Buellet retweetledi
C. Lavender
C. Lavender@clavendr·
RIP pioneering computer artist and filmmaker Lillian Schwartz. Scene from "The Artist and The Computer" documentary on her work from 1976.
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mark webster 🪸
mark webster 🪸@motiondesign_01·
Cosmic Poems #352 Seeing faces in the computer cloud. 😅
mark webster 🪸 tweet media
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Stéphane Buellet retweetledi
Massimo
Massimo@Rainmaker1973·
How pixels are filled on a Cathode-ray tube display, refreshing individual pixels at a rate imperceptible to the human eye, seen at 10,000 frames per second. [📹 The Slow Mo Guys] twitter.com/i/status/17687…
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zach lieberman
zach lieberman@zachlieberman·
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Playmodes Studio
Playmodes Studio@PlaymodesStudio·
We just added OSC sending from the Sonògraf. We can capture this OSC anywhere and drive external synthesizers with the drawing data! In the example, playing Vital VST through @cycling74 max/msp. Looking forward to present all this at @GeorgiaTech Guthman competition!
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Julien Gachadoat
Julien Gachadoat@v3ga·
Pathways is the project I am the most proud of. Here is a glimpse of the book, featuring a curated selection of my best plotter artworks and offering a deep dive in my creative and coding processes.
Bordeaux, France 🇫🇷 English
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Dr Julie Blanc
Dr Julie Blanc@julieblancfr·
Ma thèse est maintenant en ligne, en version web et PDF→ phd.julie-blanc.fr « Composer avec les technologies du web. Genèses instrumentales collectives pour le développement d’une communauté de pratique de designers graphiques » (@EURArTeC @UnivParis8 @EnsadLab)
Dr Julie Blanc tweet media
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Marcin Ignac
Marcin Ignac@marcinignac·
ThreeJS is vanilla JS library for WebGL. Nodes is more of interface for combining pieces of code together. We use pex-renderer/pex-context for WebGL although using ThreeJS is possible even if not straightforward. There were many attempts at making ThreeJS visual programming environments but not sure if anything is used in real projects.
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Marcin Ignac
Marcin Ignac@marcinignac·
Tool aesthetic. Big part of the joy of using @nodes_io is the amount of effort we've put into making things sleek, coherent, readable and minimalistic. So focus is on art and algorithms. It's a daily struggle and fight towards balance between usability and feature bloat.
Marcin Ignac tweet media
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Stéphane Buellet
Stéphane Buellet@SBuellet·
Promis la prochaine animation est un gif. JPP de la compression video...
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Stéphane Buellet
Stéphane Buellet@SBuellet·
@marcinignac @nodes_io 👏 Marcin, just one question: what is the difference between Threejs and Nodes_io? (Interface aside)(maybe noob question sorry but I'm hesitating between both (I need to get back to the web browser after testing #b3d #geometrynodes) thanks. 🙌
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